You're absolutely right. I apoligize for the oversight.BlackFire wrote:As I stated in my post, this was a pure vanilla game with only XRM installed.
I can't think of anything that would cause this. What OS are you using? and how much RAM?
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BlackFire wrote:Now that wasn't so hard now, was it.![]()
But seriously, thank you for responding.
Maybe there is incompatibility with Xrm then? Or maybe there is just something about my computer the script doesn't like.
create job????? im lostCopy !job.missilesupply.xml to scripts directory. Make a job that runs this script (if you're using vkerinav's xtra jobs, it's done for you). Note that a job's script field does not include "!job", so yours will look like this: "missilesupply".
For what its worth Mega, I use tortuga as well and I never freeze or crash so you may be able to rule that out.MegaBurn wrote:If it helps, I'm using XRM, bunch of other mods, upwards of a 100 scripts, have a lot of unrelated fugly script hacks for testing (Tfactories looks a bit fubar too), few unresolved conflicts, CWP lag at game load breaking a few things, and my only CTD's are from ADAMS-ITT while minimized running in background for 5-15min. I do get regular freezes but I'm reasonably sure that's Bennans Triumph Tortuga or conflict thereof. Last I checked the missile scripts are working fine for NPC's, haven't tested them on a player ship since XRM 1.12.
If the cause is XRM then it must be a very narrow set of conditions. Might emerge as I fix or remove stuff. If anyone has any leads, or conditions to check, I can setup a plain XRM install plus cheat menu (maybe propmonger) for testing, including notes, saved game, file check sums, and whatever else would help...
Yet I don't have any problems with mbrr(so far anyways, knock on wood), very weird.paulwheeler wrote:There is virtually no scripting whatsoever in the XRM, so it is highly unlikely that there is any compatibility issues there. It is far more likely to be a certain script combination that is causing the crashes.
Personally, I have only started getting the odd crash after upgrading to the latest mbrr release.
You're going to have to add a job through the jobs.txt file. A job is a set of parameters, including the running script, that defines all NPC ships in your Universe. Explaining this is beyond the scope of this thread or package, but the stickies have a few tutorials. Or, launch a new thread.alphalvr wrote:thanks for this, about time time AI missile boats had a purpose.
er, now for my question (will `chiken poop` work in this thread?)
create job????? im lostCopy !job.missilesupply.xml to scripts directory. Make a job that runs this script (if you're using vkerinav's xtra jobs, it's done for you). Note that a job's script field does not include "!job", so yours will look like this: "missilesupply".
So far nothing except find a fight involving M7Ms. It's intermittent other than that.MegaBurn wrote:On the freezes, it starts within minutes of enabling Tortuga and stops if I uninstall it, though not if I only disable the AL, doesn't start if I leave it disabled after uninstall-install either. Not too worried about it at this point, still too much stuff broken in that test build.
Alright, so for testing a plain XRM 1.13 install, is there anything to go on? Just wander around aimlessly? Spawn up M7M vs M7M skirmishes? Does the lowest common denominator of reported CTD's include missile defense scripts?