Where can you find those objectives? I'd like to help the war, but I can't just go knocking on earth's doors with my M6REPLACEMENT WAR FOR ALBION PRELUDE – (Albion Prelude only) A replacement for the vanilla AP war has been created. The player can fight on either side and is given objectives to complete in order to "win" the war.
[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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Yeah I kinda figured as much, not that I'm complaining! I enjoy a good challenge and XRM definitely provides that. I've been using, I think, the "Wildfire" missiles; whatever ones do 16k. Not sure how good those are.Scoob wrote:Yeah, it can be tough. Early-game - when I'm in a reasonable M3 - a wing of 3 to 5 Xenon L's is HARD if not impossible, and an LX as the wing leader and you are most certainly going to have a bad day. As it should be really. Xenon aren't overly well shielded, at least their basic M3 isn't, but they manoever well & hit hard...plus they like to use missiles when you damage, but don't kill them quite fast enough it seems.
Bring a better ship to the fight!Or just use missiles of your own, the basic L can quite readily be tagged if you get in behind them - I use my excess of dropped Disruptors and spam them. Your Blastclaw Prototype can hold LOTS of missiles...
Scoob.
In this particular scenario I saw a Xenon M8 fly though a gate and thought "ooo easy kill" so I fired a few missiles and they barely dented the shields. So got into gun range and started working it down.
Well, shoulda known better than to think an M8 would be flying alone, because shortly after getting it's shields to about 1/4, 4 L's came through. I managed to peel 3 of the L's off of the group but I just could not dogfight them at all. They tore through my shields before I got one of them to even half shields. And of course the M8 survived <_<
Edit: I'm using the medium hull pack, if you feel that makes any big difference.
Check out my mod Crystal Rarities
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@ Hektos
Distruptors do 15k damage if I recall correctly, plus feel free to spam a target as any "left over" missiles will re-target and go after the next ship. Against ships with turrets, especially if you launch from the rear, Disruptors are largely ineffective, being very easily shot down. In this situation you can try to fire head on, before you're in laser range.
M8's can be quite deadly, even if you're in an M7! The Tomahawks they fire take quite a lot of shooting down. I'd suggest using Mosquito Missile defence where possible. This can take out Tomahawks at range - the mosquito flies directly to the Tomahawk that's flying directly at you. However, if missiles are loosed when at closer range, or at an angle, the mosquitos often have trouble hitting them.
When engaging Pirate wings, so, M3, two M4's and two M5's I often pick off at least the M5's and ideally the M4's at range with Disruptors - that leave me 1 on 1 with the remaining M3, usually a fairly easy fight. M5's may be killed easily, but they can chip away at your shields at an alarming rate if ignored! Don't really see any mixed-class Xenon wings in XRM, it's usally 5 L's or an LX and 4 L's.
I use the HIGH Hulls pack, which makes things a little more tricky, but great fun.
Scoob.
Distruptors do 15k damage if I recall correctly, plus feel free to spam a target as any "left over" missiles will re-target and go after the next ship. Against ships with turrets, especially if you launch from the rear, Disruptors are largely ineffective, being very easily shot down. In this situation you can try to fire head on, before you're in laser range.
M8's can be quite deadly, even if you're in an M7! The Tomahawks they fire take quite a lot of shooting down. I'd suggest using Mosquito Missile defence where possible. This can take out Tomahawks at range - the mosquito flies directly to the Tomahawk that's flying directly at you. However, if missiles are loosed when at closer range, or at an angle, the mosquitos often have trouble hitting them.
When engaging Pirate wings, so, M3, two M4's and two M5's I often pick off at least the M5's and ideally the M4's at range with Disruptors - that leave me 1 on 1 with the remaining M3, usually a fairly easy fight. M5's may be killed easily, but they can chip away at your shields at an alarming rate if ignored! Don't really see any mixed-class Xenon wings in XRM, it's usally 5 L's or an LX and 4 L's.
I use the HIGH Hulls pack, which makes things a little more tricky, but great fun.
Scoob.
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Well, it´s been a while that i used M3+ fighters in dogfights... More then often the Xenon patrol squad contains M6 as leader, and that means game over screen very soon ( high hull pack here, too ).
I use Wildfire missiles to take out the M5´s at a longer distance - especially deadly when they are busy hunting someone else rather then me at that moment. For M4 Disrupters are really good, and they retarget, as has been said, also Hurricane or Silkworm are usefull when their shields are down. If you can afford Tempest missile - use it the same way as Wildfire missile, just against the M4 class ships, esp. while they are still at a distance, and not targeting you directly ( 50k damage + retargeting, about. 50km range, but costly, takes much space in cargohold, and isn´t available everywhere, but bartering might help ).
