Kerbal Space Program (in-dev retail game)

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OmegaKnight
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Post by OmegaKnight »

felter wrote:Anyone done any of the scenarios, I tried impending impact and I was just not good enough, nearly made it back but I've just not managed to do it.
Yeah I've tried some of them.

For Impending Impact, bring up the map and
set a maneuver node a couple of minutes ahead of you,
then fiddle with the blue~ish markers.
You'll get a Mun Periapsis and you'll also change your Mun escape angle,
this brings your Kerbin Periapsis down.
Fiddle more to bring your Kerbin Periapsis down inside the atmosphere.

Do your Burn and enjoy the ride home
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Fallen-Angel
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Post by Fallen-Angel »

For "Impending Impact":
Target the side of the Mün where you cannot see Kerbin. Just burn slowly, without chaning your inclination much. Try to get your periapsis around 5-10km above the surface. You'll get a nice escape angle.
When close to the periapsis burn retrograde to move your apoapsis into Kerbins influence.

When executed well, you may as well get a direct hit on Kerbin.

That left me with about 30% fuel left when I entered the atmosphere. ;)
Eine bessere Zukunft ist nur eine Entscheidung weit weg ...

Es ist einfach kein X in Rebirth .. Kein anspornender Trade, kein herausforderndes Think, kein freies Build und nur anspruchsloses Fight.
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Aragosnat
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Post by Aragosnat »

For "Impending Impact" This was my ending Result:
which puts you deep into the atmosphere at 47 km alt.

http://steamcommunity.com/profiles/7656 ... 8201650098


Just a little fun with a rover without wheels on Minmus. :twisted:
http://steamcommunity.com/profiles/7656 ... 8199991472
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Aragosnat
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Post by Aragosnat »

Shameless bump.

Well. I finally get a space plane to leave the atmoshpere. Now I need to figure out the best way to make it orbit instead of shooting 200 km high before returning to Kerbin.
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Usenko
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Post by Usenko »

I've spent the last few days trying to put a rover onto minimus via skycrane.

The last time I nearly got there, only to discover that where I was the terrain went above 2000m . . .

(Sad little crater)

Well, I've at least landed a Mun base, and the first module of my new space station is now in place. :)
Morkonan wrote:What really happened isn't as exciting. Putin flexed his left thigh during his morning ride on a flying bear, right after beating fifty Judo blackbelts, which he does upon rising every morning. (Not that Putin sleeps, it's just that he doesn't want to make others feel inadequate.)
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Post by Fallen-Angel »

Aragosnat wrote:Shameless bump.

Well. I finally get a space plane to leave the atmoshpere. Now I need to figure out the best way to make it orbit instead of shooting 200 km high before returning to Kerbin.
Don't fly straight up, but do a gravity turn? :lol:
Eine bessere Zukunft ist nur eine Entscheidung weit weg ...

Es ist einfach kein X in Rebirth .. Kein anspornender Trade, kein herausforderndes Think, kein freies Build und nur anspruchsloses Fight.
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Aragosnat
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Post by Aragosnat »

Fallen-Angel wrote:
Aragosnat wrote:Shameless bump.

Well. I finally get a space plane to leave the atmoshpere. Now I need to figure out the best way to make it orbit instead of shooting 200 km high before returning to Kerbin.
Don't fly straight up, but do a gravity turn? :lol:
Was not straight up. It was more or less level with the horizon my Ap? was with a 30 to 45degree upwards bound thrust also had the re-entry effect while leaving Kerbin too. As I knew I had to loose some jet fuel as well as get som nice speed before leaving Kerbin. Yeah. I know I need a pic too.
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OmegaKnight
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Post by OmegaKnight »

Aragosnat wrote:Well. I finally get a space plane to leave the atmoshpere. Now I need to figure out the best way to make it orbit instead of shooting 200 km high before returning to Kerbin.
When your up at ~30Km you may need to fly with your craft pointing ~5 degrees below the horizon while your speed builds up to orbital speeds (~2100-2200m/s)
Usenko wrote:I've spent the last few days trying to put a rover onto minimus via skycrane.

The last time I nearly got there, only to discover that where I was the terrain went above 2000m . . .

(Sad little crater)

Well, I've at least landed a Mun base, and the first module of my new space station is now in place. :)
Aye, those mountain's are high,
high enough to jet-pack into orbit off *grins*

How big is the rover?
I've currently got one of these on the way there for testing.

and whats the scale of the mun base for that matter?

also what altitude do people put their space station at?
I like mine at 200Km as my 100Km orbit gets abit crowded at times
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Usenko
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Post by Usenko »

I have to confess that I'm not really good at making spacecraft of ANY type, and especially not rovers. My rover is the standard type with skycrane that comes stock.

Similarly, the Munbase is basically an oversized LM with a hitchiker instead of a manned pod. And that was hard enough to land on the Mun, let me tell you! :)

No, I'm far from an innovative spacecraft designer. Where I shine (I think) is building massive boosters to get things into orbit. Generally I carry too much fuel, which really isn't a disadvantage in KSP (although once we put an economy into the game I may be in trouble. :) ).

