(question) did somebody write a script to print locations of all engine tunnings?

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kurush
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(question) did somebody write a script to print locations of all engine tunnings?

Post by kurush »

As I understand, those tunnings are spawned at random locations. It would be handy if we can run a script to expose all those locations without actually going there. Did somebody write such a script (or a similar script)?
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EmperorJon
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Post by EmperorJon »

I did yesterday actually for my own use, hehe. I'll make it more user friendly.
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Ketraar
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Post by Ketraar »

Should be much simpler to use the Cheatpack and create the crates yourself. Or just add the Tunings directly to your ship. :roll:

Beats the hell out of me why one would want to cheat the locations over cheating the tunings directly... :gruebel:

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Post by EmperorJon »

Because you could keep your game unmodified... ;)
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Post by Jack08 »

ChristmasJon wrote:Because you could keep your game unmodified... ;)
What?... Activating the script engine editor intantly marks your savegame as modified, it does matter what scripts you have installed

What exactly is the question of this thread?.. engine turnings are not random at all - they are sold at equipment docks and trade stations (did i miss somthing :? )
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Post by X2-Illuminatus »

A pretty good example that it's a good idea to mention the game one's referring to in a forum that is for more than one game.

The OP is probably referring to X3AP, which brings back the (now randomly) placed crates containing engine and rudder tunings we already now from the X3:R Bonuspackage.
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Post by EmperorJon »

@Jack

Yes, but reload...? :twisted:



@kurush


Something like this?
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Post by Neferdias »

Make it detect ships too... :twisted:

I'll take one order to go please :D
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Post by EmperorJon »

Sure thing. It'll be a list about 1000 pages long. That ok? ;)



I'm ready to upload the script now if anyone has somewhere I can host it.
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Post by Neferdias »

you can't make it detect just unpiloted ships? I read somewhere there was a few kicking around in AP...
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Post by EmperorJon »

Ah yes, I wasn't aware of what you meant. I could set it to do that, yes.


EDIT: That's done now too. :)


EDIT:

Another 2 example screenshots.

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Post by Neferdias »

Hah... Well that's one way to make sure you've got nice goodies in your new game.
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Post by EmperorJon »

I'll quite happily send it out by email for those who can't wait, until I've got an upload site. :P Just PM me and ask, sent it to someone already. :)
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Post by Ketraar »

You can put it in here as attachment and link to it (poke me again if it does not work for you)

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paulms1980
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Post by paulms1980 »

have you a link for this script?
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Post by kurush »

Ketraar wrote:Should be much simpler to use the Cheatpack and create the crates yourself. Or just add the Tunings directly to your ship. :roll:

Beats the hell out of me why one would want to cheat the locations over cheating the tunings directly... :gruebel:

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*modified* flag, .... The script can be ran and then the game can be reloaded.
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Post by kurush »

ChristmasJon wrote: Something like this?
The steam link doesn't work for me for some reason.
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EmperorJon
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Post by EmperorJon »

Do the other 2 pictures not work?

Never mind, as soon as I find somewhere decent I'll upload. Was just going to try some of the general TC/AP script/mod places befroe hijacking Ketraar's site. :P

EDIT: Not Ketraar's site, you know what I mean. :lol:
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Post by Ketraar »

Forgot to mention the most obvious of X Download sites. :oops:

http://www.x1tp.com/root/

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Post by kurush »

ChristmasJon wrote:Do the other 2 pictures not work?
Other two pictures work just fine, actually even the first one works when I run it from IE :) I thought the first link was the script, this is why I asked :)

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