As the title says. I cant be strafing and select a different weapon group (default controls 1,2,3,4) at the same time. In addition I cannot launch missiles on a custom key, though I can with the default key. At the same time as strafing obviously. Which is unusual because that same problem doesnt exist with other remappings such as boost extension.
It all works fine the moment I stop strafing or rolling. I use keyboard and mouse and have tried 2 different keyboards to the same effect. My entire dxdiag seems too large to fit in the character limit here. So tell me what parts you want and I will post them.
Tried on both a vanilla and modified game. Problem persists. It persisted both in Terran Conflict and Albion Prelude. I didnt think to check Reunion. I can if necessary.
Can't strafe and select weapon groups at the same time
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You are correct, you cannot so there is no need for a DxDiag. The input keycode for change a weapon group is key 1-4 and not ((key 1-4) OR (key 1-4 + any of up to 2 from 4 strafe keys)). It was never coded to act like that and there are too many permutations to code anyway. You can use a very short pause in strafe to use the group number though (eg strafe, group, strafe).
I don't know if it is possible to use a weapon group keyboard input while your strafe input is maintained from a joystick axis. I cannot test it myself.
I don't know if it is possible to use a weapon group keyboard input while your strafe input is maintained from a joystick axis. I cannot test it myself.
A dog has a master; a cat has domestic staff.
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For that you would have to ask a Dev but I guess that certain commands/inputs were given a priority to interrupt other commands to allow them to be implemented whatever else was going on. I can see that missile prep and launch would be included, as would boost and brake no doubt, but perhaps weapon group is a lower priority command.
Isn't there a control option box somewhere that says something like 'Availability of this Command' with several different options?
Whether that command priority is also extended to other than their default game keys or if you give the command multiple input keys is an interesting question that could be tested by experiment I suppose.
Perhaps at the end of the day it is just down to the setting of a particular bit or bits in the sum of the resultant keyboard input code(s) sent to the game.
Isn't there a control option box somewhere that says something like 'Availability of this Command' with several different options?
Whether that command priority is also extended to other than their default game keys or if you give the command multiple input keys is an interesting question that could be tested by experiment I suppose.
Perhaps at the end of the day it is just down to the setting of a particular bit or bits in the sum of the resultant keyboard input code(s) sent to the game.
A dog has a master; a cat has domestic staff.