sorry if I open a new topic but I can not find with the search function the information I need .
If I wanted to change the sun strength of a sector, or at least read (outside of a game session and sector by sector) such information, in which file should I look for X3TC/Albion Prelude?
There is a sector map of game X3TC/AP + XRM mod to download that also shows this information?
The sun strength of a sector is determined by the suns located in that sector. Different suns (different subtpyes) have different strengths. The sum of all sun strengths in a sector is the value listed (under "Suns") in the sector information of the Galaxy map.
The subtypes of the suns that are placed in a sector might be listed in the x3_universe.xml (maps-folder). With the Script Editor you can create suns in a sector, but iirc you cannot find them or change their properties. With the Mission Director you can also create suns, not sure if finding and changing properties is possible.
Minor correction to where the sun intensity is set. Its in TSuns where you change/create the sun type and that will determine the sector sun output like explained.
I'd imagine you could add a entry to tsuns with no model or lensflare defined and a sun strength of 500 and add that to the sector. This would give you no visible sun in the sector but with a sun strength of 500 percent.
X2-Illuminatus wrote:The sun strength of a sector is determined by the suns located in that sector. Different suns (different subtpyes) have different strengths. The sum of all sun strengths in a sector is the value listed (under "Suns") in the sector information of the Galaxy map.
The subtypes of the suns that are placed in a sector might be listed in the x3_universe.xml (maps-folder). With the Script Editor you can create suns in a sector, but iirc you cannot find them or change their properties. With the Mission Director you can also create suns, not sure if finding and changing properties is possible.
Hi X2-Illuminatus,
Many thanks for this useful information, I now will dedicate myself to exploring the x3_universe.xml accurately ;
and thanks also to you guys for all the other interesting comments .
Minor correction to where the sun intensity is set. Its in TSuns where you change/create the sun type and that will determine the sector sun output like explained.
MFG
Ketraar
Hi Ketraar,
I looked in Tsuns but the data for sub-types of the suns are virtually identical; it is not clear what value refers to the intensity of the sun .
Thanks for the breakdown of which values constitute sun strength.
I just did a rough test replacing all suns that were less than '98304' with '131072' and oddly enough only very few sectors were affected. Akeela's went to 650%, Leap of Faith to 500% and Z-Alpha to 550%. Most all faction sector suns remain the same. I guess this means the vast majority of sectors only use 1 sun body.
The trouble I am having is figuring out which sun is which. I would like to make Z-Alpha 500% in accordance with the envisioned max sun value for balancing purposes. I'm doing this so as to avoid the lagfest of building hub complexes in Akeela's. It would also just be nice for a change of scenery and logistics.
I thought Leap of Faith might be good as I managed to get 500% but that place is filled with a cluster of Asteroids that aren't interactable and don't show up at all in sector view. I wonder what makes those Asteroids so special.