[SCRIPT][AP/TC] Improved Races 2.0 v1.08 (6'th-June-12)
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No, it doesn't - and that's not its intention. It will only build stations is if a sector has very few (less then 3), and only a max of 7.dispostableatheist wrote:Yeah, you don't want Economy Booster enabled. It makes building complexes and/or factories pretty much pointless for the player. After a while the Eco.Booster will have build a pretty well rounded self-sustaining NPC economy.
@gleak: Make sure your running the latest version of IR, as this issue has already been fixed.
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
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I just got into the argon military sector and there was a lot of stuff going on, argon killing paranid and split killing boron, which is expected as i have the hotwar thing set to TC's friend foe presets.
What I didn't expect was the split tiger slugging it out with any argon ships that came into range and eventually going after the capitals. But split and argon are neutral to each other so I assume that has something to do with their respective boron and paranid allies getting cooked.
The thing is when I tried to help those poor boron and argon ships by taking out the split bombers, I somehow incurred the wrath of several argon ships...
I also assume that this is due to argon and split being neutral.
That's a bit silly really since I can not help the argon fight off the guys attacking their allies without them throwing a hissy fit because I shot some neutrals who are currently rampaging through a few of their fighter squadrons.
Tldr. Argon shot me for shooting split ships which are attacking boron and argon. Makes sense right lol.
What I didn't expect was the split tiger slugging it out with any argon ships that came into range and eventually going after the capitals. But split and argon are neutral to each other so I assume that has something to do with their respective boron and paranid allies getting cooked.
The thing is when I tried to help those poor boron and argon ships by taking out the split bombers, I somehow incurred the wrath of several argon ships...
I also assume that this is due to argon and split being neutral.
That's a bit silly really since I can not help the argon fight off the guys attacking their allies without them throwing a hissy fit because I shot some neutrals who are currently rampaging through a few of their fighter squadrons.
Tldr. Argon shot me for shooting split ships which are attacking boron and argon. Makes sense right lol.
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unfortunately what you experienced is just a limitation of the games engine when it comes to dealing with aggression, it has no state as to who attacked who first, it just sees that you attacked.
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
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Ah, shame, also it may be not worthy that the argon sector mentioned is now in what seems like a state of perpetual conflict...
Also it is probably worth asking what happens when I gain a lot of rep with the argon and lose it with races like the split enough for them to openly attack me in places like that, will I be able to defend myself or will the argon not like it?
Also it is probably worth asking what happens when I gain a lot of rep with the argon and lose it with races like the split enough for them to openly attack me in places like that, will I be able to defend myself or will the argon not like it?
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The argon are only not liking what your doing because you have split set to "Neutral" ( 0 ) and are attacking split in argon space, what you in your own space is none of the argon's businessimortalvalk wrote:Ah, shame, also it may be not worthy that the argon sector mentioned is now in what seems like a state of perpetual conflict...
Also it is probably worth asking what happens when I gain a lot of rep with the argon and lose it with races like the split enough for them to openly attack me in places like that, will I be able to defend myself or will the argon not like it?

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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
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yeah, game cant tell difference between offense/defense, you could of course just set split to hostile with Argonimortalvalk wrote:I mean if i am in a sector like the mentioned argon military sector and the split really don't like me, attack me and I defend myself will the argon shoot me because they are not hostile with the split?

