Post your Mod and or Scripting previews here.....

The place to discuss scripting and game modifications for X²: The Threat.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

User avatar
Kailric
Posts: 985
Joined: Sun, 7. Dec 03, 05:15
x3

Post your Mod and or Scripting previews here.....

Post by Kailric »

Give us some hints to what you (the fan base modders) are working on..make us dr :P :P l with anticipation. :x2: Forever!
User avatar
moggy2
Posts: 5505
Joined: Wed, 6. Nov 02, 20:31
x3ap

Post by moggy2 »

I'm working on:

Xai Corp. Jumpdrive Commands v4 - Testing
- specify target object instead of sector, and will jump to nearest gate then take appropriate action (dock, follow, protect)
- command to check jump rediness of fleet, reports any ships without jumpdrive or not enough energy before you try and jump

Xai Corp. Automining v2 - a few last tweeks and testing
- Mine asteroids in the sector with the Mobile Drilling System
- You can specify a max yield to mine. Asteroids with a greater yield will be left for you to place a mine on.
- Following ships equipped with an ore collector will automatically start collecting. They can be ordered to transfer the ore they collected to a player ship or station, using the transporter device if they have one, or to find the best selling price in a specified range.

Xai Corp. Convoy Commands - a few last tweeks and testing
- Set up a trade route between 3 sectors. Transports in the convoy will automatically trade in the 3 sectors
- fighters can be ordered to patrol the whole convoy

I also have a working resupply vessel script which I'm not sure what to do with.

Return to “X²: The Threat - Scripts and Modding”