Scoob is right - if you don´t missile-spam your enemy, they will do so with you for sure ( plenty of L´s i´ve captured had missile settings up to 80% - and they can load plenty of them ). The ultimate choise are swarm missiles ala Cyclone - good summary damage + freefire ( retargeting ).
Consequently, you need a Corvette to fight the heavy fighters in a squad; the Split Sentinel is great for this purpose, it can dock a small fighter, is fast and very manouverable. The MK I Pro. and Heavy Dragon are the other ones ( i love the design of the orig. Dragon, but it has no anti missile turret, which makes it a jeopardy vs. missile spamming ships, sadly ).
Recently bought Split Wolf - if you wan´t to make barbeque of any patrol squads mentioned above go for it, this ALL - PALC frigate is plain deadly! ( and can easily take on any equal M7 on it´s own + PALC = missile safety per excellance ).
I haven´t yet tried the Nemesis Sentinel, but it has no main guns but a front turret, which can be quite funny to play with. Argon, Teladi or Boron M6 are rather weak vs. fighters, but the Heavy Centaur Pro. is a mighty ship, indeed.
Edit: One more thing. If you wan´t some stylish squad vs. squad action, buy yourself a TM + install CODEA. Once you´ve traine your pilots up to leutenants, you can stay back at your TM and watch the Xenon fighers melt away, while you take the cash from the bounties
I use Wildfire missiles to take out the M5´s at a longer distance - especially deadly when they are busy hunting someone else rather then me at that moment. For M4 Disrupters are really good, and they retarget, as has been said, also Hurricane or Silkworm are usefull when their shields are down. If you can afford Tempest missile - use it the same way as Wildfire missile, just against the M4 class ships, esp. while they are still at a distance, and not targeting you directly ( 50k damage + retargeting, about. 50km range, but costly, takes much space in cargohold, and isn´t available everywhere, but bartering might help ).
Scoob is right - if you don´t missile-spam your enemy, they will do so with you for sure ( plenty of L´s i´ve captured had missile settings up to 80% - and they can load plenty of them ). The ultimate choise are swarm missiles ala Cyclone - good summary damage + freefire ( retargeting ).
Consequently, you need a Corvette to fight the heavy fighters in a squad; the Split Sentinel is great for this purpose, it can dock a small fighter, is fast and very manouverable. The MK I Pro. and Heavy Dragon are the other ones ( i love the design of the orig. Dragon, but it has no anti missile turret, which makes it a jeopardy vs. missile spamming ships, sadly ).
Recently bought Split Wolf - if you wan´t to make barbeque of any patrol squads mentioned above go for it, this ALL - PALC frigate is plain deadly! ( and can easily take on any equal M7 on it´s own + PALC = missile safety per excellance ).
I haven´t yet tried the Nemesis Sentinel, but it has no main guns but a front turret, which can be quite funny to play with. Argon, Teladi or Boron M6 are rather weak vs. fighters, but the Heavy Centaur Pro. is a mighty ship, indeed.
Edit: One more thing. If you wan´t some stylish squad vs. squad action, buy yourself a TM + install CODEA. Once you´ve traine your pilots up to leutenants, you can stay back at your TM and watch the Xenon fighers melt away, while you take the cash from the bounties

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Then what i should do?? Maybe anyone can look to my scripts list and say me what i must delete. I think was that bug appears when i install this script: http://forum.egosoft.com/viewtopic.php?t=255379 I install this via Plugin manager and i delete script with this tool.paulwheeler wrote:We never got to the bottom of what was causing this bug. It has only ever affected two or three people, so i suspect it is some kind of script combination.Szynszyl wrote:Hello
At first i want appologize for my bad english. I am user of this mod for some times but recently i have a big problem, a often fight with xenon and they P launch a huge number of missiles, but its not swarm missile. They flight with on line and this is like a loop who dont have a end. Another player have this same problem and make this scrrenshots:
http://imageshack.us/a/img542/7205/x3screen00001s.jpg
Also i find this video where another player have this bug:
http://www.youtube.com/watch?feature=pl ... A2Lt0DR53o
This bug are kill my FPS and game becomes a slideshow.
I use this scripts:
NPC Bailing Addon
Logain Industries Capital ship Energy generator
Cheat Collection Package dla AP
Custom start
RankDial by Wiercho
Mobile Ship Repair
AP Bonus Pack
Universal Best Buy/Sell Locator
No Fog for AP
Trade Overview
Station Repacker
Su[er Tractor Beam
And for short time i have installed a Logain Industries Production Modules but they are not compatybile with AP
Edit: removed img-tags. Please note forum rules on posting images: Images posted should not exceed 640 x 480 and 100kb in size. X2-Illuminatus.
