Rare Weapons of X3:TC
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Gamma Kyon Emitter are said to be dropping only at Combat Rank Crusader or above. I think I saw one dropping at Battlemaster, which makes me wonder if this info is reliable.
I haven't examined the code/scripts nor run extensive drop tests myself. If someone can confirm weapon drops not being rank-related, then I'll happily update my knowledge. =)
I haven't examined the code/scripts nor run extensive drop tests myself. If someone can confirm weapon drops not being rank-related, then I'll happily update my knowledge. =)
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I agree with lelouch on that, but i have yet to get any Kha'ak beam weapons as goodies.
However i have noticed that as my rank has gone up several times, the Kha'ak fighters drop their own missile types a little more often, ive picked up both stings and needles.
anyway i just earlier achieved conqueror rank. so we shall see what i get on my first raid in a kha'ak sector in a while.
and i just realized something rather chilling, what could happen if a xenon ship captured a kha'ak vessel?
+
= *seeing xenon flying all over the place shooting beams at everything?* 
However i have noticed that as my rank has gone up several times, the Kha'ak fighters drop their own missile types a little more often, ive picked up both stings and needles.
anyway i just earlier achieved conqueror rank. so we shall see what i get on my first raid in a kha'ak sector in a while.

and i just realized something rather chilling, what could happen if a xenon ship captured a kha'ak vessel?



Happy accidents are just another form of discovery, except they are way more fun.
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The best way to farm IBLs is capping, not killing. Any ship that can mount them has a chance to have them aboard once capped. Most M2s can have up to 32 aboard..
You can either spam reload just before hacking the core, or literally go on a capping fest.
This goes for almost any M2, not just pirate/yaki ones. I've had lots from Boron Rays, not sure why, RNG gods messing with my mind probly.
Making friends with the yaki, and sucking their IBL fabs dry, gives a nice consistent amount of IBLs over time, however the cycle time is slooooow, so it takes a while to get good amounts.
You can either spam reload just before hacking the core, or literally go on a capping fest.
This goes for almost any M2, not just pirate/yaki ones. I've had lots from Boron Rays, not sure why, RNG gods messing with my mind probly.
Making friends with the yaki, and sucking their IBL fabs dry, gives a nice consistent amount of IBLs over time, however the cycle time is slooooow, so it takes a while to get good amounts.
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How exactly did you make the ship drop its Gamma KEs? I have only gotten Alphas and Betas so far, which is fairly enough to equip the Interceptors and Fighters I have. Still I want some Gammas just to show off...Lelouch wrote:Gamma Kyon Emitter are said to be dropping only at Combat Rank Crusader or above. I think I saw one dropping at Battlemaster, which makes me wonder if this info is reliable.
I haven't examined the code/scripts nor run extensive drop tests myself. If someone can confirm weapon drops not being rank-related, then I'll happily update my knowledge. =)
So far I've mostly taken the Khaak ships down in a Boreas or my Tyr. I also once tried taking them out from distance with my Skirnir (as I had heard that killing the ships with missiles increases the dropping chance of Gammas). That, however, didn't work. Any advice?
best regards,
Rhox
"Warnung: Frachtraum ist.....Frachtraum enthält nun: Khaak Zerstörer" -"Cool!"
http://www.seizewell.de - die ultimative deutsche Ressource zur X-Reihe
http://www.x-lexikon.xibo.at -ein deutsches Wiki zur X-Reihe
http://www.seizewell.de - die ultimative deutsche Ressource zur X-Reihe
http://www.x-lexikon.xibo.at -ein deutsches Wiki zur X-Reihe
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@ Rhox: In my post 6/7 up I noted that missile/drone/close-in fast fighter spam may get the target ship to swap to lighter faster weapons so leaving heavier stuff in the hold as possible loot. It doesn't matter what kills the ship, it is what its turrets were shooting at and what with (or rather not with) at the exact time the ship died when killed by any means.
It worked for me and I have a few GKE now, and not by cloning/exploits.
PS: If you scan the target and it has no spare weapons in the hold then you will not get any anyhow.
It worked for me and I have a few GKE now, and not by cloning/exploits.
PS: If you scan the target and it has no spare weapons in the hold then you will not get any anyhow.
A dog has a master; a cat has domestic staff.
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Any allusion hereAlan Phipps wrote:It worked for me and I have a few GKE now, and not by cloning/exploits.


