New M4 Fightercraft "Dactyl" (low poly model)
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New M4 Fightercraft "Dactyl" (low poly model)
Here's something I came up with that might conceiveably work in X2 - it's about 500 polys (about 950 triangles), the texture is a 256x256 map (single channel only).
[ external image ]
It's a very quick and very lightly armoured, lightly shielded craft. It will have 3 weapons mounts - one on each wing tip, and one under the nose. It will carry some missiles (maybe mosquitos only, or maybe one level up)
It is from a little known alien race, which developed from a predatory bird species. Beware a fighter that comes from a race where air to air combat prowess determines breeding rights! They can be a bit overbold, don't work particularily well in groups, and have excellent bearings in 3D combat. Evolving to fight in atmospheric conditions means they sometimes make tactical mistakes in space to space combats and most of their spacecraft are rough upconverts from atmospheric fighters.
[ external image ]
It's a very quick and very lightly armoured, lightly shielded craft. It will have 3 weapons mounts - one on each wing tip, and one under the nose. It will carry some missiles (maybe mosquitos only, or maybe one level up)
It is from a little known alien race, which developed from a predatory bird species. Beware a fighter that comes from a race where air to air combat prowess determines breeding rights! They can be a bit overbold, don't work particularily well in groups, and have excellent bearings in 3D combat. Evolving to fight in atmospheric conditions means they sometimes make tactical mistakes in space to space combats and most of their spacecraft are rough upconverts from atmospheric fighters.
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Here's some more views:
http://preik.net/c4d/wip/dactyl_side.jpg
http://preik.net/c4d/wip/dactyl_top.jpg
http://preik.net/c4d/wip/dactyl_front.jpg
http://preik.net/c4d/wip/dactyl_back.jpg
http://preik.net/c4d/wip/dactyl_bottom.jpg
I think it turned out not too bad!
http://preik.net/c4d/wip/dactyl_side.jpg
http://preik.net/c4d/wip/dactyl_top.jpg
http://preik.net/c4d/wip/dactyl_front.jpg
http://preik.net/c4d/wip/dactyl_back.jpg
http://preik.net/c4d/wip/dactyl_bottom.jpg
I think it turned out not too bad!
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Nice avian looking ship except for the colours, and the background info that goes with it adds extra intrest too, tho if this species were in the current game and not too cooperative with each other they wouldn't last too long!
So how long will it be before you create a sector or two for them with the galaxy editor?
So how long will it be before you create a sector or two for them with the galaxy editor?

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HMMM well WQP, no one can detract that yet again there are some more great models
, but yeh, i have to say this time, those colours are just a wee bit LOUD for my liking.
Ive always like deep dark sinister colours, but that can sometimes be a problem in dark space






Ive always like deep dark sinister colours, but that can sometimes be a problem in dark space

There will be no Boom and Bust under my watch in the economy of my universe ROFLOL
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you know I always wondered whats with the space simulators and winged ships it's not like there's air or anything
- you know what will look cool - asymmetric fighter - all the good space ships are asymmetric:B-wing, that cool fighter from lost in space - when defending the gate, hell even the YT-1300 has the thing on one side - and look at all the cool ships from homeworld.
Anyway - have you seen the pirate ships from up close - the skin is metalic grey mirrorlike - reflecting colour. That's a cool effect and also it's not completely invisible and on the other side it's not real bright either. Very apropriate for spaceships in games I think
- you know what will look cool - asymmetric fighter - all the good space ships are asymmetric:B-wing, that cool fighter from lost in space - when defending the gate, hell even the YT-1300 has the thing on one side - and look at all the cool ships from homeworld.
Anyway - have you seen the pirate ships from up close - the skin is metalic grey mirrorlike - reflecting colour. That's a cool effect and also it's not completely invisible and on the other side it's not real bright either. Very apropriate for spaceships in games I think
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Well...emiltod wrote:you know I always wondered whats with the space simulators and winged ships it's not like there's air or anything
- you know what will look cool - asymmetric fighter - all the good space ships are asymmetric:B-wing, that cool fighter from lost in space - when defending the gate, hell even the YT-1300 has the thing on one side - and look at all the cool ships from homeworld.
Anyway - have you seen the pirate ships from up close - the skin is metalic grey mirrorlike - reflecting colour. That's a cool effect and also it's not completely invisible and on the other side it's not real bright either. Very apropriate for spaceships in games I think
Wings provide a reference point for rotation, they also allow a designer to increase the size of a ship(so more weapons, and shields can be mounted) without increasing its crossection by the same amount, which for more advanced pilots allows them to rotate their shit as to present the smallest crossection to fire at, inexperienced pilots... well that is why we have the Nova. They allow a space ship to land in an atmospheric enviornment, so ship with wings serves two functions. It flys in space and it flys on a planet. A ship without wings doesnt fly so well on a planet, some may say that ships might want re-entry capability, if soley in space this doesnt matter. Secondly, they look cool, and that takes precident over everything else. We will hear no more arguments on the issue.
Asymmetry has some problems, i for one wonder all the time how the Boron Mako moves in a staight line, considering all of the force is applied left of its center mass(well i think so, considering how it turns and all). any ship must produce equal thrust on each side of its center mass (or it will spin, its one of the ways to control the space ship, reduce thrust on one side and it turns). Symmetry makes this process easier, though not impossible. I mean, we could make asymmetrical aircraft, they would fly but it would be a might challange of design.
Btw there are many asymmertical fighters in the game.
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EH, what a good idea, a CHROMED pirate shipAnyway - have you seen the pirate ships from up close - the skin is metalic grey mirrorlike - reflecting colour. That's a cool effect and also it's not completely invisible and on the other side it's not real bright either. Very apropriate for spaceships in games I think


