Trade and resource extraction in X Rebirth presented in a new video

General discussions about X Rebirth.

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robalexhall
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Post by robalexhall »

PTR wrote:.An other concern: the Skunk is VERY agile. From watching, I didn't get the feeling of flying... Hope I'm wrong.
I agree. This is the only worry I have left from what I've seen as EGO seem to have addressed every other issue with the current games. Hopefully strafe feels less wrong in Rebirth.
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Tenlar Scarflame
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Post by Tenlar Scarflame »

PTR wrote:Looks awesome! My only concern is that the stations look very empty. I hope that in the release version the stations are more crowded and that everybody is moving around and are not found each time at the same spot. It will be very boring if you have to go to the same station and everything is the same each time you're there.

An other concern: the Skunk is VERY agile. From watching, I didn't get the feeling of flying... Hope I'm wrong. Either way, can't wait! Keep the movies coming...
Some general foot-traffic on stations would be nice. Actually the whole walking-in-stations thing reminds me a LOT of Mount & Blade's towns and villages. You could walk around in them to get quests and find stuff. Those also had random peasants and merchants that could answer a couple questions but otherwise fill in space.

Re: the Skunk... its handling seems analogous to a helicopter. Or maybe a tilt-rotor. Super agile lateral and vertical maneuvers while still capable of high speeds...
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robalexhall
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Post by robalexhall »

As long as there is feeling of inertia, and engine noise.
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hourheroyes
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Post by hourheroyes »

One thing if people are worried about automated trading--remember that SETA is dead, and if each cap ship takes 10-30 minutes to execute a trade order, you can set up a queue for each ship that'll last WELL into multiple gaming sessions.

I for one always thought mk3 was really dumb, even with the mod upgrades. It wasn't buying or selling things I was interested in, it made dumb navigation decisions, and was really pretty inefficient. If I can sit myself down for 30 minutes, set up 20-30 really solid trade orders among a fleet of trader ships, and fly off knowing that /I/ personally set up a lucrative system, it sounds pretty damn rewarding!!
Something I always struggled with, and I'm curious how X-Rebirth deals with is keeping track of and finidng the best buy/sell rates? I have several freights full of commodity X. I want to sell it, but I've visitied hundreds of different stations. How do I determine the best place to sell it at?
From how the menu looks, it seems like once you discover certain trade offers on stations, they'll all be entered in your larger database. So if you've actually visited 100 stations and find yourself with 50000 ecells to sell, you can probably pull up a nice menu of good ecell offers. Otherwise, you gotta go find an eager buyer :)
Last edited by hourheroyes on Thu, 26. Sep 13, 23:07, edited 1 time in total.
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Post by Shootist »

0anc wrote:Do we have to manually choose where the ships have to buy and sell or can they do it by themselves?
Buy.
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Post by Shootist »

SIMON POPPLEWELL wrote:
Bobucles wrote:
Correct me if I am wrong, but if the player has to find the buy/sell offers personaly, I do not think he can do much else if he want to trade.
That seems a very big bottleneck in the trading system.
Camera drones, sattelite drones, hired goons, and sharing the vision with any of your other assets. Trading was initially difficult in X3, too.
How was trading difficult in X3? It seemed pretty straight forward to me buy commodity cheap at one station and sell high at another. It seems that trading in XR is far more complex to me.
Only because you're being difficult.
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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths »

wizaerd wrote:Something I always struggled with, and I'm curious how X-Rebirth deals with is keeping track of and finidng the best buy/sell rates? I have several freights full of commodity X. I want to sell it, but I've visitied hundreds of different stations. How do I determine the best place to sell it at?
Probably in a similar fashion to X2/X3, a Best Buys/Best Sell locator of some sort.
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Graaf
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Post by Graaf »

It looks like the only improvement of Rebirth is the graphics, everything else is disappointing.

Sorry.
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robalexhall
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Post by robalexhall »

You never wanted crews for your ships in X?

Or ship subsystems?

Or environments more complex than boxes with gates?

Or interaction more than a menu (and not even a bulletin board in x3tc)?

Or an economy where things actually happen?

