[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Sirrobert
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Post by Sirrobert »

REPLACEMENT WAR FOR ALBION PRELUDE – (Albion Prelude only) A replacement for the vanilla AP war has been created. The player can fight on either side and is given objectives to complete in order to "win" the war.
Where can you find those objectives? I'd like to help the war, but I can't just go knocking on earth's doors with my M6
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Drewgamer
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Post by Drewgamer »

Scoob wrote:Yeah, it can be tough. Early-game - when I'm in a reasonable M3 - a wing of 3 to 5 Xenon L's is HARD if not impossible, and an LX as the wing leader and you are most certainly going to have a bad day. As it should be really. Xenon aren't overly well shielded, at least their basic M3 isn't, but they manoever well & hit hard...plus they like to use missiles when you damage, but don't kill them quite fast enough it seems.

Bring a better ship to the fight! ;) Or just use missiles of your own, the basic L can quite readily be tagged if you get in behind them - I use my excess of dropped Disruptors and spam them. Your Blastclaw Prototype can hold LOTS of missiles... :D

Scoob.
Yeah I kinda figured as much, not that I'm complaining! I enjoy a good challenge and XRM definitely provides that. I've been using, I think, the "Wildfire" missiles; whatever ones do 16k. Not sure how good those are.

In this particular scenario I saw a Xenon M8 fly though a gate and thought "ooo easy kill" so I fired a few missiles and they barely dented the shields. So got into gun range and started working it down.

Well, shoulda known better than to think an M8 would be flying alone, because shortly after getting it's shields to about 1/4, 4 L's came through. I managed to peel 3 of the L's off of the group but I just could not dogfight them at all. They tore through my shields before I got one of them to even half shields. And of course the M8 survived <_<

Edit: I'm using the medium hull pack, if you feel that makes any big difference.
Check out my mod Crystal Rarities
Scoob
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Post by Scoob »

@ Hektos

Distruptors do 15k damage if I recall correctly, plus feel free to spam a target as any "left over" missiles will re-target and go after the next ship. Against ships with turrets, especially if you launch from the rear, Disruptors are largely ineffective, being very easily shot down. In this situation you can try to fire head on, before you're in laser range.

M8's can be quite deadly, even if you're in an M7! The Tomahawks they fire take quite a lot of shooting down. I'd suggest using Mosquito Missile defence where possible. This can take out Tomahawks at range - the mosquito flies directly to the Tomahawk that's flying directly at you. However, if missiles are loosed when at closer range, or at an angle, the mosquitos often have trouble hitting them.

When engaging Pirate wings, so, M3, two M4's and two M5's I often pick off at least the M5's and ideally the M4's at range with Disruptors - that leave me 1 on 1 with the remaining M3, usually a fairly easy fight. M5's may be killed easily, but they can chip away at your shields at an alarming rate if ignored! Don't really see any mixed-class Xenon wings in XRM, it's usally 5 L's or an LX and 4 L's.

I use the HIGH Hulls pack, which makes things a little more tricky, but great fun.

Scoob.
d_ka
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Post by d_ka »

Well, it´s been a while that i used M3+ fighters in dogfights... More then often the Xenon patrol squad contains M6 as leader, and that means game over screen very soon ( high hull pack here, too ).
I use Wildfire missiles to take out the M5´s at a longer distance - especially deadly when they are busy hunting someone else rather then me at that moment. For M4 Disrupters are really good, and they retarget, as has been said, also Hurricane or Silkworm are usefull when their shields are down. If you can afford Tempest missile - use it the same way as Wildfire missile, just against the M4 class ships, esp. while they are still at a distance, and not targeting you directly ( 50k damage + retargeting, about. 50km range, but costly, takes much space in cargohold, and isn´t available everywhere, but bartering might help ).
Scoob is right - if you don´t missile-spam your enemy, they will do so with you for sure ( plenty of L´s i´ve captured had missile settings up to 80% - and they can load plenty of them ). The ultimate choise are swarm missiles ala Cyclone - good summary damage + freefire ( retargeting ).
Consequently, you need a Corvette to fight the heavy fighters in a squad; the Split Sentinel is great for this purpose, it can dock a small fighter, is fast and very manouverable. The MK I Pro. and Heavy Dragon are the other ones ( i love the design of the orig. Dragon, but it has no anti missile turret, which makes it a jeopardy vs. missile spamming ships, sadly ).
Recently bought Split Wolf - if you wan´t to make barbeque of any patrol squads mentioned above go for it, this ALL - PALC frigate is plain deadly! ( and can easily take on any equal M7 on it´s own + PALC = missile safety per excellance ).