Ok, I'll scan the ships and watch for spare weaponry. If i remember correctly, one needs either to fire some missiles or get very close to the ship in order to make it change the weaponry. Is that right?PS: If you scan the target and it has no spare weapons in the hold then you will not get any anyhow.
best regards,
Rhox
"Warnung: Frachtraum ist.....Frachtraum enthält nun: Khaak Zerstörer" -"Cool!"
http://www.seizewell.de - die ultimative deutsche Ressource zur X-Reihe
http://www.x-lexikon.xibo.at -ein deutsches Wiki zur X-Reihe
http://www.seizewell.de - die ultimative deutsche Ressource zur X-Reihe
http://www.x-lexikon.xibo.at -ein deutsches Wiki zur X-Reihe
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Heh, no allusions - just a statement. Probably saying no major cheat exploits used to get them would have been better.
Yes missile or drone spam, or close evasive combat as now said a few times above. One very slightly exploitish trick that you can try on a suitable ship carrying spare weapon is this:
Fire a few long-living homing swarm missiles (Flails are good) alongside launching your drones - the missile and drone damage potential does not really matter. While the missiles are in flight toward the target do a salvage insurance save. Now reload the game from that. The missiles will have lost main target body lock during the reload process and some will loop around and around the target turret sites hardly ever hitting - sometimes they will even fly right through the target without contact. This drives the turrets mad trying to keep up for quite some time and may well trigger a weapon swap to lighter weapons. While this is going on, kill the target however you like. Nothing is guaranteed as loot but it is possibly worth the effort and the save to improve the chances of a heavy weapon drop.
Yes missile or drone spam, or close evasive combat as now said a few times above. One very slightly exploitish trick that you can try on a suitable ship carrying spare weapon is this:
Fire a few long-living homing swarm missiles (Flails are good) alongside launching your drones - the missile and drone damage potential does not really matter. While the missiles are in flight toward the target do a salvage insurance save. Now reload the game from that. The missiles will have lost main target body lock during the reload process and some will loop around and around the target turret sites hardly ever hitting - sometimes they will even fly right through the target without contact. This drives the turrets mad trying to keep up for quite some time and may well trigger a weapon swap to lighter weapons. While this is going on, kill the target however you like. Nothing is guaranteed as loot but it is possibly worth the effort and the save to improve the chances of a heavy weapon drop.
A dog has a master; a cat has domestic staff.
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Osaka loaded with a couple of hundreds of Poltergeist missiles is what you need here. I was getting one or two GKYOns on every 3-rd jump to the Kha'ak core sector with this setup. Just set its missile fire rate to 100% or keep pressing the launch button while targeting the ship your auto-pilot is attacking right now. Combat rank doesn't seem to matter (it is possible that on higher ranks spawned Kha'ak will have more lasers, but I can't confirm that). It does matter for bail chance though.Geek wrote:As said above, you can not get installed weapons. So you must force the enemy ship to switch to lighter guns (and pray the RNG).
Best way to do that IMO is to blow the ship from a close distance, but other ways are possible.
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A bit like with the Aran (which is useful), it's the rarity, difficulty, bragging rights (for the first person to capture it and who then told others how) and the ability to pose great screenshots - (all while smiling sadly at those who cheat it in). That's all.
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Indeed the Aran IS useful... I know you can dock m6's and an M7 to it. since you mentioned that, can you dock M1's or M2's on it? such as the boreas M2?
anyway i was wondering which M1 can carry the most fighters in its hangar bay, i have a hunch its the raptor, but i wasnt positive. Can anyone confirm that?
anyway i was wondering which M1 can carry the most fighters in its hangar bay, i have a hunch its the raptor, but i wasnt positive. Can anyone confirm that?
Happy accidents are just another form of discovery, except they are way more fun.
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The Aran can dock one big capital ship (M7/M1/M2/TL) and even another Aran - which means you can theoretically keep on nesting them to get a bigger and bigger capacity. Just don't try going through any gates IS!
From Carlo the Curious: http://moscacr.ucoz.com/photo/8-0-24-3
The Raptor is the biggest carrier in terms of fighter docks (it has 65 beating the Collossus and Shuri which have 60 each).
From Carlo the Curious: http://moscacr.ucoz.com/photo/8-0-24-3
The Raptor is the biggest carrier in terms of fighter docks (it has 65 beating the Collossus and Shuri which have 60 each).
A dog has a master; a cat has domestic staff.
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