Unicode support?

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freemangl
Posts: 19
Joined: Sun, 28. Sep 08, 06:35
x4

Unicode support?

Post by freemangl »

Please think about unicode support for Asian Languages, It's easier for localization.

how about unicode support for x-rebirth?
exogenesis
Posts: 2718
Joined: Sun, 9. Sep 07, 15:39
x4

Post by exogenesis »

I think the support is already there at least in the data-files,
it's probably more a case of resources for the translation process ?

Once upon a time I briefly tangled with a user-created Chinese version of X3 previously, can't remember their username atm
(this is also showing the 'in-game model-viewer' windows, a util that came & went a while back):

Click thumbnail for full image:
[ external image ]
freemangl
Posts: 19
Joined: Sun, 28. Sep 08, 06:35
x4

Post by freemangl »

exogenesis wrote:I think the support is already there at least in the data-files,
it's probably more a case of resources for the translation process ?

Once upon a time I briefly tangled with a user-created Chinese version of X3 previously, can't remember their username atm
(this is also showing the 'in-game model-viewer' windows, a util that came & went a while back):

Click thumbnail for full image:
[ external image ]
Yes, I was a part of this Chinese project, due to the UI doen't support unicode, so it doesn't display double-byte language correctly. We have to hack the game files and add translation as a mod... Quite nasty.

The way we translation:
we replace the original English font (tga) with a Chinese font, and the a .abc file to coordinate the right Chinese character to display.

You can download the full translation of X3AP here: (unrar and replace the original files. Remember to backup)
https://skydrive.live.com/redir.aspx?ci ... 196007!106

The most complicated part for us is to create those Chinese font and .abc files. As you know, Chinese language have thousands of unique character...
CBJ
EGOSOFT
EGOSOFT
Posts: 54187
Joined: Tue, 29. Apr 03, 00:56
x4

Post by CBJ »

Our games do support Unicode using UTF-8. The font image file replacement is part of that support, and there are somewhat less mod-like ways to do it than the way you've done it. Anyway, we're in discussions about this with the OP now. :)
exogenesis
Posts: 2718
Joined: Sun, 9. Sep 07, 15:39
x4

Post by exogenesis »

Sounds hopefull :),
does Rebirth ditch fixed bitmap fonts for screen windows ?

Still seems to me unicode DXFont has always covered all the needs,
with a better quality result.

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