PS: My space station is at 413km. I intended 400km, but I somehow ended up with a really nice circular orbit at 413 and thought that it wasn't worth the extra fiddling. :)
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Post by Dantrithor »

I built this in interplanetary ship in orbit, but unfortunately it's structural integrity was low, and it was very tough to control (If you turned while the engines were on, they would begin wobbling)

It's task was to deploy satellites, rovers, and landing modules to the outer planets (which is why I had that small "bulb" of shielded docking bays on the aft side of the ship, to dock the small constructor ships which I use to aid in docking and stuff).

My second try is going to be much harder using double docks to avoid unnecesary wobbling... we shall see how it works.

http://img401.imageshack.us/img401/6628/4ek.png

http://img10.imageshack.us/img10/5540/c95.png

I'll probably wait, though, to the resease of 0.21. They are improving ASAS management of RCS fuel as shown in their latest development video... and that will be great in aiding my small contruction ships (usually using only RCS) to actually orient themselves using reaction wheels and only using RCS at full thrust to push/pull stuff as designed.
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Post by Aragosnat »

So I need to get up to 30 km then accelerate to around 2200 m/s. Looks like I need to redesign again. As at best I can get up to 22 km before running out of air for for my intakes.
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Samuel Creshal
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Post by Samuel Creshal »

Speaking of redesigns… I need to fire that engineer. :shock: :lol:
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Post by brucewarren »

Maybe he thought it would do a parabolic trajectory more easily, vertical take off is so last year :P :lol:
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OmegaKnight
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Post by OmegaKnight »

I started again when 0.20.0 launched, as my 0.19 save was getting a bit crowded,
and the new parts could really benefit my designs.

For example my pre-0.20 space train and my post-0.20 space train
The large clamp not only cuts down on the number of parts,
but makes it look cleaner and wobbles less.
And the copula makes for much better driving seat.

I'm also in the process of fiddling with my stackable lander/ habitat designs,
so I can have a whole Jool mission with probes, landers, rovers
and a multi-part moon base all as one vehicle.


Aye Usenko, I seem to over power my lifters as well,
I modified my pre-0.20 geostationary station,
to use as the core of my new post-0.20 Space stations,
but when I got it into orbit it still had a fair amount of d/V left
so it's off to Moho.

P.S. Speaking of boosters, it starts off quite slow but then gets going

As for a Spaceplane Aragosnat, It's not something I’ve really tried,
but I did design this a while back for lapping Kerbin above Mach 6
and many of the principles (simple, light/good TWR, that sort of thing)
are the same so I bodged it and got a SSTO Spaceplane.
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Aragosnat
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Post by Aragosnat »

So. Looks like I need to use better intakes as well. As the 2 radial ones can get me to 20 km up. Currently having trouble getting 3 way one from not flipping at high altitues at 23 km up and right now at take off.
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Post by Fallen-Angel »

The jet engines don't work well in higher altitudes nor space. You have to design your space plane for two engine types. The other one preferably being the Aero Spike or any other high ISP rocket engine.

As for learning how to fly:
Get MechJeb 2.0.8 and see how it does things.

Btw. space plane controls will get a large improvement with the upcoming .21 patch. I'm waiting for the patch before returning to space plane usage.
Eine bessere Zukunft ist nur eine Entscheidung weit weg ...

Es ist einfach kein X in Rebirth .. Kein anspornender Trade, kein herausforderndes Think, kein freies Build und nur anspruchsloses Fight.
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Aragosnat
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Post by Aragosnat »

Fallen-Angel wrote:The jet engines don't work well in higher altitudes nor space. You have to design your space plane for two engine types. The other one preferably being the Aero Spike or any other high ISP rocket engine.

As for learning how to fly:
Get MechJeb 2.0.8 and see how it does things.

Btw. space plane controls will get a large improvement with the upcoming .21 patch. I'm waiting for the patch before returning to space plane usage.
Actually. I knew about the 2 engine types. If I was bright enough to remember to take pics. I know you would not have needed to say that. XD

Anyways. Did get it to orbit Kerbin with the Ae at 100+ km. Sadly I did a stupid thing and ended the flight as I forgot my throatle was still at max power and did not realize it was end flight. As I only have the picture of the orbit. T.T

Edit: Here is the orbit: http://cloud-2.steampowered.com/ugc/111 ... D1FC24640/

Will had picture of the craft after I get it to do it again. XD

Edit: Well. I did really good. Have a stable orbit around Kerbin with no chance of being pulled back down to Kerbin. Ae is around 134 km Whoot! Go Doughnutz!

http://cloud-2.steampowered.com/ugc/111 ... E0B52678A/
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Chobittsu
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Post by Chobittsu »

You can get pretty far with only jet engines:
http://www.youtube.com/watch?v=w0j8Jhsrx3A
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Post by dargj2 »

That thing used an Aerospike, its a rocket engine.
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Fallen-Angel
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Post by Fallen-Angel »

You could also use B9's aerospace pack, which includes the Sabre engine, which can be toggled from jet engine to rocket engine mode and back.
(so just 1 Engine for SSTO spaceplanes)
Eine bessere Zukunft ist nur eine Entscheidung weit weg ...

Es ist einfach kein X in Rebirth .. Kein anspornender Trade, kein herausforderndes Think, kein freies Build und nur anspruchsloses Fight.

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