[Scripts] Apricot Mapping Service Scripts, MD and mini-mods [APv2.5.1/TCv3]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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heratik
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x3tc

Post by heratik »

Cheers fella :)
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heratik
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Post by heratik »

A quick question:

I assume that I will still have to finish the PHQ plot before missions offering/asking for blueprints, or any other in game changes in response to this plot take affect?
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heratik
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Post by heratik »

Sorry more questions: :oops:

I am using a mac, and I just downloaded the very easy HUB cheat. In the instructions it says to unzip it to the X3tc directory, but the folder structure for the mac is slightly different. Should it just stay in the Director folder on the top level of the X3tc stuff, alongside folders such as 'Resources', 'Framework'?
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heratik
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Post by heratik »

apricotslice wrote:
heratik wrote:Is there a .zip version of the 'PHQ and Military Outpost at Boron shipyard' script somewhere? I am on a mac, so can't use the plug-in manager, and can only find this as a .spk file on your site.

TIA :)
I've uploaded just the xml.

setup.apricot.PHQ.MO.xml. Copy it to the scripts folder manually.
That link just seems to send me to an empty web page rather than downloading the file :?
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apricotslice
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Post by apricotslice »

Which link exactly ?

Click on the download link in my signature to get the download site. Click on the file. If that doesnt download, then right click and save as on the file.

There were some host site changes recently. And that particular site suffered. Its got a fix in, but xml may not be covered. Right click, save should work though.

Just check after that the extension was included on the name, if not, rename it to an xml before using.
jamafish
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Post by jamafish »

hmm, right-click save as doesn't seem to work for the PHQ at boron shipyard spk file. guess we have to wait for your host to sort itself out.
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apricotslice
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Post by apricotslice »

jamafish wrote:hmm, right-click save as doesn't seem to work for the PHQ at boron shipyard spk file. guess we have to wait for your host to sort itself out.
It works, but you need to put the .spk back on the end of the download name, or it will save it as a generic file with no extension.

spk being a specific game file type, is something I cant get the host to include. Zips they understand. But spk's they dont and wont bother to.

Sorry for the inconvenience.
jamafish
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Post by jamafish »

nope, when I try to right click and save target as for the file, I don't even get to a screen where I can try to download anything. I just get a message:

Unable to download...PHQ-MO-in+Boron-Shipyards.spk from apricotmappingservice.com.

Unable to open this Internet site. the requested site is either unavailable or cannot be found.
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apricotslice
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Post by apricotslice »

jamafish wrote:nope, when I try to right click and save target as for the file, I don't even get to a screen where I can try to download anything. I just get a message:

Unable to download...PHQ-MO-in+Boron-Shipyards.spk from apricotmappingservice.com.

Unable to open this Internet site. the requested site is either unavailable or cannot be found.
The right click option I use is "Save Link as".

The message your getting seems to indicate that you have a bandwidth blockage between you and the site.

I cant reproduce it, and I'm not getting any error messages that the site is down, so its most likely a blockage.

Email me and I'll send the file to you as an attachment.
jamafish
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Post by jamafish »

nah it's fine, I'm using the xml file you upped for the mac user and it works for me as well.
Leo007
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xr

Post by Leo007 »

apricotslice wrote:
heratik wrote:Is there a .zip version of the 'PHQ and Military Outpost at Boron shipyard' script somewhere? I am on a mac, so can't use the plug-in manager, and can only find this as a .spk file on your site.

TIA :)
I've uploaded just the xml.

setup.apricot.PHQ.MO.xml. Copy it to the scripts folder manually.
Hi everyone,
Read through this post regarding 'PHQ and Military Outpost at Boron shipyard' and tried all suggestions made for install, but still can't get it to work. :evil: :evil: :evil:
By the way I am a PC user, I am playing Vanilla with:
_Improved races
_Improved boarding
_marines repairs
_marines training manager
Help please!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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apricotslice
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Post by apricotslice »

Leo007 wrote:
apricotslice wrote: setup.apricot.PHQ.MO.xml. Copy it to the scripts folder manually.
Hi everyone,
Read through this post regarding 'PHQ and Military Outpost at Boron shipyard' and tried all suggestions made for install, but still can't get it to work. :evil: :evil: :evil:
By the way I am a PC user, I am playing Vanilla with:
_Improved races
_Improved boarding
_marines repairs
_marines training manager
Help please!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
None of those should be a problem.

