Ok, I like this game, I really do. Its the most fun I've had in a very long time in terms of computer games, I so often get bored and stack the game after a week or so. This I can tell is so different, working your way up into bigger ships, then one is never enough, killing off pirates by the dozen and eventualy turning on a friendly race. Yeah this game is just what I love, so if you will excuse the introduction I'll get down to business and the purpose of this thread.
Idealy, I'm looking for a response from a technology endowed gaming fan or someone who has a clue about the development of this game and/or its technologies.
I'm looking at buying a graphics card soley with the purpose of improving performce for this game ONLY, not games such as HL2 etc. I've found what I believe to be an ideal purchase: GF5 5700FX Ultra
http://uk.europe.creative.com/estore/pr ... 581&page=6
Specs are there, also minimum requirments are available from the menu top right.
A number of things concern me.
(a) I bought a 5200XT GF5 a few months back and it was horrible, I never want to make the same mistake twice especialy while buying online. My GF2 Ti seriously pawned it.
(b) Several system requirements for GF5 5700 cards and above require a 300MW power supply and spare power dongle. 300MW that I can't be sure about but I sure as heck dont have a spare power dongle in this system, is by anyones experiance it a fact that particular cards have different power requirements independant of chip type? I'm suspicious that Creative don't list any such power requirments.
(c) The specifications of this card appear to be 'impressive', to me at least. However, I want X-2 running in high res, decent features and a smooth framerate during combat. Is this type of card really up to the challange?
Now this is my current full spec to the best of my knowledge (for anyone that has stuck with me so far).
Quote:
Intel P4 1.6GHz Willamette L2 256kb Cache
FSB 4x100MHz
2 x 256MB DDR 2x133
WD 2500JB
ST3120026A
ASUSTeK P4B266LM
GeForce2 Ti DDR 64MB AGP 2.0 250MHz GPU 400MHz RAMDAC
Right, I think thats all the information I need to give other than I'm running XP with latest drivers, updates, patches for everything you can name. I want this game to run good with this system, it's a great game but with very limited cash I can't stretch to a new system. A new graphics card is what I'm willing to goto, can someone ease my little worried head on this issue?
After several days of tweaking, output from the benchmark test read as follows (needless to say I copied this one):
Quote:
X2 - The Threat
Executeable compiled Tue Mar 2 22:41:35 2004
Video Settings during test:
Screen Resolution: 1024*768*16
Bumpmapping: Off
Realtime Shadows: Off
System specific video settings:
Adapter name: NVIDIA GeForce2 Ti [NVIDIA GeForce2 Ti]
Vertex Shader: Software, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog
Caps: READ_SCANLINE
Caps2: CANRENDERWINDOWED DYNAMICTEXTURES FULLSCREENGAMMA
Caps3: ALPHA_FULLSCREEN_FLIP_OR_DISCARD
DevCaps: CANBLTSYSTONONLOCAL CANRENDERAFTERFLIP DRAWPRIMTLVERTEX EXECUTESYSTEMMEMORY EXECUTEVIDEOMEMORY HWRASTERIZATION HWTRANSFORMANDLIGHT PUREDEVICE TEXTURENONLOCALVIDMEM TEXTUREVIDEOMEMORY TLVERTEXSYSTEMMEMORY TLVERTEXVIDEOMEMORY
PrimitiveMiscCaps: BLENDOP CLIPTLVERTS COLORWRITEENABLE CULLCCW CULLCW CULLNONE MASKZ TSSARGTEMP
SrcBlendCaps: BOTHINVSRCALPHA BOTHSRCALPHA DESTALPHA DESTCOLOR INVDESTALPHA INVDESTCOLOR INVSRCALPHA INVSRCCOLOR ONE SRCALPHA SRCALPHASAT SRCCOLOR ZERO
DestBlendCaps: BOTHINVSRCALPHA BOTHSRCALPHA DESTALPHA DESTCOLOR INVDESTALPHA INVDESTCOLOR INVSRCALPHA INVSRCCOLOR ONE SRCALPHA SRCALPHASAT SRCCOLOR ZERO
RasterCaps: ANISOTROPY COLORPERSPECTIVE DITHER FOGRANGE FOGTABLE FOGVERTEX MIPMAPLODBIAS WBUFFER WFOG ZBIAS ZFOG
MaxTextureBlendStages: 8
MaxSimultaneousTextures: 2
VertexProcessingCaps: DIRECTIONALLIGHTS LOCALVIEWER POSITIONALLIGHTS TEXGEN
MaxActiveLights: 8
MaxUserClipPlanes: 0
MaxVertexBlendMatrices: 2
MaxVertexBlendMatrixIndex: 0
MaxPointSize: 64.000000
MaxPrimitiveCount: 65535
MaxVertexIndex: 65535
MaxStreams: 16
VertexShaderVersion: 0.0
MaxVertexShaderConst: 0
PixelShaderVersion: 0.0
MaxPixelShaderValue: 0.000000
System specific audio settings:
SecondarySampleRate (Min/Max): 8000/96000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 64/64/64
FreeHwMixingBuffers (Static/Stream/All): 55/55/55
MaxHw3DBuffers (Static/Stream/All): 64/64/64
FreeHw3DBuffers (Static/Stream/All): 55/55/55
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO
Framerates
Scene 00 68.119 fps
Scene 01 50.507 fps
Scene 02 8.142 fps
Scene 03 59.311 fps
Scene 04 47.491 fps
Scene 05 33.845 fps
Scene 06 48.146 fps
Scene 07 68.757 fps
Scene 08 81.650 fps
Scene 09 27.885 fps
Scene 10 31.840 fps
Scene 11 24.356 fps
Scene 12 37.799 fps
Scene 13 110.387 fps
Scene 14 47.116 fps
Scene 15 55.934 fps
Scene 16 72.204 fps
Scene 17 57.659 fps
Scene 18 17.780 fps
Scene 19 60.755 fps
Scene 20 37.418 fps
Scene 21 46.866 fps
Scene 22 58.008 fps
Scene 23 45.221 fps
Overall average framerate: 49.883 fps
(c)2003 EGOSOFT
For more information
http://www.egosoft.com
Thanks in advance for anyone brave enough to tackle this one.