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Captain Lemmiwinks
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Post by Captain Lemmiwinks »

Zaydin wrote:]I don't hold much stock in player scores for games; too easily abused either by nerd-raging, unreleasable fans torpedoing a games review score without merit.
Zaydin wrote:
And in the Rome 2 example, I'd hardly say that reviewers lavished it with praise; it's Metacritic rating is about a 76; meaning generally favorable. Hardly 'universal praise'. Compare that to say, GTA V, which is 97, or Fire Emblem: Awakening, which is a 92.
:lol:
DaMuncha
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Post by DaMuncha »

I dont read any player scores on metacritic. Most are like "Duh, th1s gam3 suckz cuz it g0t n0 gunZ"

Its like my mum half way through a movie "Whos that guy? when did that happen? whos she? What are they doing?"
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Post by plynak »

DaMuncha wrote:I dont read any player scores on metacritic. Most are like "Duh, th1s gam3 suckz cuz it g0t n0 gunZ"

Its like my mum half way through a movie "Whos that guy? when did that happen? whos she? What are they doing?"
I see something different. For Rome 2, sorted by date, and the first page is full of valid comments and reviews on why the game is bad. Way better than those "professional" nonesenses in the crtitics section.
But we have gotten a bit off topic. My original point was that the moment the company starts to make games for anyone but players, it always ends really, really bad. Creative Assembly and Rome 2 is just the latest and most obvious example of this.
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Earth Ultimatum IV.
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Post by Earth Ultimatum IV. »

Pretty much wrong, they designed only one playership, because they have no time and power to make more of them.

Instead of that, they rather invest their powers and time to improve the core game.
Because they want to make the ships feel deep: Skunk has crew, upgrades, interiors, cockpit, instead of 300+ ships that are all the same - nothing more than just a model and some guns, without any soul.


Additionally, they said that they will do more playerships later, when community will want it.

Community wants more playerships - CHECK
Playerships coming later - NOT CHECK

So you have to enjoy Skunk for a little while, and more playerships will come later.



Myself, Iam OK with the Skunk. All I wish for is to be able to visit capital ship bridges and speak with captain about orders from that bridge.
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Général Grievous
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Post by Général Grievous »

plynak wrote:
DaMuncha wrote:I dont read any player scores on metacritic. Most are like "Duh, th1s gam3 suckz cuz it g0t n0 gunZ"

Its like my mum half way through a movie "Whos that guy? when did that happen? whos she? What are they doing?"
I see something different. For Rome 2, sorted by date, and the first page is full of valid comments and reviews on why the game is bad. Way better than those "professional" nonesenses in the crtitics section.
But we have gotten a bit off topic. My original point was that the moment the company starts to make games for anyone but players, it always ends really, really bad. Creative Assembly and Rome 2 is just the latest and most obvious example of this.
i disagree with you.

Rome 2 is a cshame because it was unfinished at the release date.
It needed 5 differents patches to be stable. (IA, for exemple was a very big problem)

By the way, i am part of the TW community, and i can tell you that all we hate in RTW2 is about things we never asked for.
(arcade style battle, cities without walls, no more family tree, no more graphics, lack of cities management...)

I still hope that Egosoft won't release X-rebirth with the same amount of bugs. :wink:
Last edited by Général Grievous on Thu, 31. Oct 13, 13:10, edited 1 time in total.
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Santi
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Post by Santi »

Rome 2 is the same game as its predecessors, just with a few minor features that by the way are badly implemented, same AI problems, same units, same commands, same towns, same empire management bla bla bla. The evolution of the series has been cosmetic and minimal. First person combat and command being the logical path to go, as we already had turn-based strategy and resource management, with real-time tactical control of battles. 8 games later and still pretty much the same.
That is Rome 2 problem, not that the developers didn't make a game for the players.