I haven´t yet tried the Nemesis Sentinel, but it has no main guns but a front turret, which can be quite funny to play with. Argon, Teladi or Boron M6 are rather weak vs. fighters, but the Heavy Centaur Pro. is a mighty ship, indeed.

Edit: One more thing. If you wan´t some stylish squad vs. squad action, buy yourself a TM + install CODEA. Once you´ve traine your pilots up to leutenants, you can stay back at your TM and watch the Xenon fighers melt away, while you take the cash from the bounties ;)
Szynszyl
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Post by Szynszyl »

paulwheeler wrote:
Szynszyl wrote:Hello
At first i want appologize for my bad english. I am user of this mod for some times but recently i have a big problem, a often fight with xenon and they P launch a huge number of missiles, but its not swarm missile. They flight with on line and this is like a loop who dont have a end. Another player have this same problem and make this scrrenshots:

http://imageshack.us/a/img542/7205/x3screen00001s.jpg

Also i find this video where another player have this bug:
http://www.youtube.com/watch?feature=pl ... A2Lt0DR53o

This bug are kill my FPS and game becomes a slideshow.

I use this scripts:

NPC Bailing Addon
Logain Industries Capital ship Energy generator
Cheat Collection Package dla AP
Custom start
RankDial by Wiercho
Mobile Ship Repair
AP Bonus Pack
Universal Best Buy/Sell Locator
No Fog for AP
Trade Overview
Station Repacker
Su[er Tractor Beam
And for short time i have installed a Logain Industries Production Modules but they are not compatybile with AP


Edit: removed img-tags. Please note forum rules on posting images: Images posted should not exceed 640 x 480 and 100kb in size. X2-Illuminatus.
We never got to the bottom of what was causing this bug. It has only ever affected two or three people, so i suspect it is some kind of script combination.
Then what i should do?? Maybe anyone can look to my scripts list and say me what i must delete. I think was that bug appears when i install this script: http://forum.egosoft.com/viewtopic.php?t=255379 I install this via Plugin manager and i delete script with this tool.
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anachron13
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Post by anachron13 »

Sirrobert wrote:
REPLACEMENT WAR FOR ALBION PRELUDE – (Albion Prelude only) A replacement for the vanilla AP war has been created. The player can fight on either side and is given objectives to complete in order to "win" the war.
Where can you find those objectives? I'd like to help the war, but I can't just go knocking on earth's doors with my M6
Good question, i would like to know too. I haven't really get into the war for now but i haven't see any 'war objectives' as much as i recall.
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Yacek
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Post by Yacek »

anachron13 wrote:
Sirrobert wrote:
REPLACEMENT WAR FOR ALBION PRELUDE – (Albion Prelude only) A replacement for the vanilla AP war has been created. The player can fight on either side and is given objectives to complete in order to "win" the war.
Where can you find those objectives? I'd like to help the war, but I can't just go knocking on earth's doors with my M6
Good question, i would like to know too. I haven't really get into the war for now but i haven't see any 'war objectives' as much as i recall.
Destroy:
McCallum Station in McCallum or Farpoint Station in Farpoint Relay.
Stop this war, at least for a while (respawn station).
X3:AP 3.1+XRM 1.30d+MSP 1.7+LoCo 2.01+IR 2.0
Zapraszamy wszystkich chętnych na forum XUDB, gdzie znajdziesz FAQ, opisy skryptów, modów i fabuł, oraz Mamut HQ.
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greypanther
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Post by greypanther »

@ Szynszyl: I do not think that will help. I do not have that script you think is the culprit, yet I do have the bug. The only advice I can give is to learn to live with it as I have done. :)
Sirrobert
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Post by Sirrobert »

Yacek wrote:
anachron13 wrote:
Sirrobert wrote:
REPLACEMENT WAR FOR ALBION PRELUDE – (Albion Prelude only) A replacement for the vanilla AP war has been created. The player can fight on either side and is given objectives to complete in order to "win" the war.
Where can you find those objectives? I'd like to help the war, but I can't just go knocking on earth's doors with my M6
Good question, i would like to know too. I haven't really get into the war for now but i haven't see any 'war objectives' as much as i recall.
Destroy:
McCallum Station in McCallum or Farpoint Station in Farpoint Relay.
Stop this war, at least for a while (respawn station).

