[MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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I tried it again in that order Cadius, and it CTD'd. It only seems to work as CMOD, trails then Xtra. Not sure why mine is different, but possibly a solution to those with issues
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not trying to be silly but are you sure your using the traisl pack for xtra? + you are installing all scripts etc for xtra not just the cat/dats, sounds patronising but the number of time ive made silly mistakes like missing out one file lol
I used to list PC parts here, but "the best" will suffice!
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Xtra trails pack, all parts of Xtra installed, no tships file. Just seems that reversing the order of Xtra and trails seems to make mine workdougeye wrote:not trying to be silly but are you sure your using the traisl pack for xtra? + you are installing all scripts etc for xtra not just the cat/dats, sounds patronising but the number of time ive made silly mistakes like missing out one file lol
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ah what mite of happened is you just labelled your xtra and xtra trials packs with numbers in revese. for example xtra 15 and xtra trail 14 but then it didnt work so you swapped them arounf thinking one was the other lol. just check the file sizes. obviously xtra main file should be considerably bigger than trails. otherwise if the mods are working correctly your way then just crack on and play! 

I used to list PC parts here, but "the best" will suffice!
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Files were numbered correctly. I posted this here incase people had the same problem as me. XRM also used this order before they merged them together. All I know us it works for me this way.
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Not true, Nexus 2 is back in development!
http://www.games-plant.com/nexus2/
Its a fan-support project, spread the news to your friends!

http://www.games-plant.com/nexus2/
Its a fan-support project, spread the news to your friends!
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Great Scott! Finally the day has come! Fantastic post my friend, I have been waiting a long time to see this. Is it on the same engine that was planned for Nexas 2 originally? That old tech demo was cool.bymindero wrote:Not true, Nexus 2 is back in development!![]()
http://www.games-plant.com/nexus2/
Its a fan-support project, spread the news to your friends!
Rawr.
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Cadius may I make a small request, in regards to the military outpost, could you change the 3 cap docks from what they are to 2 right angle dock as in the cap ships would dock side by side rather than head on, and would you please add more launch ports 3 more on both sides of the existing and if you want to push it another 9 more on the opposite side since one of the cap dock will be gone, my wish is to have it as a rapid response for fighters but the lack of ports slows down lauch, I know you are working on the new stuff and apologise for asking, I would do it myself but have not grasped 3dsmax yet, my head nearly exploded the first time using it lol...
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bymindero wrote:Not true, Nexus 2 is back in development!![]()
http://www.games-plant.com/nexus2/
Its a fan-support project, spread the news to your friends!
You have just made my day

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Is there any way to pull certain ships out?
I like most of them and want to use them in my own X3 TC/AP game, however, I don't like ships that are not original works. They spoil my immersion.
The primary eyesores for me are these:
USC M7 - Longsword Mk2 SpecOps Frigate
USC M6 - Longsword SpecOps Corvette
Those jumped out at me straight away, though I may have missed any others from other settings. I think most of us know where those designs came from. I'd like to pull those out and use the rest. Is there an easy way to do that?
I like most of them and want to use them in my own X3 TC/AP game, however, I don't like ships that are not original works. They spoil my immersion.
The primary eyesores for me are these:
USC M7 - Longsword Mk2 SpecOps Frigate
USC M6 - Longsword SpecOps Corvette
Those jumped out at me straight away, though I may have missed any others from other settings. I think most of us know where those designs came from. I'd like to pull those out and use the rest. Is there an easy way to do that?
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There are two lines in the Jobs.txt calling on Longswords in the X-tra Jobs plugin that can be used to make the NPCs use these ships posted by vkerinav. I posted in that thread asking if whether or not just removing those lines will effectively remove those ships without breaking anything.
I just looked through the files... I don't see anyway to not include those ships "by default".
I just looked through the files... I don't see anyway to not include those ships "by default".
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@garrry34: Tweaking the Military outposts is no trouble, but applying that change is a bit tricky since changing docks on a station would essentially break any existing station of that type in a savegame. Everyone will have to clone any military outposts they've already built.
Yes the Avenger turret is much bigger than the Prophecy, the Valiant (dual) is more or less the size of the Split Predator.
Wilson-MG-: I'm not an expert on jobs so not sure whether removing those lines would break anything. Your best bet would be to change the shiptype that they call to something else. That way you would still have Terran Recon units but no more Longswords. You'll have to wait a while though for the recons to respawn.
To remove them from the shipyard's ship list, look for a file called Cadius Ship Pack in the director folder and remove the two longswords from that list, save and exit. Load your game and change your pilot name to resetxtra this should reset the shipyards.
Yes the Avenger turret is much bigger than the Prophecy, the Valiant (dual) is more or less the size of the Split Predator.
Wilson-MG-: I'm not an expert on jobs so not sure whether removing those lines would break anything. Your best bet would be to change the shiptype that they call to something else. That way you would still have Terran Recon units but no more Longswords. You'll have to wait a while though for the recons to respawn.
To remove them from the shipyard's ship list, look for a file called Cadius Ship Pack in the director folder and remove the two longswords from that list, save and exit. Load your game and change your pilot name to resetxtra this should reset the shipyards.
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you don't need to touch MD, do you have the x3 editor 2, if so all you need it to chang 1 number and thats it...go to the editor open the twaret file in you types folder get the number for the slot new 17(can't remember off hand) then go to the text file in the t folder, at the top you will see the 3 items with numbers,change the number on the first one to match the number from the twaret and thats you sorted...henryk5pio wrote:garrry34, I do not know the code of MD, so I wrote here Cadius asking if he could do something like this:) I'd be really grateful if Cadius did something unique prototype M6/M7 found as free ship ... Super would be
PhenomII X4 940 black edition
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Thanks, Cadius. I'll try this tonight. I actually haven't started a game since reinstalling (I picked up AP yesterday), so there shouldn't be any issues. I was just collecting up all the mods I used to use and then some before I settle in to play.Cadius wrote:Wilson-MG-: I'm not an expert on jobs so not sure whether removing those lines would break anything. Your best bet would be to change the shiptype that they call to something else. That way you would still have Terran Recon units but no more Longswords. You'll have to wait a while though for the recons to respawn.
To remove them from the shipyard's ship list, look for a file called Cadius Ship Pack in the director folder and remove the two longswords from that list, save and exit. Load your game and change your pilot name to resetxtra this should reset the shipyards.
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