joelR wrote:So there's no way to alter the chance of spawning any given mission?
I was thinking about leaving the buy ship going but that seems kind of crazy if I end up getting a bajillion of them.
There certainly is. Just before my "*0" or "*1"'s, there's a number in range 40 to 100. Adjust down to make the mission spawn less frequently in comparison to other missions. I'm not certain but it looks like if you multiplied all by ten, it would change nothing.
I've had another thought on how to go about this. Use dynamic spawn chances. Ignore a mission type and it will go away (almost). Keep accepting a particular mission type regularly and you'll continue to see it spawn as regularly as it does now. If you change, so does it. The only missions that I'd make a bit special are the CPU overloaders, escort convoy and destroy convoy. Still start them at default, but diminish their chances 2 to 3 times faster than other mission types.
There needs to be strict limits on the upper bound of generic mission spawns, so that they don't exceed current (average) levels for each mission type. Otherwise it becomes a cheat. Any mission that isn't accepted at all may diminish to extremely rare spawns. After all it's always been your choice to reject any and all generic missions. At game start, default chances will be as per vanilla. I think if done this way, most players would hardly notice the change. They would notice if and when they use this for a long time and then suddenly go back to the current static system.
Another benefit of going this way is that when you go looking for suitable missions, you will likely find the one(s) you want sooner. Not because there will be more of them, but because you won't need to wade through dozens of crap (judged by your history of rejections) ones every time. See an icon? There's a good chance that it will be
something of interest 