There will be no Boom and Bust under my watch in the economy of my universe ROFLOL
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never make the count until the quotes are all in!WQP wrote:lol no one seems to like the colours...might have to try something different
i usually hate loud colours, but on this model they seem so totally natural, and effective that i would be upset if you changed them
it has to be said that not everyone chooses the same race, and part of this decision is colour/design-related, so don't be upset when someone is uncomfortable with one design, these guys (unlikely to be split or Teladi) would likely go for your M1, for example...
dis is der 'orrible old baldy geezer wiv da bump on is ed
We were suspended in the void. Chapters 1-5
http://www.egosoft.com/x2/forum/viewtopic.php?t=31946
my reputation may be in the hands of others, yet my honour is my own. gerry the gremlin
We were suspended in the void. Chapters 1-5
http://www.egosoft.com/x2/forum/viewtopic.php?t=31946
my reputation may be in the hands of others, yet my honour is my own. gerry the gremlin
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Here's a bit of a redesign - still keep the old version - it can be like the commander's ship or like a ship that a member of royalty would fly.
Here's a variant (painting no where near done)
[ external image ]
Here's a non-symmetrical ship I was messing with - also no aerodynamics to speak of...I think wings are on spacefighters for one reason alone - they look cool
oh and one argument *for* aerodynamic shapes - rounded shapes typicall make for better armour.
[ external image ]
Here's a variant (painting no where near done)
[ external image ]
Here's a non-symmetrical ship I was messing with - also no aerodynamics to speak of...I think wings are on spacefighters for one reason alone - they look cool

[ external image ]
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aaarggg - how can thissss beee
. Redesignof bird-fighters fantastic too
also cool assymmetrics


also cool assymmetrics

dis is der 'orrible old baldy geezer wiv da bump on is ed
We were suspended in the void. Chapters 1-5
http://www.egosoft.com/x2/forum/viewtopic.php?t=31946
my reputation may be in the hands of others, yet my honour is my own. gerry the gremlin
We were suspended in the void. Chapters 1-5
http://www.egosoft.com/x2/forum/viewtopic.php?t=31946
my reputation may be in the hands of others, yet my honour is my own. gerry the gremlin
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Well if someone could actually get this in game for me I'd let them have a crack at it and then release it...I could deliver the texture file and a .obj, or .x file (I supposed I could do .3ds, but there's often UVW issues with that accursed format).
If someone can actually import it they could PM me...
If someone can actually import it they could PM me...
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Very nice models, remind me a little of the Xenon L in X-Tension. Now there was a sleek and deadly looking fighter.
Much better than the current crop of Xenon fighters, aka garbage disposal units. The Xenon must have gone from trying to scare us to death to making us laugh to death.
BTW on the subject of colors, matte black is the best color for combat craft in space. With passive ECM and ECCM, a matte black fighter could only be detected by its occlusion of the background stars. Chrome would not work, as it would still be detectable by its reflection of starlight.


BTW on the subject of colors, matte black is the best color for combat craft in space. With passive ECM and ECCM, a matte black fighter could only be detected by its occlusion of the background stars. Chrome would not work, as it would still be detectable by its reflection of starlight.
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.
X4 is a journey, not a destination. Have fun on your travels.
X4 is a journey, not a destination. Have fun on your travels.