X-Rebirth, growing fears…

General discussions about X Rebirth.

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BlackRain
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Post by BlackRain »

EmperorJon wrote:Well some of those things are a little disappointing, mainly the capital command. What's the point of docking on-board the ship if we have to get back into the Skunk, un-dock, and use the intercom to talk the the pilot/captain? Also the lack of any kind of direct trading.
Don't get me wrong, it does still seem to me like a good game, but I'm sure many of us are a little disappointed.
Bernd wrote:Let me get this straight right at the start. X Rebirth is not less complex or dumber than any of the X games of the past.
But to make a game intuitive and easy to learn, you have to design it from scratch. Adding features to a game that was not designed for these features at the start, is never perfect.
As I've said before, it looks like you're going back to BTF's routes and will then expand on it in the future, but surely you can't say the game is "Not less complex or dumber" when we can't trade ourselves, have to do the plot to open up the majority of the universe, can't fly any other ship or directly command any other ship other than the Skunk + drones, and are limited to 1 gamestart?

I've already said, it looks fun, and I think you'll build upon it on the future.
But personally I definitely think saying it hasn't been dumbed down is a little silly.
I hate to gloat, but how you feeling now? Feeling a little embarrassed after you basically attacked anyone who was saying you couldn't command from a capital ship?

Bernd, this is the single most disappointing thing to me. I was really hoping you could at least command from your capital ships. It just doesn't make any sense not too. Unless of course you can still use comms from on board a capital ship and tell the captain what to do. Or is it that you can only tell your captains and such what to do from on board the skunk?

Are you still able to dock on your capital ship while it carries out it's orders? Can you see whats going on outside from on board your capital ship?
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Post by randomuser »

well uhm some developers dont really like footage of their games *cough* atari *cough*

others just dont like monetarized stuff, thats why most ppl who upload gameplay footage are in networks

looking forward to some awesome letsplay series :)
Last edited by randomuser on Wed, 28. Aug 13, 13:28, edited 1 time in total.
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Post by StoogeR »

CBJ wrote:
Général Grievous wrote:So does it mean we are able to load Ore in OUR cargo bay, then sold it in a station?
No, you would load mined materials into an appropriate ship, and transport it using that ship to where you wanted to sell them (or use them).
I like it. We can still fly from place to place buying and selling goods. The only difference will be the ship that will dock to load/unload the cargo. It won't be our ship, but cargo ship ordered to follow us. We can use the time to land on other stations or explore. It should be close enough for people who want manual trading.

It would be grat to have command queue. Dock at the station, sell cargo, undock and follow me. Something like Transport Tycoon in space.
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Post by Aesran »

The only thing was disapoint me is :

"You can't go on the deck of capital ship"

Because is writted in post-it you can go in deck of capital for see them move arround to you command and i'm very liked that ..

So we cant dock in capital and look around the ship moving with our order ? Hurt's

But i can live with that.
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Post by EmperorJon »

BlackRain wrote: I hate to gloat, but how you feeling now? Feeling a little embarrassed after you basically attacked anyone who was saying you couldn't command from a capital ship?
I never "attacked" anyone. I used the quotes we had from Bernd to state what I thought was most likely, and then went on to state that should I be wrong I would be highly questioning of what Bernd had suggested. Which I have just done.

So no, I'm not embarrassed in the slightest. Why would I be? It was stated by the managing director that we ordered staff by talking to them, that we could dock on our capitals, and that our capitals had a captain. Logical (and incorrect) conclusion of this was that we could talk to the captain onboard.
The alternative (which seems to be what we actually have) makes no logical sense to me whatsoever. Something I think we can agree on.
When Bernd said "Intercom" he may however have meant onboard the ship, in which case I can see a future expansion into first person interaction.
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Re: X-Rebirth, growing fears…

Post by Central »

Bernd wrote:Once again: With a game that has so many features we have to set priorities. Once the game is released we have a very long list of features that we would love to add in upcoming updates. Which of these will be done and when, will depend on your feedback.
Hello Bernd,
can we get the full list of features you would love to add, once the game is released?
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Re: X-Rebirth, growing fears…

Post by Bernd »

