manx wrote:I also suspect that the ship in question is the AP Gunner; however, I don't think the engine pods necessarily tell us anything. Just about every ship in X2 had engines like that; so just going by that picture, it could just as easily be some old Centaur that Julian flew during the Khaak war for all we know (doubt that it is; just thought someone ought to say it ).
Aside from Argon One, the x-shuttle and the Gunner, what other ships in the X-verse are old, battered, and legendary?
By the time of X-Rebirth's setting? Could be anything. Never know what is going to end up seeming significant to history.
One possibility that occurs to me, is that this 'legend' might be a part of the X-Rebirth story; something that we have to uncover for ourselves. In which case, it probably wouldn't be any ship we have heard of before; but rather, would be a ship that became legendary after the events of X3TC (or perhaps, was old and legendary already, but just wasn't relevant so we never heard about it).
Like I said, I think it probably is the Gunner; I'm just prepared to be proven wrong.
fchopin wrote:If it’s the AP Gunner i will be disappointed, this is a new game so i don’t want anything related to previous games.
I want a new story and a different universe i can explore.
If the X-shuttle is any indication, ships bearing the same name do not necessarily share the same characteristics (X-shuttle in XBTF, in the Perseus add-on in XT, and in X3TC Treasure Hunt reward, are completely different ships with the same name).
Also the AP Gunner in X2 and in X3TM (the mod) are different too.
dholmstr wrote:I think you are all wrong, the ship that they are talking about is the Goner Truelight Seeker. It did have a "all-weapons fit" mentality
I don't know about the legendary part, but otherwise you made a great call. +1
dholmstr wrote:I think you are all wrong, the ship that they are talking about is the Goner Truelight Seeker. It did have a "all-weapons fit" mentality
I don't know about the legendary part, but otherwise you made a great call. +1
Quote.... "But the 'spirit' of what was remains with those who survive, those with the strength to rebuild what once was". ...Unquote.
The Truelight seeker is not more legendary than the Aran or the Tyr. Even the #deca is more legendary. And all of that "drone" thing make more sence on a CPU ship.
What about the Argon one? it has to be a corvette size ship?
There will be only one Playership
Ships are modular you can attack every section like Engine Shield or Weapons
You can go into a room behind the cockpit
You can Control Drones by using a 3d optical Interface
They use DX 9 cause they dont need a newer DX its nothing more known.
Nothing about hardware usage ore else.
About the races.
There will be old and new races. They all got some different fractions that are in political conflicts.
No More known Facts
Stations are Modular so you got a basic complex where you can add new parts like the old complex system. but better.
There are Weapon slots for stations where you can add different weapon towers.
you can attac and destroy single parts of a station like the ore production or the weapons.
No More known Facts
Ships
You can Command only your playership by yourself.
But you can upgrade it later in the game
You can own much more ships that you command by giving orders to an NPC
Ships are Modular so you can adjust them like you want or need it.
There are much different drones. like Fright, Torpedo, Fight ore Spydrones
No More known Facts
Traveling
There are Small higways that you can enter ore leave at every time, Biger Higways that you can enter at the start and Finish points and betwen solar systems ther are still gates.
No More known Facts
I starting to think that call it a "X" game was a mistake, this gona be more confusing than when Volition launched Freespace 1 in 1998 under the name "Descent: Freespace"...
Thank you Sunblade for additional info. Although there is not much news.
What's with them not using dx11? Isn't that a standard nowadays? What's with the fact that 11 has better multithreading support? Are we stuck again with single core? ffs
Hello folks,
here some known facts from Gamescom.
I write this down out of memory, please correct me if I got some points wrong.
Game uses DX9, simply cos it still fits their needs.
The new engine is seriously optimized for multi core support. Very sophisticated.
Playership will be modular, during the story it evolves, you can by new stuff for it though. It has more then one room you can traverse and interact with guests, crew and female copilot. In cockpit you can look around; we dont know how you move in the ship, guess is its first person view? The ship itself will have usable/interactive spots (functions) for you as well.