I really like the X games but there have always been massive flaws (which aren't excused by competing games being so simplistic). Autopilot is awful, nonsense cludges abound like seta, cargo compression, docking computer etc. Factions never felt right especially pirates... list goes on.

From what I've seen Rebirth is EGO starting over and saying this time we get it right.
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Santi
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Post by Santi »

A bit out of topic but relevant because it was on the video, I am impressed by the AI pathing, along the video you can see several small fighters in combat close to the station, while there is a fair amount of bouncing against the stations, it looks quite impressive when they pull it off and they seem to be able to navigate themselves out of tight spaces even if they bounce around a bit.
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Post by Henkie »

santi wrote:A bit out of topic but relevant because it was on the video, I am impressed by the AI pathing, along the video you can see several small fighters in combat close to the station, while there is a fair amount of bouncing against the stations, it looks quite impressive when they pull it off and they seem to be able to navigate themselves out of tight spaces even if they bounce around a bit.
"they bounce around a bit" ... seems to be RL simulation.. lots of people crashing their cars into stuff :D
Bobucles
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Post by Bobucles »

it looks quite impressive when they pull it off and they seem to be able to navigate themselves out of tight spaces even if they bounce around a bit.
Keep in mind that the player "cheats" because he can avoid obstacles with the strafe drive. Taking on daring close proximity maneuvers without that is a really bad idea!
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Post by A5PECT »

In these videos you get glimpses of police ships running scans, during which they very clearly strafe around their targets. Curiously, I haven't seen any footage of actual combat where other AI ships make use of strafing.
Last edited by A5PECT on Fri, 27. Sep 13, 00:28, edited 1 time in total.
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Post by Kangaax »

robalexhall wrote:
PTR wrote:.An other concern: the Skunk is VERY agile. From watching, I didn't get the feeling of flying... Hope I'm wrong.
I agree. This is the only worry I have left from what I've seen as EGO seem to have addressed every other issue with the current games. Hopefully strafe feels less wrong in Rebirth.
To be fair in other X games i always ended up flying in a M5 as often as possible because the slowness of bigger ships always frustrated me.
I'm happy that the only ship we can fly can be agile. I even hope that since you can customize it, you can make tradeoffs, like less firepower / less shields for more agility which i would take any day.
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Post by Sahvion »

Impressive Video, only problem is that the 'traffic' seems to not be ... rather dumb. The combat at the end, with the ships attacking the traffic, none of those ships flee the area they just continue in the straight line - which makes me think that the traffic is static.
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Santi
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Post by Santi »

Those ships are "fillers" they follow a pre planned path, they just make the stations look busy, some will drop loot too and they will probably be a nuisance when in combat, if you attack them, security forces will chase you, they are the equivalent of traffic in GTA.
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ezra-r
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Post by ezra-r »

Overall I'm impressed by the visuals and the game mechanics.

But I started to get worried when I saw those ships attacking the station, bouncing and getting stuck inside the circle structures. Minute 7:10-7:30 I recall.

Well at least if they bounce they won't get destroyed in a very silly and frustrating way as in previous x games.

Please, work on the AI, make it good, don't let the game kill itself with dumb AI flying!
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Post by Bobucles »

Those ships are "fillers" they follow a pre planned path, they just make the stations look busy, some will drop loot too and they will probably be a nuisance when in combat, if you attack them, security forces will chase you, they are the equivalent of traffic in GTA.
The key difference is that GTA traffic didn't do anything. It was a free loot RNG with less permanence than a 2 year old.

One of the important things about X is that just about every ship has some sort of function. Even the civilian ships moved NPCs around, putting up trades on the BBS system (which was really easy to forget about). Other transports could move marines or small amounts of goods, ultimately "busy work" and "magic demand" stuff, but still tasks that shaped the game world.
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Post by Cascinova »

Well as far as automated trading goes, I could be wrong, but I know in X3 a lot of the automated trading came later after modders had written automation scripts to use in game. Since it has been confirmed that we can still modify scripts I don't know why the same can't be done in rebirth.
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Post by jasonbarron »

Awesome looking game mechanics, Egosoft. I preordered at full price weeks ago without reservation, but every new bit of info I see reaffirms my decision.
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