[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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risbosix
Posts: 60
Joined: Sat, 16. Sep 06, 22:45
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Post by risbosix »

Exept there are not abandonned there are mine
paulwheeler
Posts: 8132
Joined: Tue, 19. Apr 05, 13:33
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Post by paulwheeler »

risbosix wrote:Hello,

Just a quick question

I installed X3TC/XRM and the recommanded scripts following the instruction, and i noticed when i go t a new sectors sometimes i get "free ships" from that sector.

Also at the very beginning of the game the first message i get is unreadable the other are fine sor far

What's causing this behavior ?

And CODEA does work with XRM ?
Have you installed the "all plots complete" script? This will give you plot rewards when you enter certain sectors. Otherwise, ive no idea what you mean...

If the message gives you a readtext error, then something isnt right with your installation - either the scripts are incorrectly installed or x3 cannot see the xrm cat/dats.

Codea is compatible.
risbosix
Posts: 60
Joined: Sat, 16. Sep 06, 22:45
x3tc

Post by risbosix »

paulwheeler wrote:
risbosix wrote:Hello,

Just a quick question

I installed X3TC/XRM and the recommanded scripts following the instruction, and i noticed when i go t a new sectors sometimes i get "free ships" from that sector.

Also at the very beginning of the game the first message i get is unreadable the other are fine sor far

What's causing this behavior ?

And CODEA does work with XRM ?
Have you installed the "all plots complete" script? This will give you plot rewards when you enter certain sectors. Otherwise, ive no idea what you mean...

If the message gives you a readtext error, then something isnt right with your installation - either the scripts are incorrectly installed or x3 cannot see the xrm cat/dats.

Codea is compatible.
I followed the instruction in the first page and install "recommanded scripts" only
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Yacek
Posts: 3157
Joined: Wed, 18. Jul 07, 11:44
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Post by Yacek »

risbosix wrote:
paulwheeler wrote:
risbosix wrote:Hello,

Just a quick question

I installed X3TC/XRM and the recommanded scripts following the instruction, and i noticed when i go t a new sectors sometimes i get "free ships" from that sector.

Also at the very beginning of the game the first message i get is unreadable the other are fine sor far

What's causing this behavior ?

And CODEA does work with XRM ?
Have you installed the "all plots complete" script? This will give you plot rewards when you enter certain sectors. Otherwise, ive no idea what you mean...

If the message gives you a readtext error, then something isnt right with your installation - either the scripts are incorrectly installed or x3 cannot see the xrm cat/dats.

Codea is compatible.
I followed the instruction in the first page and install "recommanded scripts" only
The script All plots complete, and link to it in the first post of this topic. If you install everything in the manual, without thinking about what you install, you probably installed it. But you should know that you have the script or not. Because the effect of what you describe, you are 100% the effect of this script.
X3:AP 3.1+XRM 1.30d+MSP 1.7+LoCo 2.01+IR 2.0
Zapraszamy wszystkich chętnych na forum XUDB, gdzie znajdziesz FAQ, opisy skryptów, modów i fabuł, oraz Mamut HQ.
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Tableuraz
Posts: 18
Joined: Sat, 22. May 10, 18:03

Post by Tableuraz »

Hi ! I've installed the mod and I've encountered an issue, in the Argon Prime sector I saw a Weapon Dealer and his ship was invisible, I could only see the engine exhaust, what is going on, did I do something wrong when installing, I am pretty sure I followed the installation instructions ? :?
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InFlamesForEver
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Joined: Fri, 22. Jul 11, 13:42
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Post by InFlamesForEver »

I need pictures of this, as it sounds hilarious! :D

Sounds like a conflict to me, try a re-install on a clean game with just XRM first.

But seriously, pictures!
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Listening to Whitechapel soothes the soul!! :D     ¹ ¤ ¹      But, the nuns are watching...
Samuel Creshal wrote:Keyboards: What separates the men from the boys.
XRM Trailer - XRM Installation Guide Video
Tableuraz
Posts: 18
Joined: Sat, 22. May 10, 18:03

Post by Tableuraz »

I'll post a picture of it, but it's not that hilarious, there are just engine exhausts and floating turrets :D
After going around the Argon Sectors it seems like he's the only one who got a transparent ship, other weapons dealers must be jealous... :lol:
Tableuraz
Posts: 18
Joined: Sat, 22. May 10, 18:03

Post by Tableuraz »

http://img407.imageshack.us/img407/1510/xrqq.jpg
Here you are !
This is pretty annoying, it seems like every Argon military transporters are invisible... :x


Edit: img-tags removed. Please note forum rules: Images posted should not exceed 640 x 480 and 100kb in size. X2-Illuminatus
Tableuraz
Posts: 18
Joined: Sat, 22. May 10, 18:03

Post by Tableuraz »

Well ! After a clean install the Argon Military Transporters are still invisible, it's very upseting. :evil:
What I don't understand is that they're the only ones being invisible :?
paulwheeler
Posts: 8132
Joined: Tue, 19. Apr 05, 13:33
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Post by paulwheeler »

Tableuraz wrote:Hi ! I've installed the mod and I've encountered an issue, in the Argon Prime sector I saw a Weapon Dealer and his ship was invisible, I could only see the engine exhaust, what is going on, did I do something wrong when installing, I am pretty sure I followed the installation instructions ? :?
Id say you either forgot to install the part 1 cat/dat or you are running another mod that alters scene files.