That is why I am happy Egosoft went with such a different take on the X Universe games with Rebirth. Most gamers don't recognize when a franchise gets stale, they think a few more units, ships, locations and graphics will fix it, but it doesn't, because the fundamental gameplay is not changed. After 10 years playing X, it is time to change.
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Post by Ericius11 »

Earth ultimatum IV. wrote:Pretty much wrong, they designed only one playership, because they have no time and power to make more of them.
Exactly! Everyone ignores the most obvious reason of all. I am 100% convinced that this was one of the largest deciding factors. And this is also why I highly suspect we will eventually see other ship models either in an update or a new game (hopefully an update *crosses fingers*).
"By the toll of a billion deaths man has bought his birthright of the earth, and it is his against all comers; it would still be his were the Martians ten times as mighty as they are. For neither do men live nor die in vain."
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Général Grievous
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Post by Général Grievous »

Ericius11 wrote:
Earth ultimatum IV. wrote:Pretty much wrong, they designed only one playership, because they have no time and power to make more of them.
Exactly! Everyone ignores the most obvious reason of all. I am 100% convinced that this was one of the largest deciding factors. And this is also why I highly suspect we will eventually see other ship models either in an update or a new game (hopefully an update *crosses fingers*).
100% agree with that. :wink:
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Post by plynak »

Earth ultimatum IV. wrote:Pretty much wrong, they designed only one playership, because they have no time and power to make more of them.
What? 7, yes SEVEN, years is not enough time? What were they doing all the time? Designing those incredibly ugly NPCs?
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Post by Ericius11 »

plynak wrote:What? 7, yes SEVEN, years is not enough time? What were they doing all the time? Designing those incredibly ugly NPCs?
Maaaybe they were designing an entire universe from scratch... but that's just a guess.
"By the toll of a billion deaths man has bought his birthright of the earth, and it is his against all comers; it would still be his were the Martians ten times as mighty as they are. For neither do men live nor die in vain."
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Post by plynak »

Général Grievous wrote:
plynak wrote:
DaMuncha wrote:I dont read any player scores on metacritic. Most are like "Duh, th1s gam3 suckz cuz it g0t n0 gunZ"

Its like my mum half way through a movie "Whos that guy? when did that happen? whos she? What are they doing?"
I see something different. For Rome 2, sorted by date, and the first page is full of valid comments and reviews on why the game is bad. Way better than those "professional" nonesenses in the crtitics section.
But we have gotten a bit off topic. My original point was that the moment the company starts to make games for anyone but players, it always ends really, really bad. Creative Assembly and Rome 2 is just the latest and most obvious example of this.
i disagree with you.

Rome 2 is a cshame because it was unfinished at the release date.
It needed 5 differents patches to be stable. (IA, for exemple was a very big problem)

By the way, i am part of the TW community, and i can tell you that all we hate in RTW2 is about things we never asked for.
(arcade style battle, cities without walls, no more family tree, no more graphics, lack of cities management...)


I still hope that Egosoft won't release X-rebirth with the same amount of bugs. :wink:
Thank you for proving my point. I have highlited it in bold. I do not remember anyone asking for one ship only, no capital ship control or useless station interiors.
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Post by BinarySlave »

plynak wrote:What? 7, yes SEVEN, years is not enough time? What were they doing all the time? Designing those incredibly ugly NPCs?
Exactly! The totally overhauled economy, improved pathfinding, completely reworking how things work and function in general, tons of new features, etc. they came up with 1 month before official release to make sure that at least a few things are left to do to net get bored until then. It's pure logic, isn't it?
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Santi
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Post by Santi »

plynak wrote:
Earth ultimatum IV. wrote:Pretty much wrong, they designed only one playership, because they have no time and power to make more of them.
What? 7, yes SEVEN, years is not enough time? What were they doing all the time? Designing those incredibly ugly NPCs?
Took 1 year, yes ONE year for the final model for 1 Capital, yes ONE Capital ship. New Engine, made from scratch, new models, first person movement, station interiors, new trade system, new ships, new bigger sectors, new building system, more meaningful economy based on resources, new highway system, new plot, new upgrade system, new weapons, new planets and solar systems, new controller, mouse and joystick support, new drones, new...

