Congrats on getting this far Paul (...and the pony guy.) Yeah you, ponies!

cough mizuchi
Paul, if you say don't put a separate EMP, how should we deal with the plugin manager again? (i.e. delete the Twaret that it generates?)
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Mad_CatMk2 wrote:Oh boy! Can't wait to see how it goes.
Congrats on getting this far Paul (...and the pony guy.) Yeah you, ponies!![]()
cough mizuchi
Paul, if you say don't put a separate EMP, how should we deal with the plugin manager again? (i.e. delete the Twaret that it generates?)
Hmm what if you do an installer a la XTC style? Would that be too much work? It seems they've got a cool way to make everyone happy...paulwheeler wrote:Trail are fully integrated. You have no choice in the matter I'm afraid!
Managing all those addons in the SRM became such a pain. So for the XRM I have decided to not bother and just merge them in.
All of the SSRP has been merged.creidiki wrote:Ah, that would have been option 3, but I saw nothing about that in the OP ...
And to restate a question from the first page, how much of the SSRP did you integrate? Jumpdrive and Docking Computer ware-size changes can affect some scripts.
It's actually located directly above the Goner's sector Elysium Of Light.Mizuchi wrote:If it's located at 17,8 between Gaian Star and Midnight Star (which is the impression I got from the XTC post - thanks for adding that, it was informative!) then it should be 100% compatible.creidiki wrote:Its called X3: A Sunny Place, it was one of the Steam Summer Camp prizes. Here's the info from the XTC guys.
The "A New Home" plot(s) are also fine with XRM. I didn't use any of the ANH names for the new sectors in the expanded universe map, and I took care to avoid changing things to that part of the universe too much.