That's not joining the war. That's taking your own armada, shoving the Argon military out of the way and going to war yourself
Szynszyl
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Post by Szynszyl »

Hmm i dont give up that easly, maybe when i start new game they work. I make lot of installation and uninstallation of scripts, maybe there is a lot of trash in current game
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Sairaf
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Post by Sairaf »

I take it v29d is the final version, as Rebirth is scheduled to be released in November...?
paulwheeler
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Post by paulwheeler »

V1.30 is coming. Ive just got to finish off the update patch scripts. There may be another version after that, but i doubt there will be many more once Rebirth is released.
greypanther
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Post by greypanther »

Thank you for all your great work Paul. :)

may I ask you if you intend to get involved in any modding of Rebirth? :roll:
Scoob
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Post by Scoob »

paulwheeler wrote:V1.30 is coming. Ive just got to finish off the update patch scripts. There may be another version after that, but i doubt there will be many more once Rebirth is released.
Thanks Paul, here's to RRM in 2014 ;)

Btw: question for anyone really, after getting my Unfocued Jump Drive I decided to go in search of the Aran. As luck would have it I found it on my 3rd jump! However, while I can see it, I cannot target it in any way. I remember this bug from ages ago, but thought I'd long been fixed. Actually, I'm sure I claimed the Aran in a prior game a long time back. Any ideas anyone?

Cheers,

Scoob.
DevilishMoney
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Post by DevilishMoney »

Paul in the v1.04c patch notes on the first page it has this fix

Fixed: security level of Pluto, Oort Cloud and Kuiper Belt set to "border" - only available with a new game start.

In my new game and games I have been playing for months now these sectors are core sectors is this normal.


Also in the v1.20 patch notes on the first page it has this fix

Added - Job sector ownership check for use with sector takeover scripts (AP only)

What does this fix do.
paulwheeler
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Post by paulwheeler »

DevilishMoney wrote:Paul in the v1.04c patch notes on the first page it has this fix

Fixed: security level of Pluto, Oort Cloud and Kuiper Belt set to "border" - only available with a new game start.

In my new game and games I have been playing for months now these sectors are core sectors is this normal.


Also in the v1.20 patch notes on the first page it has this fix

Added - Job sector ownership check for use with sector takeover scripts (AP only)

What does this fix do.
No thats not normal - are you running anything else that alters the map?

The sector owner check stop jobs from spawning in sectors that have been taken over (eg xenon sectors will stop spawning xenon ships if they no longer own the sector).
DevilishMoney
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Post by DevilishMoney »

This is my current install.

04 = JC Hud
05 = Complex Cleaner
06 = XRM Part 1
07 = XRM Part 2
08 = XRM Medium Hull Multiplying Pack
09 = XRM Backgrounds Pack
10 = XChange Guild Portals v1.0a Extra Large Gates

I will try a clean install and see how that goes.
paulwheeler
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Post by paulwheeler »

Are you seeing all the xrm added sectors? It is possible this was overlooked when porting the tc map to ap....
paulwheeler
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Post by paulwheeler »

greypanther wrote:Thank you for all your great work Paul. :)

may I ask you if you intend to get involved in any modding of Rebirth? :roll:
I guess that depends on the balance and how frustrated i get. Ive been fairly impressed with what ive seen so far (although i wished they'd not bothered waisting time on all the walking around stations nonsense, which lets face it is going to get repetitive quickly, and got some of the other "not finished yet" features done).
DevilishMoney
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Post by DevilishMoney »

Paul I am seeing all the new XRM sectors and have been playing XRM/AP since you updated to AP.


But I have not noticed until I recently looked at your change log that they are Core sectors and not border sectors.

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