X3TC: A How-to for capping the #deca in Vanilla TC without cheating

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5150
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Post by 5150 »

I initially thought I must be hitting something during the final Xenon spawn (despite the fact that little to no Terrans have made it to Deca) but I've subsequently tried jumping all but my M7M out (for some reason the boarding party vanishes without a trace if I jump the M7M out?!) but I still take the rep hit (I end up as revolutionary).

Some other differences from the walkthrough I noticed is that Deca's spawn isn't fixed (but that might be due to me being too close to the original spawn) although it's always been within 10pm. In addition, even if only ~5 of my 2/3 star first wave survive my 5 star second wave still seem to take considerable casualties during the boarding :-(

Is jumping the M7M out viable to avoid rep loss (and just a case of timing) or am I always going to lose the boarding party into thin air?
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rwhiteruff
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Post by rwhiteruff »

I don't know about the M7M, as I didn't try jumping it out until everything was done.

I can add anecdotal evidence that the second wave of marines has a considerably harder time than the first, even if only a handful of scrub marines survive. In particular, it appears that the "Terran #deca" receives the terran hull plating bonus, as I had to throw a full compliment of 12 marines at using boarding pods before they could cut through, and every single one of my marines had 5 stars in mechanical.

Took a lot of losses, too. But IMO worth it for a one-of-a-kind giant cigar ship.
5150
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Post by 5150 »

Its definately the boarding that's hammering my rep having now got all my other ships out before it starts.

I go from Senatorial advisor 27% down to Citizen 80% by the end of deck 1, then subsequently down to revolutionary 85% by deck 2, and remain revolutionary but drop to the following %, 29% by deck 3, 16% by deck 4 & 6% by deck 5

Going to finish the mission just to see if completing it brings up back up Citizen which I can live with otherwise I'll have to write all of yesterday off and do some missions to raise my rep before redoing Deca so it doesn't drop so low
5150
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Post by 5150 »

Well you don't get any More rep when you finish the plot and the only mission I got offered in Terran space on the way to the finish was a guy in Earth who needed to travel to a ship 300km above the sector - the Torus wasn't happy about that and as such it's impossible to complete!

Does anyone have any suggestion on removing/reducing the rep hit for capping Deca as not everyon seems to be getting it? Otherwise I'll put Deca off until I've raised my Terran rep some more :(
J-M v2.5.5
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Post by J-M v2.5.5 »

That is very strange - I did not lose reputation at all when I boarded the #deca. I already was at the top rank and I stayed there.
5150
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Post by 5150 »

J-M v2.5.5 wrote:That is very strange - I did not lose reputation at all when I boarded the #deca. I already was at the top rank and I stayed there.
Anything different to your boarding op than from the original post?
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Post by J-M v2.5.5 »

No, not that I know of...

I launched twenty marines, waited until they were done boarding, and then (after the AI was done saying "omg dude good job tbh") I ejected from my ship and used my repair laser on the #deca to turn it hostile. After that I launched another twenty marines and they boarded and captured the ship for me.
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rwhiteruff
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Post by rwhiteruff »

J-M v2.5.5 wrote:No, not that I know of...

I launched twenty marines, waited until they were done boarding, and then (after the AI was done saying "omg dude good job tbh") I ejected from my ship and used my repair laser on the #deca to turn it hostile. After that I launched another twenty marines and they boarded and captured the ship for me.
Hm. I did not use a repair laser to turn it hostile, but merely initiated a launch all marines command to my Cobra (remotely; from my Shrike).
5150
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Post by 5150 »

rwhiteruff wrote:
J-M v2.5.5 wrote:No, not that I know of...

I launched twenty marines, waited until they were done boarding, and then (after the AI was done saying "omg dude good job tbh") I ejected from my ship and used my repair laser on the #deca to turn it hostile. After that I launched another twenty marines and they boarded and captured the ship for me.
Hm. I did not use a repair laser to turn it hostile, but merely initiated a launch all marines command to my Cobra (remotely; from my Shrike).
If you launched wave 2 before the Deca was capped you don't need to use the repair laser as it is still hostile at that point.

