[MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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you will be getting problems because the tships and tfactories etc will be colliding. just install xrm and NOT xtra. the only difference is that some terran stations wont be in xrm but all the ships are, also if you have had conflicting mods you'll probly ffind a whole load on new xrm ships will appear you havnt seen before lol 

I used to list PC parts here, but "the best" will suffice!
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Cadius seeing that you are creating a new Jonferco line of ship's.....will you also be creating some Jonferco fighters for this new faction in the future ? (M3 mainly)Cadius wrote:That's a different problem. That happens because the guns aren't centered properly on the model, i already fixed it for the next update.notice how the Prophecy_Weapon's pivot point is screwed up
I do have plans for ships similar to OSEC and SpaceTech but all in all I'm not porting ships from other games anymore.Cadius....I have a question...your nexus ships are beautiful, I mean truely beautiful in game, have you contemplated bringing the angelwing herfelf in on someones sides? or the Kusatria and OSE ships, they might make some cool ATF ships, or maybe argon?
EDIT: Btw changelist for the update
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V1.95
- Added new model for USC M7 Hakata
- Added Split TP Mantis Military Transport
- Added Argon M3B Daedalus
Pending - New turret set for Argon
Pending - Jonferco M2 Tartarus
Pending - Jonferco M7 Styx
Pending - Jonferco M6 Hecate
New ships have been moved to Jonferco since they didn't fit OTAS. I've decided to leave OTAS alone, except maybe use expnobody's replacement for the Boreas. Since Jonferco hasn't got any ships yet, it gives me alot more freedom in design while still giving ships to the Argon.
I'm aiming for sometime next week
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Cadius wrote:Some model updates on the M2 Tartarus
[ external image ][ external image ][ external image ]
The ship will have a great speed that nearly match Split warships thanks to Jonferco's advanced engine designs, but that comes at the cost of weapon mounts. It will have 12 anti-capital weapons mounted on 3 forward facing heavy turrets, 4 more on an internal broadside mount as seen in the pic, 4 top and bottom and rear anti-fighter/corvette weapons mounted on two medium turrets. The forward facing turrets will be mounted close to the center of the ship allowing for a wide arc of fire. The Tartarus is a ship designed almost primarily for the Federation's Rapid Response Fleets.
That looks awesome ! You do a fantastic job man!
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Thanks. Here have more pics.
[ external image ][ external image ][ external image ][ external image ]
MRAC-24 Avenger is one of the heaviest weapons platform in the Argon arsenal. It can be equipped with 4 anti-capital weapons such as the Plasma Beam Cannon or the PPC and can only be mounted on M1 and M2 class capital ship.
[ external image ][ external image ][ external image ][ external image ]
MRAC-24 Avenger is one of the heaviest weapons platform in the Argon arsenal. It can be equipped with 4 anti-capital weapons such as the Plasma Beam Cannon or the PPC and can only be mounted on M1 and M2 class capital ship.
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I had been thinking of doing that with the angelwing, MD code would cover it...henryk5pio wrote:Hey Cadius, I have a question, or at next update the script (if any update will be) you could create a unique ship (M6/M7), which would be abandoned somewhere and gain as possible to the original free ships? To the player had a unique free ship ...
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Does anyone know what order i need to do things to get Xtra, Xtra trails and CMOD working properly? If I do CMOD, Xtra then trails it doesn't work. No trails and no new ships or stations. Is there a way to use one as a mod and the rest as fake patches? Or did I do the order wrong?
Breath in now breath out
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Hands up now hands down
Back up back up
Tell me what you're gonna do now
Keep trollin' trollin' trollin' trollin'
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AngelWing from Nexus TJI? YUS!garrry34 wrote:I had been thinking of doing that with the angelwing, MD code would cover it...henryk5pio wrote:Hey Cadius, I have a question, or at next update the script (if any update will be) you could create a unique ship (M6/M7), which would be abandoned somewhere and gain as possible to the original free ships? To the player had a unique free ship ...
summer time..
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shame the developer studio for Nexus 2 went down the drain.expnobody wrote:AngelWing from Nexus TJI? YUS!garrry34 wrote:I had been thinking of doing that with the angelwing, MD code would cover it...henryk5pio wrote:Hey Cadius, I have a question, or at next update the script (if any update will be) you could create a unique ship (M6/M7), which would be abandoned somewhere and gain as possible to the original free ships? To the player had a unique free ship ...
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their tech demo is just pure awesome source..yea, shame ..Nexus 2 will never come..Requiemfang wrote:shame the developer studio for Nexus 2 went down the drain.expnobody wrote:AngelWing from Nexus TJI? YUS!garrry34 wrote:I had been thinking of doing that with the angelwing, MD code would cover it...henryk5pio wrote:Hey Cadius, I have a question, or at next update the script (if any update will be) you could create a unique ship (M6/M7), which would be abandoned somewhere and gain as possible to the original free ships? To the player had a unique free ship ...
summer time..
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No no, that's the correct order. Example <13=vanilla files, 14=CMOD 15=Xtra 16=Xtra trails.Does anyone know what order i need to do things to get Xtra, Xtra trails and CMOD working properly? If I do CMOD, Xtra then trails it doesn't work. No trails and no new ships or stations. Is there a way to use one as a mod and the rest as fake patches? Or did I do the order wrong?
You should check your "types" folder in case there's a pesky TShip file in there overriding the fake patches. And double check to make sure you're not running any mod that tweaks ships.