I'm gonna playthough a bit on this Lost Lar start that I have begun, see whats happens but I am keeping my Terran save backed up just in case...
It's the marine training times that I just can't stand

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I did it after this, but it's interesting that this didn't happen for quite a long time in 1.1.Jumee wrote:did you blacklist Mars, Venus, Moon, Jupiter 2/3? because if you didnt they will still jump to asteroid belt to get to one of thosewRAR wrote:Some time after patching I've lost about 5 UTs in the Asteroid Belt (4 of them during one hour), is that a coincidence or something was changed?
Of course all war sectors are blacklisted in the Mk3 Blacklist manager
Seems to be the Perfect Solution to me.Ripskar wrote:The main plot had to do with the Argon War Effort.
The new plots have completion of that as a requirement.
The Terran Revitalization Project is working on adding the new plots but will result in ***MODIFIED***.
I can't believe we're being driven to this...
what information did ES say that would make you beleive that it would be reasonable to assume that?WeriTis wrote:Again, the plot is not even the issue here. Of course not having a plot makes the game somewhat pointless, but there still is the war against the argon traitors.Catra wrote:Indeed it doesn't.
But it also makes it rather silly to complain about a 1 sided campaign when just about every other sandboxy game has a 1 sided campaign as well.
Ergo what I said is quite valid.
I was looking forward to using the PHQ as a base of operations and as a means to replicate some Js. I wanted to go Aran hunting. I was exited to find out what it was they had in mind for the UFJD sectors.
All that, based on information from ES that made it totally reasonable to expect those features when playing the terran start.
If you do not understand the point of the terran players, i can't help it.
That's another question.Skinmeister wrote:What information did Egosoft say that would make you believe that it would not be reasonable to assume that?Catra wrote:what information did ES say that would make you beleive that it would be reasonable to assume that?WeriTis wrote:Again, the plot is not even the issue here. Of course not having a plot makes the game somewhat pointless, but there still is the war against the argon traitors.Catra wrote:Indeed it doesn't.
But it also makes it rather silly to complain about a 1 sided campaign when just about every other sandboxy game has a 1 sided campaign as well.
Ergo what I said is quite valid.
I was looking forward to using the PHQ as a base of operations and as a means to replicate some Js. I wanted to go Aran hunting. I was exited to find out what it was they had in mind for the UFJD sectors.
All that, based on information from ES that made it totally reasonable to expect those features when playing the terran start.
If you do not understand the point of the terran players, i can't help it.
links plz
Links 'plz'.
CBJ wrote:No. They are both linked to the main plot, so you cannot play them if you start as Terran Commander.ConCorDian wrote:will the new mini plots be available to both sides of the war?
Aldrin Adventurer is only available if you edit registry so it is not really supposed to be playedSkinmeister wrote:Yeah, that was said in this thread. Five days ago. We're talking about never being told this previously since the game came out. Plus the plots are also unavailable in the Aldrin Adventurer start, which isn't mentioned.EmperorJon wrote:Well then, I imagined this conversation:
CBJ wrote:No. They are both linked to the main plot, so you cannot play them if you start as Terran Commander.ConCorDian wrote:will the new mini plots be available to both sides of the war?
if you stopped trolling and midly educated yourself, you would find it easily countered in the WAR! section. he left out the remaining portion of that segment that details what options you have as a terran commander.Skinmeister wrote:Yeah you're right in that it wasn't said in this thread, I read the title too quickly. It was still only five days ago though, which is the important part.EmperorJon wrote:Firstly, that wasn't in this thread, and secondly, it was said when someone asked. They answered a question. How can you blame them for that?
The matter we 'blame' them for is previously having told us everything apart from the main plot would be available for Terrans, when this was a lie.
This post sums everything up perfectly, and has yet to be countered.WeriTis wrote:Thank you for reminding me on that one.Catra wrote:it was recommended for new players because it was a tutorial plot. =P after that if you wanted to play terran again theres was a USC commander and the aldran adventurer, and you picked one depending if you wanted to redo the first half of the terran plotline or not.
and mr. egosoft representative (CBJ) DID state in the survival guide under the WAR! section that only the argon side of the war had plots enabled."*THE* plot". "Does NOT limit your other options in the game".CBJ wrote: The main game plot story is available from the Argon Peacekeeper gamestart but not the Terran Commander one.
Aside from the plot, choosing one of these gamestarts does not limit your other options in the game.
I can not see how this is a totally clear statement to not expect future plots and most of all how this is an announcement that one of the game starts would not feature PHQ/HUB/UFJD, which are pretty much implied by "other options in the game".
So no, Catra, i understand you're valiantly trying to defend ES out of whatever mislead fanboy reasons ever, but what you said is simply not true.
Also, the terran defender start was not only a tutorial start - i played my longest game of TC ever from that gamestart. Trying to diminish the role of the past terran defender start to counter my argument is a bit questionable.