Updates listed at bottom!
Every part will be covered (informatively but briefly) in this order:
1. How it works/what it is. (Hard facts, read the stickies and watch the interview. I will not bother to give specific URLs because if you were really interested and not a lazy **** you would already know all of this!)
2. What's good about it. (Forum input, Egosoft's visions, my thoughts.)
3. What's bad about it. (Forum input.)
4. Why it will be this way. (Mostly my own input, you should really be able to figure most of it out on your own but I'm saving you the trouble of thinking and having common sense and any insight in computers.)
[index]
The player ship
Drones
NPCs
Capital ships
Stations
Fast travel
Steam
Recent changes to this post
The player ship
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> This ship judging by screenshots and info will be our new home, it is at least about 10m wide and 20m long when all available info is added up, it will be fast and maneuverable. It will eventually have the ability to launch drones and work a little bit like a small mobile headquarters for you and a few NPCs you pick up as you go.
> The upsides we know so far are that this ship will have loads of detail, an interesting part in the story of the game, be very customizable and have a co-pilot that can take over when you have something more interesting to do than sit on your ass in the cockpit. Finally a few words from Bernd himself: "You can influence what this ship is and how it develops."
> The most agreed on downside is the inability to change ship, another common complaint is the visual design of the ship as several forum members would refer to it as a bit ugly or other colorful words.
> Why we get stuck with this ship is LIKELY because of the following reason that you should have figured out if you didn't have your head up where the moons don't orbit: The team behind the game is incredibly small, when faced with this challenge they were forced to choose between making inferior interiors and/or poor functionality for a hundred ships or make one single ship with a great interior and superfunctions. Egosoft takes pride in giving players choice but this is likely not possible right now and will haveto wait for either patches or future X games using this brand new engine. No amount of begging is likely to change this in any way at all.
Drones
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> There will be several types of drones for us to use for a variety of tasks, we have heard of such things as torpedo drones and stealth drones with high speed among others. The drones used by YOU can be controlled by remote as if you were actually inside them by use of VR goggles in your ship, you can also simply instruct them via some sort of quick and easy compass menu instead and they will work autonomously. Some stations will have drones too, for instance collectors that gather asteroid fragments for processing, further info is limited at this time.
> Upsides: These drones bring a whole new level of tactics into the gameplay, they can reach places no ship will ever be able to go, do things that no ship could and they are expendable so you don't personally die if one of them is destroyed. A severely overlooked aspect of drones is that they give you a whole new sense of perspective, at a distance it does't matter if a station or ship is tiny or the size of a small moon, you need perspective to experience size. Skimming along the surface of a station in a drone will finally let you feel just how immensely big these things are.
> Downsides: Some call them unnecessary and would rather have more multi purpose ships, there is also a complaint that they are very "expendable" and such can be viewed as either negative or positive thing depending on what penalty you think should be suitable for losing the drone.
> Probable motive: As stated above the drones will finally bring perspective into the game, this has been an enormous flaw in previous games. (Buy yourself a Mammoth in X3TC and look at it from 3km in a Discoverer, it will look small and boring. Try docking with it and you finally feel how insanely huge it actually is and how much detail it has as you get close.) Other than that is all the things the drones actually do, they provide a lot of interesting gameplay opportunities and exploration.
NPCs
> We have little info other than the fact that we can meet them in the game and they replace the menu system we have had so far. They can be ordered to mostly think for themselves or to follow precise instructions to the letter.
> Positive aspects: They will likely bring a lot more immersion into the game, imagine hearing one of your captains suddenly hailing you with something like "Sir! We are surrounded by enemy fighters and our shields are going down fast, what should we do!?" instead of the monotone onboard computer repeating "One of your ships is under attack". They will also likely be a lot more intuitie than the menu systems of previous X games.
> Negative aspects: Some players prefer machines to do their dirty work, depending on the dialog choices (hopefully we will never again haveto hear "you are talking to the automated interaction system, make your request") an NPC will either work more or less efficiently than a menu, it is hard to know at this point.
> Reasons: As Egosoft have stated themselves, the NPCs will make it easier than ever to get into the game and focus on actually playing rather than having to read a manual for a couple hours first. They seem to claim the new system will still have the depth of the previous models.
