[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

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Maj. Tom
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Post by Maj. Tom »

Aeshi wrote:You might also need to check whatever file's responsible for "Betty's" voice lines, I've reinstalled both X3AP and XRM, but have noticed she doesn't say the name of the Fusion Bomb Launcher & Cheetah (among others) anymore.
She should say cheetah- I remember making that word and adding it long before the ship was actually added. Assuming Paul set it up on his end to make her say it :D I don't recall any issues with the FBL either. If you're missing those two, cheat in other ships and check to see if you're also missing Paladin, Mantis. You should also be missing the jump drive wind-up sounds.

If you are missing all of the above, then something is not installed correctly. If it's only the two that you mentioned, I'd like to direct your attention to Paul :)
The worst part about deep-space exploration is listening to crappy radio stations from 930 years ago.
Aeshi
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Post by Aeshi »

EDIT: Hang on, might've found the problem on my own
paulwheeler
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Post by paulwheeler »

You have not removed the 00044 file from the mov folder.
Viliae
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Post by Viliae »

Welcome

Paul what happen with "Corporation Troubles" plot? Some time ago I've started this plot and it disappear from my list. But when I'm flying to
Spoiler
Show
Third Redemption
there is blue book icon on one of the station, but I can only ask three typical questions to that guy.
I was right after second conversation in plot and right now I don't know what to do, eventually how to restart this corporation plot.
paulwheeler
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Post by paulwheeler »

Viliae wrote:Welcome

Paul what happen with "Corporation Troubles" plot? Some time ago I've started this plot and it disappear from my list. But when I'm flying to
Spoiler
Show
Third Redemption
there is blue book icon on one of the station, but I can only ask three typical questions to that guy.
I was right after second conversation in plot and right now I don't know what to do, eventually how to restart this corporation plot.
Hmm... there was an update to the Corporation Troubles plot in AP 3.1. I have included this file in the XRM 1.30 update, but with so little documentation on what was changed, finding what is the problem will be a needle in a haystack. I'll have another look - keep your save from before the update, you may need to revert to continue the plot.



EDIT - I think I've spotted the problem - see the next post.
paulwheeler
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Post by paulwheeler »

MINI-UPDATE RELEASED v1.30b
-------------------------------------------

This just fixes an issue with the Corporation Troubles plot not functioning properly (I hope).

Components that require an update:

XRM PART 2 (only the cat/dat)



People who are in the middle of the plot and have previously upgraded to v1.30 may need to revert to a save from before the update to get Corporation Troubles working.

As I am not in a position to test this plot, can you please report back if this fixes the issue and if you have any more problems with this plot?

Thanks
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vukica
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Post by vukica »

have jobs been changed from 1.29?
Split say NEED MORE FIREPOWER!!
Okkim
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Joined: Sun, 27. Jul 08, 16:08
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Post by Okkim »

I Just installed this mod and noticed that the xenon wrecks in Dark Space Cluster are missing models. I installed the TC version of this mod and I am using a clean steam install.

Edit: The system ATF Forseti contains navigation beacons that consist of blue lines, so I think these are missing their models as well.
Last edited by Okkim on Thu, 3. Oct 13, 12:19, edited 1 time in total.
Keridos
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Post by Keridos »

Is there a way to automatically repair OWPs OOS?
I have a small OWP in Blue Profit but it slowly loses hull over time.
paulwheeler
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Post by paulwheeler »

vukica wrote:have jobs been changed from 1.29?
Nope
paulwheeler
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Post by paulwheeler »

Okkim wrote:I Just installed this mod and noticed that the xenon wrecks in Dark Space Cluster are missing models. I installed the TC version of this mod and I am using a clean steam install.

Edit: The system ATF Forseti contains navigation beacons that consist of blue lines, so I think these are missing their models as well.
The Xenon wrecks are a known issue. I thought I'd removed the invisible ones (some are OK) but I must have missed a couple - its no major issue.

Not sure about the nav beacons - its never been mentioned before and they have been there since the first release of the XRM. I'll check them.
paulwheeler
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Post by paulwheeler »

Keridos wrote:Is there a way to automatically repair OWPs OOS?
I have a small OWP in Blue Profit but it slowly loses hull over time.
The auto-repair function of the Maintenance Pods added in v1.30? Or there are several scripts on this forum that will do the job.
Keridos
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Post by Keridos »

Is it possible to get Marines onto the OWP, i have marine repairs installed.
paulwheeler
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Post by paulwheeler »

As far as x3 is concerned, OWPs are detected as M1 ships, so i suspect it is possible to put marines on them, although dont quote me on that.
cjm3fl
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Post by cjm3fl »

Keridos wrote:Is it possible to get Marines onto the OWP, i have marine repairs installed.
Yes. I did this in my last XRM-TC game with a couple of medium OWP and my large ones.

All OWP's have CLSS as one of the 'built-in' components.

You can continue/do their training when they are on the OWP with one of the 'marine trainer manager' scripts.
Just transfer the Marines, weapons (needed for "fight" training), and a deck of cards :wink:
--I know how you can make this Mod play like vanilla..
--Play vanilla!
The.lorror
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Joined: Sun, 22. Sep 13, 21:59
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Post by The.lorror »

Hello!
I have problem with built-in cargo life support system. When I start millitary transport mission with Split M6 Cheetah game dont wont to detect it in my ship. Is there any way to fix this problem? Perhaps: removing it from ship and buying again?
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vukica
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Post by vukica »

The.lorror wrote:Hello!
I have problem with built-in cargo life support system. When I start millitary transport mission with Split M6 Cheetah game dont wont to detect it in my ship. Is there any way to fix this problem? Perhaps: removing it from ship and buying again?
you need a TP for those missions
Split say NEED MORE FIREPOWER!!
Keridos
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Post by Keridos »

Two more questions: I got an offer to the corporation troubles plot on a privateer trading post that now is gone, and my missions list the destination as invalid. Is there a way to reset the plot?

2nd: My ships do seem to not be able to dock at terran stations, is there anything I need to do for that to work?
etdi: The Ships seem to be able to dock now, after a few ingame hours. My rank also increased from 1 to 2, maybe that was the thing preventing me from docking.

Btw: This mod is really awesome, after some initial frustration. It is intense, challenging and has a lot of long term motivation. Thanks for your work, PaulWheeler.
Last edited by Keridos on Sat, 5. Oct 13, 22:11, edited 1 time in total.
The.lorror
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Post by The.lorror »

vukica wrote:
The.lorror wrote:Hello!
I have problem with built-in cargo life support system. When I start millitary transport mission with Split M6 Cheetah game dont wont to detect it in my ship. Is there any way to fix this problem? Perhaps: removing it from ship and buying again?
you need a TP for those missions
Hi Vukica!
In TC for millitary transport missions every ship with cargo life support was ok. Im sure of that. I was doing them with M6 ships, many, many times. It's different in AP+RM?
TP are required for normal taxi missions when you transport 1 person.

I think my problem is connected with biuilt-in cargo life support bug. :(
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Yacek
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Post by Yacek »

This is a known issue with the installed equipment in ships purchased. Use the M6 captured, you will be able to buy into it cargo life support system.
X3:AP 3.1+XRM 1.30d+MSP 1.7+LoCo 2.01+IR 2.0
Zapraszamy wszystkich chętnych na forum XUDB, gdzie znajdziesz FAQ, opisy skryptów, modów i fabuł, oraz Mamut HQ.
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