[SCRIPT][AP/TC] Improved Races 2.0 v1.08 (6'th-June-12)

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dispostableatheist
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Post by dispostableatheist »

Yeah, you don't want Economy Booster enabled. It makes building complexes and/or factories pretty much pointless for the player. After a while the Eco.Booster will have build a pretty well rounded self-sustaining NPC economy.
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Jack08
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Post by Jack08 »

dispostableatheist wrote:Yeah, you don't want Economy Booster enabled. It makes building complexes and/or factories pretty much pointless for the player. After a while the Eco.Booster will have build a pretty well rounded self-sustaining NPC economy.
No, it doesn't - and that's not its intention. It will only build stations is if a sector has very few (less then 3), and only a max of 7.

@gleak: Make sure your running the latest version of IR, as this issue has already been fixed.
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gleak
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Post by gleak »

could you post a picture of a vanilla mars sector ? i will need to clean it , to default state, before investigate this problem
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imortalvalk
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Post by imortalvalk »

I just got into the argon military sector and there was a lot of stuff going on, argon killing paranid and split killing boron, which is expected as i have the hotwar thing set to TC's friend foe presets.

What I didn't expect was the split tiger slugging it out with any argon ships that came into range and eventually going after the capitals. But split and argon are neutral to each other so I assume that has something to do with their respective boron and paranid allies getting cooked.

The thing is when I tried to help those poor boron and argon ships by taking out the split bombers, I somehow incurred the wrath of several argon ships...

I also assume that this is due to argon and split being neutral.

That's a bit silly really since I can not help the argon fight off the guys attacking their allies without them throwing a hissy fit because I shot some neutrals who are currently rampaging through a few of their fighter squadrons.

Tldr. Argon shot me for shooting split ships which are attacking boron and argon. Makes sense right lol.
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Jack08
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Post by Jack08 »

unfortunately what you experienced is just a limitation of the games engine when it comes to dealing with aggression, it has no state as to who attacked who first, it just sees that you attacked.
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imortalvalk
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Post by imortalvalk »

Ah, shame, also it may be not worthy that the argon sector mentioned is now in what seems like a state of perpetual conflict...

Also it is probably worth asking what happens when I gain a lot of rep with the argon and lose it with races like the split enough for them to openly attack me in places like that, will I be able to defend myself or will the argon not like it?
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Jack08
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Post by Jack08 »

imortalvalk wrote:Ah, shame, also it may be not worthy that the argon sector mentioned is now in what seems like a state of perpetual conflict...

Also it is probably worth asking what happens when I gain a lot of rep with the argon and lose it with races like the split enough for them to openly attack me in places like that, will I be able to defend myself or will the argon not like it?
The argon are only not liking what your doing because you have split set to "Neutral" ( 0 ) and are attacking split in argon space, what you in your own space is none of the argon's business ;)
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imortalvalk
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Post by imortalvalk »

I mean if i am in a sector like the mentioned argon military sector and the split really don't like me, attack me and I defend myself will the argon shoot me because they are not hostile with the split?
Jumee
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Post by Jumee »

imortalvalk wrote:I mean if i am in a sector like the mentioned argon military sector and the split really don't like me, attack me and I defend myself will the argon shoot me because they are not hostile with the split?
yeah, game cant tell difference between offense/defense, you could of course just set split to hostile with Argon :twisted:
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[FFCW]Urizen
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Post by [FFCW]Urizen »

jack775544 wrote:If you mean XTended TC then it SHOULD be compatible, but no one has tested it yet.
It´s kinda Compatible with XTC. Only problem, IR views Aldrin as pirates, as such, every race, that has pirates as enemy, will invade their sectors and Aldrin always looses, as they do not spawn any response fleets. Ecobooster works fine. And racial sector takeover seems to stall out at latter expansion stages. But otherwise it seems to run fine. Would have to test True Relations at one point or another.
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avalice
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Post by avalice »

Why is there an argon constructor who came into my sector (uk east of legend) and started building up even though I disabled economy booster an claimed the sector?
nankura
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Post by nankura »

does IR 2.0 have a military network. i noticed in XRM, it has the alliance military network, giving out jobs, information, notices on the war. making it more dynamic
TouchMyNipple
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Post by TouchMyNipple »

Don't know about a network in IR but if you set relations of a race to Foe against other race these two will have incrussion status in XRM mnilitary network about each other. I can always see if split are terrorising Boron and rush to the sector with pop corn.
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nankura
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Post by nankura »

well im not using XRM. im using IR and im just curious if IR has a similiar feature
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Jack08
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Post by Jack08 »

nankura wrote:well im not using XRM. im using IR and im just curious if IR has a similiar feature
"Alliance Tactical Network" or ATN is available from the IR Comm system hot-key
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ptb_ptb
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Post by ptb_ptb »

I have an idea for what I think would be a great addition to this script.

