And all that would be fine if that was the end of it. It's not. With a highly overclocked cpu I still get lag in sectors I have built nothing in, while in other sectors the fps will be three times higher. This kind of inconcistency is what pisses me off the most, because you never know what to expect.Nanook wrote:Seeing as the game is entirely open-ended in this regard, if they did manage to 'tweak' it enough to allow 150+ factories in a sector with a decent framerate, you can be sure that someone would then add even more factories, to the point where they again start complaining about framerates. So where does it all end?Sehnsucht1985 wrote:Aye, I know Rebirth uses a new engine. But I wanted to make sure. As for the X3 engine; well one can always hope. I do expect some optimization tweaks though, that's the least they can do considering you need a NASA computer to operate in sectors with 150+ factories (without the tubeless mod).....David Howland wrote:Hi Sehnsucht1985,
Yes what you have to understand is, RB. is a totally new game engine so has been designed around modern CPUs. The X3 game engine was designed a decade ago before multi cores were common.
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I think the issue is the lack of self-control on the part of some players, overbuilding in some sectors just because they can. There's no game limit to the number of factories a player can add, but there is a limit on computer power. Players simply need to recognize this fact and quit expecting more and more optimization tweaks just because they've reached the limit of their computer's power.
You should not have to even overclock a powerful modern processor to be able to somewhat run a relatively old game, that is simply ludicrous.
Simply put, they should have simplified the AI or built in multi-core support when they wrote the engine.