[MOD] [AP] STAR WARS episode DEAD

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Xenogray
Posts: 34
Joined: Thu, 23. Aug 07, 11:01
x4

Post by Xenogray »

Ameer Nuub wrote: Sure do! I don't have the Eclipse because I personally wasn't really interested in that one, but I have the Venator, Interdictor, Blockade Runner, Star Destroyers, Super Star Destroyers, Imperial Shuttle, the Falcon, A / B / X / etc. wings, all the fighters...

I have also changed the ID's so they replace most of the vanilla game ships that I didn't care for. I also changed all the weapon sounds and soundtrack to Star Wars sound and music. R2D2 beeping instead of the normal buzzer when there is an enemy alert, that sort of thing.

I'll be happy to supply you with the files if you like. Except for ship replacement, the other things are just drag-n-drop from folder to folder and it's done.
Wow ! YOU really should make the Star Wars Total Convresion :D

I'd be really happy to get them :)

Note : I think the mod i sent you the adress contains the ships you're looking for, i think. Maybe it will work better than those here.
Ameer Nuub
Posts: 251
Joined: Tue, 13. Oct 09, 17:43
x3tc

Post by Ameer Nuub »

Xenogray wrote: Wow ! YOU really should make the Star Wars Total Convresion :D

I'd be really happy to get them :)

Note : I think the mod i sent you the adress contains the ships you're looking for, i think. Maybe it will work better than those here.
Thanks... I already tried the mod you are referencing. It is one that won't open with the Cycrow's Package Creator.

As far as a Total Conversion... To me a Total Conversion would have to be done right. I made a bunch of video clips (like Admiral Ackbar instead of the Argon Commander / leader) to replace the comm videos because I think they are hokey and too cartoonish, but I wasn't successful. I also like too many aspects and ships in the original vanilla game to want a "Total" conversion. I'm sure the silly / cartoony characters are in keeping with an approach of not taking itself too seriously, all in good fun, etc, but I personally would really enjoy a character experience a little less campy for a game that got it SO RIGHT in all other "serious" aspects of the game.
Xenogray
Posts: 34
Joined: Thu, 23. Aug 07, 11:01
x4

Post by Xenogray »

Yeah, you are right. Total Conversion a too extreme for this game xP. I managed to get a scene.pbd of a Dreadnough (I hope it is the Star Wars one) with the X3 editor. Maybe you should try this tool ?

EDIT : I also see a .pbb file. Even if i don't know at all what are these files xD
Last edited by Xenogray on Fri, 3. Aug 12, 15:07, edited 1 time in total.
leafee
Posts: 33
Joined: Fri, 6. Nov 09, 05:05
x3

Post by leafee »

Even if you didn't work on a "Total Conversion", Ameer, it sounds like you have enough talent to atleast get a working SW Mod up and going. Something along the lines of Imperial Laboratories or Phanon Corp. Just starting in one sector and expanding from there?
Ameer Nuub
Posts: 251
Joined: Tue, 13. Oct 09, 17:43
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Post by Ameer Nuub »

Xenogray wrote:Yeah, you are right. Total Conversion a too extreme for this game xP. I managed to get a scene.pbd of a Dreadnough (I hope it is the Star Wars one) with the X3 editor. Maybe you should try this tool ?
I have been able to extract all ship files from the mods, but as stated, when I try to "put them together" and make a new ship, it doesn't work.

I tried to get some answers in this post:

http://forum.egosoft.com/viewtopic.php?t=326276
Ameer Nuub
Posts: 251
Joined: Tue, 13. Oct 09, 17:43
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Post by Ameer Nuub »

leafee wrote:Even if you didn't work on a "Total Conversion", Ameer, it sounds like you have enough talent to atleast get a working SW Mod up and going. Something along the lines of Imperial Laboratories or Phanon Corp. Just starting in one sector and expanding from there?
Thanks, leafee, I really appreciate it, but I have like ZERO talent really... and except for a very few things (like R2D2 warnings instead of a buzzer), nothing I mentioned I did is really any different than any Star Wars mods for X3 that already exist out there... ships left out that I didn't like would be the only difference really. It would have been different if I would have been successful in the character video conversion, but I wasn't... :wink: :)
leafee
Posts: 33
Joined: Fri, 6. Nov 09, 05:05
x3

Post by leafee »

But even if you didn't get that working, maybe you could collaborate with Dinoff here in getting things working? I don't know how willing he would be, but to see a standalone star wars mod in X3 - that's something i've been waiting for since I first bought the game.
Dinoff
Posts: 190
Joined: Thu, 21. May 09, 12:56
x4

Post by Dinoff »

howdy everyone. just back from vacation. first) i have the same sw stuff that multi galaxy mod has (we both got it from the same person) with the exeption of maybe a few things. second) i saw a few pages back my sanity being called into question over mod compatibility with xrm. this is an addon to xrm for ap. the tships is in the addon folder of my mods cat/dat files. i use this on my computer.
3) if someone wants to make a non xrm be my guest. i dont have much free time due to work so please if the community could help me out. i will post it here with credit.
Dinoff
Posts: 190
Joined: Thu, 21. May 09, 12:56
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Post by Dinoff »

howdy all. ive just received permission on some more models so be on the look out for an update soon. i will also work on getting these ships flying around and in a ship yard
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Garse_Lamad
Posts: 72
Joined: Mon, 6. Aug 07, 22:04
x3

Post by Garse_Lamad »

hello my English is google, I hope you understand me well, this project still running? thanks
DarthVain
Posts: 845
Joined: Mon, 2. Jun 03, 11:53
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Post by DarthVain »

Hmm, Doesn't work as a mod or a false patch. Nothing shows up
Another one bites the dust!!

DarthVain
trekky0623
Posts: 5
Joined: Thu, 18. Jul 13, 07:31
x3ap

Post by trekky0623 »

Using 5.2b, and the turrets on the YT-1300 are still not rotating. They stick straight up.
Fish&Chips
Posts: 1
Joined: Mon, 19. Aug 13, 18:10
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Post by Fish&Chips »

Hi man.

Thank you for posting that mod. But I can't make it work fine. There is no perso name for each ship in the Cycrow's cheat's script menu... (sth like zzblank...bla..bla..)

I tried to install, re-install, but nothing...

I've installed the latest version of XRM, not the 1.24b, unfoundable.

However, I can spawn them normally.

Thank you !!!

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F&S

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