Hektos wrote:
This is awesome news and I thank you much for doing this. Now if only I was able to play X3 at work
As a side question, does the PHQ allow RE'ing of things other than ships? I have no issue cheating in blueprints for Stations, but I think it would be pretty cool to be able to RE and produce say, Xenon ships/weapons.
One more thing, I assume your script only covers vanilla assets or will it dynamically account for added content?
Last question first. It will include anything added to the game. I tested it using the AMS mod, and was adding AMS ships using it. As far as I can see, everything is there, including the EMP ware placeholders, and my ship, factory and dock placeholders.
The blueprints for all the Xenon stuff are available. If you need "realism", then find a Xenon ship with the parts you want and scrap it, and call that a re-engineering of the ship and parts blueprints, then cheat them in. You had to go to the effort of getting the ship and the parts and you dont have it after, so the main aim of realism is accomplished.
I've never tried (that I remember) to add REing to other than ships. Logic suggests that the code for this is building a list from landed ships only. So in theory, adding stations or wares to that section of the spec, wont actually do anything. I'll give it a try sometime and see though.