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Good question, i would like to know too. I haven't really get into the war for now but i haven't see any 'war objectives' as much as i recall.Sirrobert wrote:Where can you find those objectives? I'd like to help the war, but I can't just go knocking on earth's doors with my M6REPLACEMENT WAR FOR ALBION PRELUDE – (Albion Prelude only) A replacement for the vanilla AP war has been created. The player can fight on either side and is given objectives to complete in order to "win" the war.
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Destroy:anachron13 wrote:Good question, i would like to know too. I haven't really get into the war for now but i haven't see any 'war objectives' as much as i recall.Sirrobert wrote:Where can you find those objectives? I'd like to help the war, but I can't just go knocking on earth's doors with my M6REPLACEMENT WAR FOR ALBION PRELUDE (Albion Prelude only) A replacement for the vanilla AP war has been created. The player can fight on either side and is given objectives to complete in order to "win" the war.
McCallum Station in McCallum or Farpoint Station in Farpoint Relay.
Stop this war, at least for a while (respawn station).
X3:AP 3.1+XRM 1.30d+MSP 1.7+LoCo 2.01+IR 2.0
Zapraszamy wszystkich chętnych na forum XUDB, gdzie znajdziesz FAQ, opisy skryptów, modów i fabuł, oraz Mamut HQ.
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Zapraszamy wszystkich chętnych na forum XUDB, gdzie znajdziesz FAQ, opisy skryptów, modów i fabuł, oraz Mamut HQ.
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Yacek wrote:Destroy:anachron13 wrote:Good question, i would like to know too. I haven't really get into the war for now but i haven't see any 'war objectives' as much as i recall.Sirrobert wrote:Where can you find those objectives? I'd like to help the war, but I can't just go knocking on earth's doors with my M6REPLACEMENT WAR FOR ALBION PRELUDE – (Albion Prelude only) A replacement for the vanilla AP war has been created. The player can fight on either side and is given objectives to complete in order to "win" the war.
McCallum Station in McCallum or Farpoint Station in Farpoint Relay.
Stop this war, at least for a while (respawn station).
That's not joining the war. That's taking your own armada, shoving the Argon military out of the way and going to war yourself
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Thanks Paul, here's to RRM in 2014paulwheeler wrote:V1.30 is coming. Ive just got to finish off the update patch scripts. There may be another version after that, but i doubt there will be many more once Rebirth is released.

Btw: question for anyone really, after getting my Unfocued Jump Drive I decided to go in search of the Aran. As luck would have it I found it on my 3rd jump! However, while I can see it, I cannot target it in any way. I remember this bug from ages ago, but thought I'd long been fixed. Actually, I'm sure I claimed the Aran in a prior game a long time back. Any ideas anyone?
Cheers,
Scoob.
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Paul in the v1.04c patch notes on the first page it has this fix
Fixed: security level of Pluto, Oort Cloud and Kuiper Belt set to "border" - only available with a new game start.
In my new game and games I have been playing for months now these sectors are core sectors is this normal.
Also in the v1.20 patch notes on the first page it has this fix
Added - Job sector ownership check for use with sector takeover scripts (AP only)
What does this fix do.
Fixed: security level of Pluto, Oort Cloud and Kuiper Belt set to "border" - only available with a new game start.
In my new game and games I have been playing for months now these sectors are core sectors is this normal.
Also in the v1.20 patch notes on the first page it has this fix
Added - Job sector ownership check for use with sector takeover scripts (AP only)
What does this fix do.
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No thats not normal - are you running anything else that alters the map?DevilishMoney wrote:Paul in the v1.04c patch notes on the first page it has this fix
Fixed: security level of Pluto, Oort Cloud and Kuiper Belt set to "border" - only available with a new game start.
In my new game and games I have been playing for months now these sectors are core sectors is this normal.
Also in the v1.20 patch notes on the first page it has this fix
Added - Job sector ownership check for use with sector takeover scripts (AP only)
What does this fix do.
The sector owner check stop jobs from spawning in sectors that have been taken over (eg xenon sectors will stop spawning xenon ships if they no longer own the sector).
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I guess that depends on the balance and how frustrated i get. Ive been fairly impressed with what ive seen so far (although i wished they'd not bothered waisting time on all the walking around stations nonsense, which lets face it is going to get repetitive quickly, and got some of the other "not finished yet" features done).greypanther wrote:Thank you for all your great work Paul.![]()
may I ask you if you intend to get involved in any modding of Rebirth?
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