If you have the script in the correct folder, then it should execute as soon as you start the game.

It should be in the Kingdoms End shipyard straight away.

If you downloaded the xml file, check if it still has its .xml extension on it. If it doesnt, then redownload and manually add the extension into the name first. If the .xml isnt there, the program wont recognise it.

There is a glitch on my site now where some extensions are not recognised. So you need to add them to the name manually before you hit the download button.
Leo007
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xr

Post by Leo007 »

apricotslice wrote:
Leo007 wrote:
apricotslice wrote: setup.apricot.PHQ.MO.xml. Copy it to the scripts folder manually.
Hi everyone,
Read through this post regarding 'PHQ and Military Outpost at Boron shipyard' and tried all suggestions made for install, but still can't get it to work. :evil: :evil: :evil:
By the way I am a PC user, I am playing Vanilla with:
_Improved races
_Improved boarding
_marines repairs
_marines training manager
Help please!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
None of those should be a problem.

If you have the script in the correct folder, then it should execute as soon as you start the game.

It should be in the Kingdoms End shipyard straight away.

If you downloaded the xml file, check if it still has its .xml extension on it. If it doesnt, then redownload and manually add the extension into the name first. If the .xml isnt there, the program wont recognise it.

There is a glitch on my site now where some extensions are not recognised. So you need to add them to the name manually before you hit the download button.
Hey apricotslice,
Thx for the reply. But after several attempts still no signs of PHQ in "Kingdom end" shipyard.
Right, here is how I understand this:
_right click on the "setup.apricot.PHQ.MO.xml" link
_Save link as
_Add ".xml" to file name "setup.apricot.PHQ.MO" before hitting SAVE.
_at this point, although I added the .xml extention before saving, the file name is still "setup.apricot.PHQ.MO"
_I add once again the .xml to it.
_copy and paste it to folder: egosoft/TerranConflict/Scripts
_Close all folders and launch game.
_load last SAVE
_go to shipyard in Kingdoms End...No PHQ!!!
HEEEEEELP!!!! PLEEEEEASE!!!

NB: just remembered to mention this.
Before starting VANILLA, I installed and played TRANSCEND 2 for a while, with the exact same scripts. I then uninstalled Transcend 2 only. And started a new VANILLA game...any relevance???

Thx for help Apricotslice, you're the MAN!!!
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apricotslice
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Post by apricotslice »

Transend handles the installation of the mod totally differently. Otherwise I know nothing about it.

I would suggest you ask the Transend team if the uninstall removes everything that could interfere with the PHQ script.

I dont know why it would, but if the uninstall doesnt remove everything it installed, then there could be some conflict going on.

re the .xml, in windows vista and 7, windows explorer doesnt append the extension to the file name but uses it to display the extension type in another collumn. So check that column, and if it says "file", then its lost the .xml. Try renaming it and see what happens. It should show up as the file name and then in the other column be labled as an xml type of file.
Leo007
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xr

Post by Leo007 »

No problem there. the file shows up as xml type.
Any other options for me, cause I really can't be going through the HUB again, just for the PHQ...Naaaaah!!!
Anything ideas? thx.
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apricotslice
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Post by apricotslice »

Can you take a screen pic of windows explorer, showing the directory structure from Terren Conflict folder down, and showing on the right side, all the setup...... scripts. Either post or email it to me. Might help if I can see it.
Leo007
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xr

Post by Leo007 »

Just sent you an email.
thx for doing this, man.
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apricotslice
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Post by apricotslice »

I cant see a problem there.

Can you do the same thing only with an alpha list, so I can see all of the setup scripts together. (That list was in date modified order).

Also, do you have anything at all in the types folder ? Normally there shouldnt be one for a vanilla game, so anything in there could be the problem. especially if you say have a modified tdocks file in there. A pic of that folder might help as well.
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apricotslice
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Post by apricotslice »

Thanks for the 2nd pic.

I cant see anything wrong with that.

Can you show me whats in the types folder ?
Leo007
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xr

Post by Leo007 »

the types folder is somehow empty. Nothing at all.
Can u think of any other options to get the PHQ & MO cause there's no way I am facing the HUB again!!!
appreciate ur effort, Apricotslice.

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