Capital ships
> So far we know that they will be a lot more customizable than what we have seen in the past, exactly how this works would be mostly guessing at this point but we do know there will be up to hundreds of more or less exposed details on them such as hardpoints for placing turrets or shields for instance. Damaging a single system can cripple a ship in specific ways such as making it unable to move or use a jumpdrive. The ships will not be possible to pilot (NPCs will instead do this at your command) but you will be able to land on them and take a relaxing walk on the deck, watching the stars around you.
> Upsides: The subsystems bring a heck of a lot more tactics into play, if you are smart and skilled enough you may be able to defeat near impossible odds. The ability to walk around on top of the ship can put you on first row in a battle, again the scale of what is going on will be about a million times more dramatic than ever.
> Common complaint: The inability to directly pilot the ship is a huge downer for some players, "capitals are slow and boring to pilot" is not a valid enough argument for some.
> Probable reasons: Very likely the above minus some players not being deterred by the "slow and boring" part of capitals. As stated with the player ship even if "pilotability" could be added we would haveto either suffer bad interiors and details or wait another couple years for the game, neither is a good alternative at this point.
Stations
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> Let me quote this: "Every module of a station is built by welder ships. Transporters bring the needed resources for building and only once the resources are there, can the welding begin. You can see how your new station is created literally wall by wall." On top of this once the basic station is finished it can be customized in ways we could only imagine before.
> The yay: We finally get something worth actually looking at, stations can have literally several hundred components that actually DO stuff that both look mighty nice and add to the gameplay. Have a station that gets attacked often? Smack a few badass turrets on it and bye bye enemies.
> The nay: Concern about possible FPS impact, gameplay videos show only small parts of a station making it hard to estimate how taxing a large structure would be to render.
> Motivation: It looks pretty?

Fast travel
> Allow me to use a few quotes that describe this system.
"Local highways accelerate all ships by a very high multiplier (different from place to place though) and bring ships with the same destination much closer together. You can leave a local highway at any time and explore the areas between zones. Although a highway boosts your speed permanently as long as you are inside it, you can still influence your speed by skillful steering. This makes it fun to travel as fast as possible, but also possible to intercept other ships or even attack them in the middle of a highway. Local highways can be entered not just at their endpoints, but also anywhere in the middle." (If anyone starts talking about Freelancer again I'm gonna smack you!) Some people have asked if we can see where we are going in super highways, the following citation should make it clear once and for all: "Super highways are even faster than local highways and bridge interplanetary distances. Again you can influence your speed and interact with other ships but you can not leave a super highway in the middle." and a screenshot of the SUPER highway for good measure:
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> Good: Another citation that makes it pretty clear: "Thanks to the highway system we can finally have realistic proportions. What was known as sectors in the old universe, was always supposed to be entire solar systems."
> Bad: Some people do not approve of the name (What's wrong with you anyway? Are your lives so uninteresting that you need to complain about the most trivial of inconveniences?) and some do not approve of the graphic element of having "tubes" all over the place.
> Reasons: The SETA we have all abused for countless hours to get from point A to point B should make it painfully clear why this system is a step in the right direction, even Bernd himself has called the SETA "a dirty hack".
Steam
Might be required to play the game, ALL bitching and moaning should be done at http://forum.egosoft.com/viewtopic.php?t=308264
That's all for now, before you comment just please think once or twice extra before posting to make sure you cover all that you want to say in one go, flooding the thread will not help. You are as always free to point out good and bad things, if I missed anything just tell me and I will try to add it asap.
Edits so far...
- Skid pointed out that I was a bit unclear with opinion vs. fact, should be fixed now, thanks! Sorry but I see no point in linking a sticky because of the reason I've added up there: If people would read them this thread would not exist, it is meant to shut up lazy bastards that bitch and whine without proper cause.
- perkint made me aware of the "too little penalty for losing drones" type thing, I must have missed it so it's good you brought it to my attention! I have changed the info a bit to make it clear what is fact and what is educated guesswork or opinion, we DO know about the player ship being fast and maneuverable, I even had to copy the word "maneuverable" from the info about the ship because I could not for the life of me spell it.
- apricotslice & Gazz: I'm sorry, I did not know it was possible to change background at all. Still, the color is there to make it easy for the people that come here only read half a sentence and start whining because of something they don't even know anything about, it is not so much for you fine getlemen who obviously are seasoned enough to have other color schemes and as such are surely already well informed.

- Black Gryphon pointed out the possible FPS impact of the station animations, a slightly unnervingly valid concern...