Central wrote:
Bernd wrote:Once again: With a game that has so many features we have to set priorities. Once the game is released we have a very long list of features that we would love to add in upcoming updates. Which of these will be done and when, will depend on your feedback.
Hello Bernd,
can we get the full list of features you would love to add, once the game is released?
Well once we have a bit more time we are really all looking forward to discuss ideas and improvements. A "full list" is probably never going to happen, because that would be like... errr... everything. But yes we will make you guys vote on some of the most important ones.
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Post by Bernd »

Re squads: The term squad may be misleading because we are talking about ships that are often much bigger than yours. Internally we call this a command hierarchy and the ships that are under your direct hierarchy will be available to do all kinds of activities for you. If you have a mining ship in your squad you can for example activate a UI mode in which you can tag asteroids so the mining ship can pick them up etc.


Re capital ship docking: Yes you can land on them, yes you can even stand on platforms on those ships while they are flying which looks super cool, but no you can not be in a room just to command the ship because that would just slow down the process of playing unnecessarily.
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Post by Aesran »

Ouf .. If we can see the ship moving when we dock, then i'm happy and fine !

Thank's for your work and time to answer as your fear ^^
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Post by EmperorJon »

Bernd wrote: Re capital ship docking: Yes you can land on them, yes you can even stand on platforms on those ships while they are flying which looks super cool, but no you can not be in a room just to command the ship because that would just slow down the process of playing unnecessarily.
Yes, it slows down the process, but surely it's better? ;)
Having to trade, fight, build, and think for money slows down the process of playing. Having to travel places slows down the process of playing. But they're mechanics, and they're fun, and the mechanics make a game.
If you seriously don't have any intention of adding things like this in the future, I do wonder what direction the game is going. Then again, you just said you wish you could add everything. ;) I know how that feels.
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BlackRain
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Post by BlackRain »

Bernd wrote:Re squads: The term squad may be misleading because we are talking about ships that are often much bigger than yours. Internally we call this a command hierarchy and the ships that are under your direct hierarchy will be available to do all kinds of activities for you. If you have a mining ship in your squad you can for example activate a UI mode in which you can tag asteroids so the mining ship can pick them up etc.


Re capital ship docking: Yes you can land on them, yes you can even stand on platforms on those ships while they are flying which looks super cool, but no you can not be in a room just to command the ship because that would just slow down the process of playing unnecessarily.
Can comms be used on ships though. I don't see how it is any different to use comms to command a ship and talk directly to a captain to command a ship. If anything it slows the game down to have to use comms on my skunk to command my captain, then land on the ship so I can be on it while it flies and then have to undock to give more commands and then redock, etc. If you can use your comms while on the capital ship to give it commands then I guess that is okay. Do you think you can elaborate more on this?
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Post by Fire_Spy1 »

Maybe give us (the player character) a comms device to relay our orders? It does seem slower to make us wander back to the ship in order to give that ship orders?

I am looking forward to seeing what else you have in store for us :)
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Post by Andy Barrett »

Thank you Bernd, I am very interested in "tagging" containers and other items for my ships to collect at a later date, but do AI ships also collect these spoils?

Andy.
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Post by nonnex »

Capship commanding while on bord: I think this is one aspect of the game which can find a way in the game afterwards... mod maybe?
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Post by BlackRain »

EmperorJon wrote:
BlackRain wrote: I hate to gloat, but how you feeling now? Feeling a little embarrassed after you basically attacked anyone who was saying you couldn't command from a capital ship?
I never "attacked" anyone. I used the quotes we had from Bernd to state what I thought was most likely, and then went on to state that should I be wrong I would be highly questioning of what Bernd had suggested. Which I have just done.