I've reverted back to before going to Aldrin to raise my Terran rep some more to survive any potential drop before doing Deca again but thanks for the replies
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Post by J-M v2.5.5 »

5150 wrote:If you launched wave 2 before the Deca was capped you don't need to use the repair laser as it is still hostile at that point.
Yeah, I read about this, and the original method (in some older versions of the game) really required you to do this because otherwise the #deca would become unboardable, but seeing as how this was my first boarding operation ever, I figured I'd take it slow and save every thirty seconds or so :P
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rwhiteruff
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Post by rwhiteruff »

J-M v2.5.5 wrote:
5150 wrote:If you launched wave 2 before the Deca was capped you don't need to use the repair laser as it is still hostile at that point.
Yeah, I read about this, and the original method (in some older versions of the game) really required you to do this because otherwise the #deca would become unboardable, but seeing as how this was my first boarding operation ever, I figured I'd take it slow and save every thirty seconds or so :P
Your first boarding attempt was the #deca? :D
J-M v2.5.5
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Post by J-M v2.5.5 »

Yes, it was. I did read a bunch of guides before attempting it though.
5150
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Post by 5150 »

Mine too :-)

/edit

Well I just went back and tried using the repair laser to agro Deca before sending wave 2 and the rep hit was the same so I can only imagine that being max rank either protects you from the rep loss or the rep loss wasnt enough to drop you a rank....
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Post by Sovereign01 »

TBV wrote:
Sovereign01 wrote:Well it looks like I'll have to cheat to get the deca, I completed that plot long ago, at least a year so there's no way back for me given all I managed to accomplish since
Personally, I wouldn't bother as it's not really a very good ship. But if you're
going modified anyway - what the hell.
If you want a savegame to see what it's like to fly/use first then give me a shout.
Actually, I used the cheat script just to see what it was like, complete with Kyons and I agree, it wasn't great. Still, if I really want it I can just transfer ownership of the one in Aldrin to me, seeing as it's doing exactly the same as boarding anyway :D
Honved
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Post by Honved »

Sorry to dredge up an old thread, but this info belongs in this thread, since it's linked to by others on capping specific ships.

There is another chance to possess your very own CPU ship, but I'm not sure if it will do you any good or not. Near the end of the New Home plot, you "cure" a CPU ship that's fighting against the Xenon conversion virus, with the help of yet another CPU ship: #effa and #café.

When you cure the one, it becomes claimable. I tried it on a whim, and it worked. Simply fly up to it in your spacesuit and it's yours for the asking, no marines needed. Problem is, as soon as you leave the sector, both of the CPU ships jump out and are effectively removed from the game, whether you own the one or not. I didn't have a HQ (yet), so I had no way of finding out whether I could RE it before leaving the sector.

So yes, I can say that I was the proud owner of my very own Terraformer CPU ship, but only for a few minutes. It's gone.
Last edited by Honved on Thu, 5. Jun 14, 15:44, edited 3 times in total.
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Black_hole_suN
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Post by Black_hole_suN »

#effa and #café dont jump out as soon as you leave the sector.. They jump out as soon as you dock on Elena's Fortune Military outpost..

It is possible to own them indefinitely by not docking there, though this also means that you wont complete the plot and get your very own sector at the end of the plot.

whether you like to have your own sector (that you will actually have to buy for millions) or have a complete trio of invincible CPU ship is up to you

ps. Re'Eing them in the PHQ only makes a #deca blueprint

Edit: Hey!! this thread is :skull: ancient!!:skull: Sorry...
Eddis
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Post by Eddis »

Good evening and happy new year to all!

Can anyone confirm if this process still works for the latest patches

3.1.1 and 3.2 ?
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cdk
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Post by cdk »

Eddis wrote:Good evening and happy new year to all!

Can anyone confirm if this process still works for the latest patches

3.1.1 and 3.2 ?
Just did it with 3.2 and it worked like charm.

The deca owned 20 marines initially, two of them with 3 stars, one with 4 stars, rest trainees - and I needed a team of 12 meatbags for them (10 3-star and two 4-star marines). Two or three of them survived.

That left me with 13 4-star and two 5-star marines remaining for the second attack. All of them survived when capping the deca, which now remains vulnerable...

Thanks for your great walkthrough!
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Post by Nanook »

This thread is old, old, old, and should've been locked back in 2014. But better late than never. **CLICK**

[The added comments have nothing to do with the original topic, or I might have let it slide, for now. :wink: ]
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