The big GamesCom interview with Bernd - Comments
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The big GamesCom interview with Bernd - Comments
Passierschein A38.5 gefunden!
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"Probleme kann man niemals mit derselben Denkweise lösen, durch die sie entstanden sind." Albert Einstein
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"Probleme kann man niemals mit derselben Denkweise lösen, durch die sie entstanden sind." Albert Einstein
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\o/
Edits:
- "that the ship became slower that fast" -> "than fast" I guess. (edit ok, I see : "this fast", so)
- "you should be able to repair something on the ship." -> "anything on the ship" I guess.
- " you only have so many slots and have to use them reasonable" -> err... Reasonably, maybe ? (keep in mind I'm not english). "With reason" is better maybe.
- "the beta the laser. " -> "the beta lasers"
- " as well as being very different things are" -> too much verbs, I don't really understood. (I don't really understood that whole §, btw)
- "Will it still despite imbecility of this possibility be possible to play off easily capital ships or similar, although you should have to be inferior in all matters except size and an AI-controlled ship is blown to dust within seconds? " -> ???
Personnal comments:
* "But your ship's combat strength will be upgraded by several margins – not by a factor of two or three, but by a factor of ten or even fifty." -> I don't really like that. I understand there is one ship, but I'll never applaude to a race to "overkilling equippement". I mean there is an end of that. You upgraded your ship at max and you have no choices left, like in Freelancer : one ship > all the others.
They should have "one equipement > all the other, for combat, one equipement > all the others for commercial purpose, one last equipement > all the other, for logistics and so on, and each equipement use the same slot.
By reading that, it seems, I may be wrong, the only choice you've got is progressing toward the end game equipement, and nothing "different" (so no intelligent choices to makes before a situation, and no adaptation choices aswell "woops cargo equipement before a battle, let's flee".)
That's an important thing for the player and how he will live and adapt the random events he fly through. If he have an automatic "let's shoot the bug" answer to any situation because he "lineared equiped" his ship, the player ship will be boring to fly after an hundred of hours flying it (and you know, people actually flies more than 100 hours in past X games).
Without being too philosophic, it's like the difference between rock-paper-scisors and monopoly, let's say. Monopoly is quite boring playing 200 hours imho (ok rock-paper-scissors too but... you still have to "think" after 200 hours and Think is one of X moto).
* "you will have to decide who you take along. It might be necessary to fire someone when you want to hire another person." -> It would be fine "to keep contact". I think players loves "collections" and some would want to have worked with the entire universe (if no more than 200 person to hire). Remember Suikoden ? That game was really nice. it would be fine if lots of these guys had a different story, friends and rivals, etc. Management ! Politics ! To be the cap'tain that we're not at work !
* "You can't fit all drones in your ship, right? " -> mmm. Does that mean empire building with 2500 ships is an old story ?
* "we have been working on X Rebirth a lot longer than we have it ever planned and I really hope that it soon will be even finished. " -> mmm... Did he meant yummy yummy patchy patchy ?
* "Question: AddOn, DLC, Rebirth 2...? Bernd: Hopefully everything, yes ... "
--> PLEASE consider the modding community before introducing DLC. They have the very bad habit of breaking the community. Since you have the control on area most modders can only mod in their wet dreams, please be very carefull with not breaking the awesome modding community you have. DLC means too that we'll have less control over the game : if, say, you make one ship $1, why should I buy them if I can have dozens of ships for free with modding ? So you may want to forbid players to add ships and the modding community will not be happy with that. Addon are really great, and sequels aswell, and are a new plateform, so here you take no risks. But beware with dlc : they killed the total war community allready, especially if you want to introduce new gameplay things. New ships, or things like that are ok "a la Skyrim", or even new story maybe, but with gameplay things, pay attention of us :/
I can almost see now "New UT mod only compatible with DLC B, E and F NOT the A, vanilla not supported" / downloads = 11, lots of people beging "please work that for my personal case" and things like that. Look all compatibility problems you have today with the major mods. And should you take some time to test the mods before releasing a DLC or should you break some people's saves ? All these maintenance problem are certainly not very good things to spend your time after releasing the game... Unless you have a plan, I don't know...
The exemple of "salvaging drones" you telled is perfect for another reason : what if a player want to mod over the salvage ? What if a vanilla user want to mod salvage into the game and break the mod ? All of this is a pandora box...
* "Question: "Will the Text Size be changeable?" Bernd: I don’t think so."
--> please consider testing the "ease" of your game on a large HD TV screen from a few meters away. I know a lot of player that play on their couch now, especially since a lot of AAA console games are now ported to the PC almost automaticly.
* about "Killer-Hardware" : Bernd, don't forget we'll all have that "killer hardware" in 3-4 years...
Edits:
- "that the ship became slower that fast" -> "than fast" I guess. (edit ok, I see : "this fast", so)
- "you should be able to repair something on the ship." -> "anything on the ship" I guess.
- " you only have so many slots and have to use them reasonable" -> err... Reasonably, maybe ? (keep in mind I'm not english). "With reason" is better maybe.
- "the beta the laser. " -> "the beta lasers"
- " as well as being very different things are" -> too much verbs, I don't really understood. (I don't really understood that whole §, btw)
- "Will it still despite imbecility of this possibility be possible to play off easily capital ships or similar, although you should have to be inferior in all matters except size and an AI-controlled ship is blown to dust within seconds? " -> ???
Personnal comments:
* "But your ship's combat strength will be upgraded by several margins – not by a factor of two or three, but by a factor of ten or even fifty." -> I don't really like that. I understand there is one ship, but I'll never applaude to a race to "overkilling equippement". I mean there is an end of that. You upgraded your ship at max and you have no choices left, like in Freelancer : one ship > all the others.
They should have "one equipement > all the other, for combat, one equipement > all the others for commercial purpose, one last equipement > all the other, for logistics and so on, and each equipement use the same slot.
By reading that, it seems, I may be wrong, the only choice you've got is progressing toward the end game equipement, and nothing "different" (so no intelligent choices to makes before a situation, and no adaptation choices aswell "woops cargo equipement before a battle, let's flee".)
That's an important thing for the player and how he will live and adapt the random events he fly through. If he have an automatic "let's shoot the bug" answer to any situation because he "lineared equiped" his ship, the player ship will be boring to fly after an hundred of hours flying it (and you know, people actually flies more than 100 hours in past X games).
Without being too philosophic, it's like the difference between rock-paper-scisors and monopoly, let's say. Monopoly is quite boring playing 200 hours imho (ok rock-paper-scissors too but... you still have to "think" after 200 hours and Think is one of X moto).
* "you will have to decide who you take along. It might be necessary to fire someone when you want to hire another person." -> It would be fine "to keep contact". I think players loves "collections" and some would want to have worked with the entire universe (if no more than 200 person to hire). Remember Suikoden ? That game was really nice. it would be fine if lots of these guys had a different story, friends and rivals, etc. Management ! Politics ! To be the cap'tain that we're not at work !