I'd like to see the players actions have an effect on the relations between the different races (though Khaak and Xenon should probably be hostile no matter what). This could be done both through passive influence, and direct. Direct would be the most obvious - new missions that positively or negatively change relations between races.

e.g.
* Escort ambassadorial party: Experienced pilot with TP required to take a group of Borons to Split territory to try to negotiate a cease fire. Expect heavy opposition.
* Ambush ambassadorial party: Important industrial concerns want to make sure the latest peace talks fail. Fighter pilot sought to fly a Split M4 to ambush Boron officials.
* Transport industrial secrets: OTAS and Atreus are starting work on a highly confidential development project. See that these plans are safely delivered without falling into the wrong hands. [Improve Argon/Boron relations]
* Steal industrial secrets: Obtain vital information from an NMMC transport for Plutarch - by any means necessary. [Worsen Argon/Teladi relations]

Indirectly, a player with high reputation with two races could provide a small gradual improvement to the mutual relations between those races. Similarly if a player has a high reputation with one race and is hated by another he could provide a small gradual negative change to mutual relations between those races. Basically, the players standing as a "Hero of the ____ nation." leads his opinions on other races to rub off on those he is adored by. :)
Ferenczy66
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Post by Ferenczy66 »

I've noticed that if I pirate non-Teladi in Teladi space....they (the Teladi) go all Rambo on me...

Any way to set Teladi to "allow piracy" with out being at war with another race?

I recall MMBR getting around this by assigning a (-10 "dislike") rating in additon to friend/neutral/enemy...

Is that possilbe to do?
SwordShaman
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Post by SwordShaman »

First, great mod. Really enjoying the immersion it provides.

Is it normal for your reputation with a race to slowly increase without doing anything for them over time? I've noticed in my new game I've started since installing IR2.0 that my Argon notoriety has been steadily increasing by 10. I've just been scouting out stations and such looking for trade opportunities and it'll bump up and notify me while just flying around.
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Jack08
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Post by Jack08 »

SwordShaman wrote:First, great mod. Really enjoying the immersion it provides.

Is it normal for your reputation with a race to slowly increase without doing anything for them over time? I've noticed in my new game I've started since installing IR2.0 that my Argon notoriety has been steadily increasing by 10. I've just been scouting out stations and such looking for trade opportunities and it'll bump up and notify me while just flying around.
True relations could cause this if your boron rep is changing, other then that no - IR should not effect relations at all unless true relations is enabled. Subtle actions can trigger TR to do an correlated pass, but if your rep is not changing with anyone and the message still pops up TR may have a glitch that has gone un-noticed.
Ferenczy66 wrote:I've noticed that if I pirate non-Teladi in Teladi space....they (the Teladi) go all Rambo on me...

Any way to set Teladi to "allow piracy" with out being at war with another race?

I recall MMBR getting around this by assigning a (-10 "dislike") rating in additon to friend/neutral/enemy...

Is that possilbe to do?
Hmm.. The presets for pirate should be -1 perhaps i reset them to 0 by accident, ill have a look if i get time. However i think i coded the FoF identification without a dead-zone around 0 so ill have to fix that too.

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Side note (unrelated): Thoes who install Improved Kha'ak 2.0 by 7ate9tin11s should leave "Improved Kha'ak" option in this plugin disabled, while the kha'ak side of IR2.0 is mostly disabled/incomplete, there is a small amount of code that runs on every kha'ak hive base and creates a small amount of ships (15-20), so best to leave it disabled. :)
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7ate9tin11s
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Post by 7ate9tin11s »

Jack08 wrote:Side note (unrelated): Thoes who install Improved Kha'ak 2.0 by 7ate9tin11s should leave "Improved Kha'ak" option in this plugin disabled, while the kha'ak side of IR2.0 is mostly disabled/incomplete, there is a small amount of code that runs on every kha'ak hive base and creates a small amount of ships (15-20), so best to leave it disabled. :)
Thanks for pointing this out (and testing IK with IR) I will put this into the compatibility notes. :D

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