Capital ships will sport some micro gravitation, sucking the playership, keeping it along side of them, if you go in slow, so you can shoot things and features individually on their surface, like shield generators, turrets engines etc.
You can leave small street, connecting stations at any point, flying faster then other ships to attack them, overtake them and speed up your travel, if you like to race.
Big Highways connect planets and moons. You cant leave them though, its just entry and exit point there.
In general they like to take the action close to the structures, for a more lively space; you may fly through station structures, attacking or spying; surface features and structures are very important to gameplay. Planets and moons, asteroids have real (complex) geometry.
There are real solar systems, connected via jump gates.
Space stations and ships can be HUGE.
They take station building some levels up. "What you see is what you get" You actually see what a station is producing, seems to have lots of animations. A station is no longer a mining complex cos its LABELED as one, but you actually see whats going on.
Its no longer a text thing only, but an animated process. You need lots of components to build them and you get help from NPCs.
You can build your own from many small parts, starting with one "starter kit". Its no longer one single mesh, but many - sames true for ships, which alter their shape according to your outfitting them.
You still can do a lot off things yourself, minus driving battleships; but you don't have to. NPCs take care of that. You can actually pickup your Station manager and get him to his new job, but you dont need to if your lazy.
They try to kill the text menus from old and have real conservations with NPCs you meet face to face if need be.
Release is somewhere in 2012.
No multiplayer.
No surface landing on planets.
Physics seems to get some face lift as well according to PCGAMES but not too much, cos they fear to alienate players.
Regards
Dietger
Last edited by Dietger on Tue, 23. Aug 11, 10:32, edited 1 time in total.
This one ship the entire game has really deflated any excitement I had for this game. I can completely agree with eliminating capital ship control, but just a single ship? I can't really think about only piloting a single ship the entire time I've played x3:R or x3:TC. Replacing ships with drones seems like a cop-out of the highest level, yes you introduce new interesting mechanics, but you take away a core founding block in the process.
The more I read about Rebirth the less it sounds like a sandbox game, the more it sounds like a single player adventure. I see myself playing the 20hr campaign, then playing 5 hrs more and quitting. Never getting close to the hundreds of hours I've spent in the x franchise.
If you only let me pilot a single ship in the x franchise the modulation better go down to every single screw. You better be able to customize the appearance along side of stats because the player ship in the trailer is hideous.
Am to deflated from this news to really try and say anything positive, it seems more and more games are simplifying, dumbing down for the masses. I can't imagine how mutilated x series will be in the 3rd iteration. This game should really not have been called an X game, it creates a set of expectations it has already failed to meet. I never though I'd find myself doubting an X game purchase, but now the waters look rough.
Oh and I bet the first mod overhaul is to allow you to control any ship in the game, god bless those modders.
Lug,
it still is a sandbox. Even more then any other X. They made the mistake to label it an X-Rebirth, Rebirth it is!
Old playground but NEW toys. Which you will deploy differently. But the mechanics behind it all is more complex - if anything - just more accessibly for the players. Do what you like just like your used to.
Thats what ppl not get.
The quality in terms of gameplay is advanced and all is much more complex, but really more accessible, cos of NPCs - well thats the plan anyway
Very disappointed in dx9, i would have liked the better shadows and optimisations from dx10 as i have a gtx 260 card. Lighting is key in space games and generally any game imo if a newer dx can do better lighting then please use it otherwise your really limiting the visual quality of the games.
I know im a minority on here because not many ppl speak up that have medium/high range systems and i feel our dx10/11 cards are still not being used fully for a space game which is sad in this day and age.
The only thing i would like to know now would be are:
1. Lip sync for aliens in the videos when they speak or is it like old?
1a. Have the races in video transmissions been updated visually and sound wise at all? Or do they stlll look the same and sound the same?
2. Does the stations look and feel different per species i.e an argon mining station look different to a boron one or split one? If their all the same then i will really be gutted as its no fun if their all the same and if they are the same then why have other races if theirs nothing unique about them anymore except maybe some ships but nothing else.