* "You can't fit all drones in your ship, right? " -> mmm. Does that mean empire building with 2500 ships is an old story ?

* "we have been working on X Rebirth a lot longer than we have it ever planned and I really hope that it soon will be even finished. " -> mmm... Did he meant yummy yummy patchy patchy ?

* "Question: AddOn, DLC, Rebirth 2...? Bernd: Hopefully everything, yes ... "
--> PLEASE consider the modding community before introducing DLC. They have the very bad habit of breaking the community. Since you have the control on area most modders can only mod in their wet dreams, please be very carefull with not breaking the awesome modding community you have. DLC means too that we'll have less control over the game : if, say, you make one ship $1, why should I buy them if I can have dozens of ships for free with modding ? So you may want to forbid players to add ships and the modding community will not be happy with that. Addon are really great, and sequels aswell, and are a new plateform, so here you take no risks. But beware with dlc : they killed the total war community allready, especially if you want to introduce new gameplay things. New ships, or things like that are ok "a la Skyrim", or even new story maybe, but with gameplay things, pay attention of us :/
I can almost see now "New UT mod only compatible with DLC B, E and F NOT the A, vanilla not supported" / downloads = 11, lots of people beging "please work that for my personal case" and things like that. Look all compatibility problems you have today with the major mods. And should you take some time to test the mods before releasing a DLC or should you break some people's saves ? All these maintenance problem are certainly not very good things to spend your time after releasing the game... Unless you have a plan, I don't know...
The exemple of "salvaging drones" you telled is perfect for another reason : what if a player want to mod over the salvage ? What if a vanilla user want to mod salvage into the game and break the mod ? All of this is a pandora box...
* "Question: "Will the Text Size be changeable?" Bernd: I don’t think so."
--> please consider testing the "ease" of your game on a large HD TV screen from a few meters away. I know a lot of player that play on their couch now, especially since a lot of AAA console games are now ported to the PC almost automaticly.
* about "Killer-Hardware" : Bernd, don't forget we'll all have that "killer hardware" in 3-4 years...
Last edited by RedEclipse on Mon, 10. Sep 12, 22:54, edited 20 times in total.
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thank you for the interview and thank you for not getting disencouraged (is that a proper word?) by all the negative replies
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Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:

X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:

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Actually some do.StarSword wrote:Glad to see it finally came out.
The interviewer asked one question that I find rather idiotic science-wise: whether the stars on the background will twinkle. Stars twinkle because of atmospheric refraction. In space there's no atmosphere, so they can't twinkle.
(I won't elaborate on this thread)
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@ adex.81: We should be encouraged by the statement below which was obviously as far as Bernd would go into it:
Bernd:
Doing the work surely is fun, it's just only - you want to definitely have even a finished game, we have been working on X Rebirth a lot longer than we have it ever planned and I really hope that it soon will be even finished.
Bernd:
Doing the work surely is fun, it's just only - you want to definitely have even a finished game, we have been working on X Rebirth a lot longer than we have it ever planned and I really hope that it soon will be even finished.
A dog has a master; a cat has domestic staff.
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Yees,thankyou and team wery much!But(thats no sarcasm,whining or whatsever negative question)just curiosity(not the marsian rover);Does mr. Bernd agreed to do an interview on one condition, that the release date will not be asked or later they(DS,ES)asked "cut out"?
EDIT;We mean exact relese date mr.Alan Phipps
<Do you really think the guys wouldn't have asked? No insider knowledge here! Alan Phipps>
EDIT;We mean exact relese date mr.Alan Phipps

<Do you really think the guys wouldn't have asked? No insider knowledge here! Alan Phipps>
And one day ... one day i will be there ...
And if not... then i will be here ...
Me
And if not... then i will be here ...
Me
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Thanks for the interview, it clearly transpires from it, that they are having issues on when to stop adding features, and most work now is balancing the game or deciding witch features to keep.
I am very happy with the information provided, but not information was provided for the late part of the game, when you finish the plot and already build your empire. Being able to only pilot one ship denies part of the fun of owning all ships and take them for a spin. For a long time, experienced players of the X series has commented on that lack of real content for the last part of the game, when due to your richness there is not really a challenge left in the game.
I am very happy with the information provided, but not information was provided for the late part of the game, when you finish the plot and already build your empire. Being able to only pilot one ship denies part of the fun of owning all ships and take them for a spin. For a long time, experienced players of the X series has commented on that lack of real content for the last part of the game, when due to your richness there is not really a challenge left in the game.
A por ellos que son pocos y cobardes
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Alan Phipps wrote:@ adex.81: We should be encouraged by the statement below which was obviously as far as Bernd would go into it:
Bernd:
Doing the work surely is fun, it's just only - you want to definitely have even a finished game, we have been working on X Rebirth a lot longer than we have it ever planned and I really hope that it soon will be even finished.
At this point, however, I still unfortunately this this to mean they have no clue if a 2012 release is possible.
I'm guessing the voice recording is holding it up a bit, but it sounds like they still have a lot of fixing, testing, and fine tuning of some of their systems.
I still have faith in 2012, but again, only time will tell. At earliest, I'd say a December release.
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Well it seems like we had a fair view allready of what XR is still seeming to be.
as before this kind of info scares me...."Bernd:
"That is the business part: you can, of course, sell things you bought. Once you found something, you can buy it again later. But in certain cases you will have to find it in the plot before it is available. "
Sounds to much like dark star,too linear.
Still you say some will rush thru plot to get to the real game,I guess there is hope.

as before this kind of info scares me...."Bernd:
"That is the business part: you can, of course, sell things you bought. Once you found something, you can buy it again later. But in certain cases you will have to find it in the plot before it is available. "
Sounds to much like dark star,too linear.
Still you say some will rush thru plot to get to the real game,I guess there is hope.
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well from reading the interview atleast the start of the plot will be more of a tutorial on how to play the game, so that all players old and alike will get atleast some clue on how to begin, this can only be a good thing as from previous games there was a feeling of
"swimming pool deep end, push, work out how to get the the surface and continue playing"
Like other plots with the neccesity to have so many credits or own a station, that will give the player the chance to then start doing things as they want.
One thing i did find interesting was a module with possibly upto 50 surface elements, possibly weapons. Seems my first factory will be a cheap missile production facility.
"swimming pool deep end, push, work out how to get the the surface and continue playing"
Like other plots with the neccesity to have so many credits or own a station, that will give the player the chance to then start doing things as they want.
One thing i did find interesting was a module with possibly upto 50 surface elements, possibly weapons. Seems my first factory will be a cheap missile production facility.
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