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It´s kinda Compatible with XTC. Only problem, IR views Aldrin as pirates, as such, every race, that has pirates as enemy, will invade their sectors and Aldrin always looses, as they do not spawn any response fleets. Ecobooster works fine. And racial sector takeover seems to stall out at latter expansion stages. But otherwise it seems to run fine. Would have to test True Relations at one point or another.jack775544 wrote:If you mean XTended TC then it SHOULD be compatible, but no one has tested it yet.
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"Alliance Tactical Network" or ATN is available from the IR Comm system hot-keynankura wrote:well im not using XRM. im using IR and im just curious if IR has a similiar feature
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
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I have an idea for what I think would be a great addition to this script.
I'd like to see the players actions have an effect on the relations between the different races (though Khaak and Xenon should probably be hostile no matter what). This could be done both through passive influence, and direct. Direct would be the most obvious - new missions that positively or negatively change relations between races.
e.g.
* Escort ambassadorial party: Experienced pilot with TP required to take a group of Borons to Split territory to try to negotiate a cease fire. Expect heavy opposition.
* Ambush ambassadorial party: Important industrial concerns want to make sure the latest peace talks fail. Fighter pilot sought to fly a Split M4 to ambush Boron officials.
* Transport industrial secrets: OTAS and Atreus are starting work on a highly confidential development project. See that these plans are safely delivered without falling into the wrong hands. [Improve Argon/Boron relations]
* Steal industrial secrets: Obtain vital information from an NMMC transport for Plutarch - by any means necessary. [Worsen Argon/Teladi relations]
Indirectly, a player with high reputation with two races could provide a small gradual improvement to the mutual relations between those races. Similarly if a player has a high reputation with one race and is hated by another he could provide a small gradual negative change to mutual relations between those races. Basically, the players standing as a "Hero of the ____ nation." leads his opinions on other races to rub off on those he is adored by. :)
I'd like to see the players actions have an effect on the relations between the different races (though Khaak and Xenon should probably be hostile no matter what). This could be done both through passive influence, and direct. Direct would be the most obvious - new missions that positively or negatively change relations between races.
e.g.
* Escort ambassadorial party: Experienced pilot with TP required to take a group of Borons to Split territory to try to negotiate a cease fire. Expect heavy opposition.
* Ambush ambassadorial party: Important industrial concerns want to make sure the latest peace talks fail. Fighter pilot sought to fly a Split M4 to ambush Boron officials.
* Transport industrial secrets: OTAS and Atreus are starting work on a highly confidential development project. See that these plans are safely delivered without falling into the wrong hands. [Improve Argon/Boron relations]
* Steal industrial secrets: Obtain vital information from an NMMC transport for Plutarch - by any means necessary. [Worsen Argon/Teladi relations]
Indirectly, a player with high reputation with two races could provide a small gradual improvement to the mutual relations between those races. Similarly if a player has a high reputation with one race and is hated by another he could provide a small gradual negative change to mutual relations between those races. Basically, the players standing as a "Hero of the ____ nation." leads his opinions on other races to rub off on those he is adored by. :)
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I've noticed that if I pirate non-Teladi in Teladi space....they (the Teladi) go all Rambo on me...
Any way to set Teladi to "allow piracy" with out being at war with another race?
I recall MMBR getting around this by assigning a (-10 "dislike") rating in additon to friend/neutral/enemy...
Is that possilbe to do?
Any way to set Teladi to "allow piracy" with out being at war with another race?
I recall MMBR getting around this by assigning a (-10 "dislike") rating in additon to friend/neutral/enemy...
Is that possilbe to do?
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First, great mod. Really enjoying the immersion it provides.
Is it normal for your reputation with a race to slowly increase without doing anything for them over time? I've noticed in my new game I've started since installing IR2.0 that my Argon notoriety has been steadily increasing by 10. I've just been scouting out stations and such looking for trade opportunities and it'll bump up and notify me while just flying around.
Is it normal for your reputation with a race to slowly increase without doing anything for them over time? I've noticed in my new game I've started since installing IR2.0 that my Argon notoriety has been steadily increasing by 10. I've just been scouting out stations and such looking for trade opportunities and it'll bump up and notify me while just flying around.
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True relations could cause this if your boron rep is changing, other then that no - IR should not effect relations at all unless true relations is enabled. Subtle actions can trigger TR to do an correlated pass, but if your rep is not changing with anyone and the message still pops up TR may have a glitch that has gone un-noticed.SwordShaman wrote:First, great mod. Really enjoying the immersion it provides.
Is it normal for your reputation with a race to slowly increase without doing anything for them over time? I've noticed in my new game I've started since installing IR2.0 that my Argon notoriety has been steadily increasing by 10. I've just been scouting out stations and such looking for trade opportunities and it'll bump up and notify me while just flying around.
Hmm.. The presets for pirate should be -1 perhaps i reset them to 0 by accident, ill have a look if i get time. However i think i coded the FoF identification without a dead-zone around 0 so ill have to fix that too.Ferenczy66 wrote:I've noticed that if I pirate non-Teladi in Teladi space....they (the Teladi) go all Rambo on me...
Any way to set Teladi to "allow piracy" with out being at war with another race?
I recall MMBR getting around this by assigning a (-10 "dislike") rating in additon to friend/neutral/enemy...
Is that possilbe to do?
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Side note (unrelated): Thoes who install Improved Kha'ak 2.0 by 7ate9tin11s should leave "Improved Kha'ak" option in this plugin disabled, while the kha'ak side of IR2.0 is mostly disabled/incomplete, there is a small amount of code that runs on every kha'ak hive base and creates a small amount of ships (15-20), so best to leave it disabled.

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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
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Thanks for pointing this out (and testing IK with IR) I will put this into the compatibility notes.Jack08 wrote:Side note (unrelated): Thoes who install Improved Kha'ak 2.0 by 7ate9tin11s should leave "Improved Kha'ak" option in this plugin disabled, while the kha'ak side of IR2.0 is mostly disabled/incomplete, there is a small amount of code that runs on every kha'ak hive base and creates a small amount of ships (15-20), so best to leave it disabled.