So no, I'm not embarrassed in the slightest. Why would I be? It was stated by the managing director that we ordered staff by talking to them, that we could dock on our capitals, and that our capitals had a captain. Logical (and incorrect) conclusion of this was that we could talk to the captain onboard.
The alternative (which seems to be what we actually have) makes no logical sense to me whatsoever. Something I think we can agree on.
When Bernd said "Intercom" he may however have meant onboard the ship, in which case I can see a future expansion into first person interaction.
Actually, you did. You were basically implying people were stupid for questioning this when it was you who misunderstood what Bernd said completely. What he said never meant you could directly order captains from a capital ship and I had said it was ambiguous but you lol'ed at me and quoted his words while completely missing the point. You may think you weren't acting this way, but you were, I wasn't the only one who was annoyed by your actions. Anyway, there is no point in discussing any further since you seem like the type who wont admit to fully being wrong.
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Post by BlackRain »

nonnex wrote:Capship commanding while on bord: I think this is one aspect of the game which can find a way in the game afterwards... mod maybe?
Probably but it is annoying to have to rely on mods for everything, especially when you don't want to play a modded game.
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Post by EmperorJon »

BlackRain wrote: Actually, you did. You were basically implying people were stupid for questioning this when it was you who misunderstood what Bernd said completely.


I was stating what Bernd had said. I don't have an Egosoft badge. Anyone can see that it's merely my interpretation of what was said.
What he said never meant you could directly order captains from a capital ship and I had said it was ambiguous but you lol'ed at me and quoted his words while completely missing the point.
It was highly suggestive of it, and as many of us agree, the alternative seems strange.
You may think you weren't acting this way, but you were, I wasn't the only one who was annoyed by your actions.
Welcome to the internet. People get annoyed over a lot of things. People were asking if we could do it, I was quoting what Bernd said, and nobody complained to me privately. If you have an issue with what I'm saying and how I'm acting, please send me a message with your concerns.
Anyway, there is no point in discussing any further
Agreed.
since you seem like the type who wont admit to fully being wrong.
Except I've already quite happily accepted I was wrong...?




Right. Let's leave it there.
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Post by nonnex »

I agree, but if its no way to play and feel like a "Owner" of that ship while I'm on bord and I can not give orders to my captain which is also owned/payed by me.... hm
dont know if is a good idea to exclude such an element... but ok it is not our decision. modding is just an option as it always was. and lot of mods have been of. integrated into the main game.
Last edited by nonnex on Wed, 28. Aug 13, 14:17, edited 3 times in total.
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Post by CBJ »

EmperorJon wrote:Right. Let's leave it there.
This.
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Post by Alci »

no, no, no, no list of "after release features" :) no matter what intentions may be it always turns around to "look what will NOT be in released version" :)

To trading.. and why it sounds.. strange. Two scenarios I'm using in X2/X3:

1) until I have 10+ transporters I flight one on my own. Others are automated, that's ok. I flying around, prospecting new safe sectors if there is something interesting I buy it and sell it later. Scavenging after NPC fights. And when it seems like good idea I buy new transporter to do it for me. I'm keeping some starter ship guarding me and pretty much using it for fast transportation when needed or using direct control from TS and shot bad guys with that (AI is not good for that as it is small weak ship technically weaker then attackers, but I can handle them)

2) once big enough I leave my empire and using M3/M6 flying far from known space to explore more sectors. I don't take TS with me as they are slow. And I cannot call them as they cannot survive the trip. So again. I'm picking up anything usable (expensive as for limited cargo on flag ship) and selling them where I get paid most.

The end game usually consists of sitting somewhere and micromanaging everything using console :) time to time flying around for fun.

And now I'm not sure how it works in Rebirth. I cannot flight cargo ship on my own. Not even small one as I understood. I can be escort to one (which doesn't sound that great, but ok). So squad it is.

Now.. what about speed? Larger ship are supposed to be slower then me. So am I supposed to be slow as well (sounds like annulling everything as I will be in small slow ship unable to actually do anything)?

And when I go (alone I suppose as I won't flight with miners into unknown space) through dangerous area and find something useful (like ore deposit or cheap resource) how do I mine it? My fleet is on the opposite barricade I'm. Calling them over sounds dangerous and slow so I will go back and escort them? (or worse spending resources to buy protection so I'm no need whatsoever?)

When I cannot do anything on my own (except fight, not much interested in that), then from X3 perspective I would explore myself and then wait and wait for someone else under my command who would do the job for me.

And this is what still eludes me. How is Rebirth concept meant to deal with such things?

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