If you read the forum, you should know what they have been doing for the last 7 years.
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Captain Lemmiwinks
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Post by Captain Lemmiwinks »

plynak wrote:
Earth ultimatum IV. wrote:Pretty much wrong, they designed only one playership, because they have no time and power to make more of them.
What? 7, yes SEVEN, years is not enough time? What were they doing all the time? Designing those incredibly ugly NPCs?
retired ship designer here,where the npcs could be created in 7 minutes,the ships are a whole new ballgame.

from concept to finished vessel can be 10 to 20 versions.

remember one of mine that got through to the finished product,then someone fired the rear turrets.....a 360 degree firing arc was not a good idea on a side mounted turret,
:lol:

ships are probably the hardest and longest part of development on an ES game.
an upgradeable ship even harder [of course that depends on appearance.]

also it all depends on the modelling,if they are all blank wireframes,that again is another tale.
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Post by Gupster »

plynak wrote:
Earth ultimatum IV. wrote:Pretty much wrong, they designed only one playership, because they have no time and power to make more of them.
What? 7, yes SEVEN, years is not enough time? What were they doing all the time? Designing those incredibly ugly NPCs?
We must remember they are a small team, i think about 20 people ? they do not have a team of hundreds of people like some developers have, when i see the details on the ships i have seen on the videos and the massive scope of the playing area i am not surprised it takes as long as that, the game looks incredible, although i am not a computer programmer even i understand what a huge amount of work Rebirth must have been.

Lets remember that it is very easy to criticize other people but try doing the same thing yourself, when you have made a game we will look at what YOU have done :thumb_up:
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Post by plynak »

santi wrote:
plynak wrote:
Earth ultimatum IV. wrote:Pretty much wrong, they designed only one playership, because they have no time and power to make more of them.
What? 7, yes SEVEN, years is not enough time? What were they doing all the time? Designing those incredibly ugly NPCs?
Took 1 year, yes ONE year for the final model for 1 Capital, yes ONE Capital ship. New Engine, made from scratch, new models, first person movement, station interiors, new trade system, new ships, new bigger sectors, new building system, more meaningful economy based on resources, new highway system, new plot, new upgrade system, new weapons, new planets and solar systems, new controller, mouse and joystick support, new drones, new...

If you read the forum, you should know what they have been doing for the last 7 years.
Interesting how Star Citizen plans to have all this and more finished in half the time.
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Post by Gupster »

plynak wrote:
santi wrote:
plynak wrote:
Earth ultimatum IV. wrote:Pretty much wrong, they designed only one playership, because they have no time and power to make more of them.
What? 7, yes SEVEN, years is not enough time? What were they doing all the time? Designing those incredibly ugly NPCs?
Took 1 year, yes ONE year for the final model for 1 Capital, yes ONE Capital ship. New Engine, made from scratch, new models, first person movement, station interiors, new trade system, new ships, new bigger sectors, new building system, more meaningful economy based on resources, new highway system, new plot, new upgrade system, new weapons, new planets and solar systems, new controller, mouse and joystick support, new drones, new...

If you read the forum, you should know what they have been doing for the last 7 years.
Interesting how Star Citizen plans to have all this and more finished in half the time.
Completely different game with different game mechanics, and they have more than 20 people working on it i am guessing with millions of pounds from kick starter fund, you might as well compare an Orange to a car battery..... :roll:
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Post by Santi »

Star Citizen now counts with at least 3 studios, 1 Caption Capture studio and more than a hundred employees, oh and over 26 million dollar budget so far and counting.

It is not interesting at all.
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Post by Gupster »

santi wrote:Star Citizen now counts with at least 3 studios, 1 Caption Capture studio and more than a hundred employees, oh and over 26 million dollar budget so far and counting.

It is not interesting at all.
Yeah 26 million from people who pledged money arguably, rather naively,( not so much those that pledged the game price when it comes out) but those that pledged hundreds of pounds/whatever currency to make the game developer rich when he puts all that excess cash into a high interest rate bank. :P
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Post by Gupster »

Captain Lemmiwinks wrote:hmmmm

a critic is a whiner ?

sounds to me like the "whiner" is making points the trolls cant counter with an intelligent response.

just another game forum :lol:
The difference between a critic and a whiner is this: A critic points out the things he/she does not like once.

A whiner says the same thing over and over again parrot fashion.

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