[MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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DaMuncha
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Post by DaMuncha »

Ohhhhhh

I'v allways run this along side with XRM in the past. (I havnet played for ages) and I get... problems.

Thats great. Thx.
dougeye
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Post by dougeye »

you will be getting problems because the tships and tfactories etc will be colliding. just install xrm and NOT xtra. the only difference is that some terran stations wont be in xrm but all the ships are, also if you have had conflicting mods you'll probly ffind a whole load on new xrm ships will appear you havnt seen before lol :)
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Sn4kemaster
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Post by Sn4kemaster »

Cadius wrote:
notice how the Prophecy_Weapon's pivot point is screwed up
That's a different problem. That happens because the guns aren't centered properly on the model, i already fixed it for the next update.
Cadius....I have a question...your nexus ships are beautiful, I mean truely beautiful in game, have you contemplated bringing the angelwing herfelf in on someones sides? or the Kusatria and OSE ships, they might make some cool ATF ships, or maybe argon?
I do have plans for ships similar to OSEC and SpaceTech but all in all I'm not porting ships from other games anymore.

EDIT: Btw changelist for the update
=====
V1.95

- Added new model for USC M7 Hakata
- Added Split TP Mantis Military Transport
- Added Argon M3B Daedalus

Pending - New turret set for Argon
Pending - Jonferco M2 Tartarus
Pending - Jonferco M7 Styx
Pending - Jonferco M6 Hecate

New ships have been moved to Jonferco since they didn't fit OTAS. I've decided to leave OTAS alone, except maybe use expnobody's replacement for the Boreas. Since Jonferco hasn't got any ships yet, it gives me alot more freedom in design while still giving ships to the Argon.

I'm aiming for sometime next week
Cadius seeing that you are creating a new Jonferco line of ship's.....will you also be creating some Jonferco fighters for this new faction in the future ? (M3 mainly)
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Urschleim
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Post by Urschleim »

Cadius wrote:Some model updates on the M2 Tartarus
[ external image ][ external image ][ external image ]
The ship will have a great speed that nearly match Split warships thanks to Jonferco's advanced engine designs, but that comes at the cost of weapon mounts. It will have 12 anti-capital weapons mounted on 3 forward facing heavy turrets, 4 more on an internal broadside mount as seen in the pic, 4 top and bottom and rear anti-fighter/corvette weapons mounted on two medium turrets. The forward facing turrets will be mounted close to the center of the ship allowing for a wide arc of fire. The Tartarus is a ship designed almost primarily for the Federation's Rapid Response Fleets.

That looks awesome ! You do a fantastic job man!
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Cadius
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Post by Cadius »

Thanks. Here have more pics.
[ external image ][ external image ][ external image ][ external image ]
MRAC-24 Avenger is one of the heaviest weapons platform in the Argon arsenal. It can be equipped with 4 anti-capital weapons such as the Plasma Beam Cannon or the PPC and can only be mounted on M1 and M2 class capital ship.
expnobody
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Post by expnobody »

that turret is pure win..
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garrry34
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Post by garrry34 »

Cad you are both awesome and evil at the same time, can't wait to get my 7970 and see those beauties in action...

...got to admit your new ship makes the titan look lame lol
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mr.WHO
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Post by mr.WHO »

It will be a pure pleasure...to blow it up <Terrans FTW :) >
garrry34
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Post by garrry34 »

second that I'm USC all the way, its alot more fun though if the ships you are blowing up are sexy wee devils lol
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Requiemfang
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Post by Requiemfang »

:o Whoa Cad... I LIKE, I can't wait to get my hands on that baby! :twisted: as much as I like Boron ships that's a sexy ship and those guns look mean :twisted: me likey.
Magnabyte
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Post by Magnabyte »

can this currently run in AP by the way?
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Cadius
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Post by Cadius »

No not yet, please wait til I update it.
Magnabyte
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Post by Magnabyte »

no worries, was just double checking *gives big old thumbs up and waits as patiently as he can*
henryk5pio
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Post by henryk5pio »

Hey Cadius, I have a question, or at next update the script (if any update will be) you could create a unique ship (M6/M7), which would be abandoned somewhere and gain as possible to the original free ships? To the player had a unique free ship ...
garrry34
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Post by garrry34 »

henryk5pio wrote:Hey Cadius, I have a question, or at next update the script (if any update will be) you could create a unique ship (M6/M7), which would be abandoned somewhere and gain as possible to the original free ships? To the player had a unique free ship ...
I had been thinking of doing that with the angelwing, MD code would cover it...
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True_Glint
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Post by True_Glint »

Does anyone know what order i need to do things to get Xtra, Xtra trails and CMOD working properly? If I do CMOD, Xtra then trails it doesn't work. No trails and no new ships or stations. Is there a way to use one as a mod and the rest as fake patches? Or did I do the order wrong?
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expnobody
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Post by expnobody »

garrry34 wrote:
henryk5pio wrote:Hey Cadius, I have a question, or at next update the script (if any update will be) you could create a unique ship (M6/M7), which would be abandoned somewhere and gain as possible to the original free ships? To the player had a unique free ship ...
I had been thinking of doing that with the angelwing, MD code would cover it...
AngelWing from Nexus TJI? YUS!
summer time..
Requiemfang
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Post by Requiemfang »

expnobody wrote:
garrry34 wrote:
henryk5pio wrote:Hey Cadius, I have a question, or at next update the script (if any update will be) you could create a unique ship (M6/M7), which would be abandoned somewhere and gain as possible to the original free ships? To the player had a unique free ship ...
I had been thinking of doing that with the angelwing, MD code would cover it...
AngelWing from Nexus TJI? YUS!
shame the developer studio for Nexus 2 went down the drain.
expnobody
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Post by expnobody »

Requiemfang wrote:
expnobody wrote:
garrry34 wrote:
henryk5pio wrote:Hey Cadius, I have a question, or at next update the script (if any update will be) you could create a unique ship (M6/M7), which would be abandoned somewhere and gain as possible to the original free ships? To the player had a unique free ship ...
I had been thinking of doing that with the angelwing, MD code would cover it...
AngelWing from Nexus TJI? YUS!
shame the developer studio for Nexus 2 went down the drain.
their tech demo is just pure awesome source..yea, shame ..Nexus 2 will never come..
summer time..
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Cadius
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Post by Cadius »

Does anyone know what order i need to do things to get Xtra, Xtra trails and CMOD working properly? If I do CMOD, Xtra then trails it doesn't work. No trails and no new ships or stations. Is there a way to use one as a mod and the rest as fake patches? Or did I do the order wrong?
No no, that's the correct order. Example <13=vanilla files, 14=CMOD 15=Xtra 16=Xtra trails.

You should check your "types" folder in case there's a pesky TShip file in there overriding the fake patches. And double check to make sure you're not running any mod that tweaks ships.

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