... Or you are not running the latest version of AP.
Tableuraz
Posts: 18
Joined: Sat, 22. May 10, 18:03

Post by Tableuraz »

paulwheeler wrote:
Tableuraz wrote:Hi ! I've installed the mod and I've encountered an issue, in the Argon Prime sector I saw a Weapon Dealer and his ship was invisible, I could only see the engine exhaust, what is going on, did I do something wrong when installing, I am pretty sure I followed the installation instructions ? :?
Id say you either forgot to install the part 1 cat/dat or you are running another mod that alters scene files.

... Or you are not running the latest version of AP.
Well, Steam did not want me to update the game apparently, and after closing it 3 times I saw it was downloading the update, I was using 2.0 for some reason, will report as soon as the update is done, but I think it was the reason why my game was kind of glitched :roll:
Eldgrim
Posts: 48
Joined: Sat, 20. Jul 13, 21:19
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Post by Eldgrim »

I just started playing this game and XRM, i am far off but i wanted to ask... Can i install CODEA and MARS later and continue my game or should i install it right now and re-start? Thanks.
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InFlamesForEver
Posts: 2266
Joined: Fri, 22. Jul 11, 13:42
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Post by InFlamesForEver »

You can install them as you go along.
In Flames We Trust
Listening to Whitechapel soothes the soul!! :D     ¹ ¤ ¹      But, the nuns are watching...
Samuel Creshal wrote:Keyboards: What separates the men from the boys.
XRM Trailer - XRM Installation Guide Video
Keridos
Posts: 50
Joined: Sat, 21. Sep 13, 23:17
x4

Post by Keridos »

is it normal that Trading soft mk3 is so expensive and that you get almost no money via missions/trading compared to normal x3 gameplay?

And does XRM nerf the explorer module? Or is there a way to set a ship to autoexplore? I mean automatically explore new sectors.
Sirrobert
Posts: 1213
Joined: Wed, 21. Aug 13, 13:55
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Post by Sirrobert »

Mission rewards are the same, software is expencive yea.
Make sure you pick something VERY heavy shielded for your universe traders (I use minstral SF. 1GJ of shielding gets them out of every situation alive)

What you mean autoexplore? The explorerer software lets your ships fly through a gate by your command, that hasn't changed.
Keridos
Posts: 50
Joined: Sat, 21. Sep 13, 23:17
x4

Post by Keridos »

So it is better to use station to get easy cash at the beginning of the game? I cannot really trade much more than E cells and Ore because the other trade goods have a really low profit rate since there are so much npc traders.
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InFlamesForEver
Posts: 2266
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Post by InFlamesForEver »

Easiest cash is to fight for it.
In Flames We Trust
Listening to Whitechapel soothes the soul!! :D     ¹ ¤ ¹      But, the nuns are watching...
Samuel Creshal wrote:Keyboards: What separates the men from the boys.
XRM Trailer - XRM Installation Guide Video
paranid gaurdian
Posts: 23
Joined: Mon, 10. Sep 12, 20:12
x4

Post by paranid gaurdian »

Where can i most likely find the illusive dark space research station ???
Hey there people welcome to my egosoft profile :)
Tableuraz
Posts: 18
Joined: Sat, 22. May 10, 18:03

Post by Tableuraz »

Keridos wrote:is it normal that Trading soft mk3 is so expensive and that you get almost no money via missions/trading compared to normal x3 gameplay?

And does XRM nerf the explorer module? Or is there a way to set a ship to autoexplore? I mean automatically explore new sectors.
I was about to ask the exact same thing, but I was more going for a "WHAT THE **** IS GOING ON ?!!! " :evil:
The Commercial Software MK3 is like above 3.000.000 What the hell ?! Is that normal ?! I want it back to 500.000 Credits, it already was expensive enough ! :shock:
Tableuraz
Posts: 18
Joined: Sat, 22. May 10, 18:03

Post by Tableuraz »

InFlamesForEver wrote:Easiest cash is to fight for it.
Yeah right, and since you're so well armed in the Humble Merchant scenario it totally makes sense ! :shock:

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