[script/mod] ImprovedRaces R15.31 (24.04.2012)
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No. You would also have to add them to the Jobs.txt file to tell the game to issue G's to the Xenon. Only then would you see them flying around with the regular Xenon ships.Nemesis_87 wrote:Hi there, just curious about something
say if i was to install 1 of cycrows xsp ships the Xenon G - M0, would the xenon fly them in there systems?
Admitting you have a problem is the first step in figuring out how to make it worse.
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If it was marked as an M2 in the TShips file, however, IR would likely spawn them as part of invasion and guardian fleets.KloHunt3r wrote:No. You would also have to add them to the Jobs.txt file to tell the game to issue G's to the Xenon. Only then would you see them flying around with the regular Xenon ships.
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I'm curious as to what effect having SRM's Jobs installed will do in conjunction with IR now. Seems like there's going to be a massive number of patrols and stuff from Jobs (once we can get it to stop crashing
); adding the scale of patrols IR used to spawn back when I used it sounds like a terrifying amount of ships roaming around. At least for my poor old heap of a computer.

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Actually, I think the Jobs IV actually has a lot less ships than Jobs III did.
The main difference is that Vkerinav has placed them all in a well thought-out and balanced way; so you what you see to be more patrols is actually a case of patrols being assigned intelligently and made better use of.
Or this might all be wishful thinking. I am pretty tired as I write this.
The main difference is that Vkerinav has placed them all in a well thought-out and balanced way; so you what you see to be more patrols is actually a case of patrols being assigned intelligently and made better use of.
Or this might all be wishful thinking. I am pretty tired as I write this.

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This is a remarkable piece of scripting, and I have an idea for a future upgrade.
I currently also use the script 'Dynamic coloured sector names' by h2o, could this idea be incorporated into the IR edition?
For example; when a sector is taken over via IR, to automatically signal that sector to change to the new race colour that took it.
Currently I have to manually update this via it's 'hot key'.
Sh0k.
I currently also use the script 'Dynamic coloured sector names' by h2o, could this idea be incorporated into the IR edition?
For example; when a sector is taken over via IR, to automatically signal that sector to change to the new race colour that took it.
Currently I have to manually update this via it's 'hot key'.
Sh0k.
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Please see: http://forum.egosoft.com/viewtopic.php? ... 91#3609491Sh0klar wrote:This is a remarkable piece of scripting, and I have an idea for a future upgrade.
I currently also use the script 'Dynamic coloured sector names' by h2o, could this idea be incorporated into the IR edition?
For example; when a sector is taken over via IR, to automatically signal that sector to change to the new race colour that took it.
Currently I have to manually update this via it's 'hot key'.
Sh0k.
[ external image ]
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
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While interesting to read; it was quite confusing, and nothing really concrete to address my post, but- will XTL be compatible with IR+Cadius' xtra ships etc? Will there be a 'standalone' version?Jack08 wrote:
Please see: http://forum.egosoft.com/viewtopic.php? ... 91#3609491
As I'm not even sure what 'XTL' even is at this point. I see the code that can change it but nobody seems to know where it might go..
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Sh0klar wrote:While interesting to read; it was quite confusing, and nothing really concrete to address my post, but- will XTL be compatible with IR+Cadius' xtra ships etc? Will there be a 'standalone' version?Jack08 wrote:
Please see: http://forum.egosoft.com/viewtopic.php? ... 91#3609491
As I'm not even sure what 'XTL' even is at this point. I see the code that can change it but nobody seems to know where it might go..
The post was about the mod your referencing by h2o... It cant be implemented safely into IR without major potential issues
[off topic]
For information about XTL, look at the first bar of my signature
(note: download links for XTL are offline because phase 1 has not been released)
[/off topic]
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
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Thats still victory.Sh0klar wrote:Hmm, I see. Since it cannot go into the victory part of the plugin, can it be implemented elsewhere - say the script that sends the 'player' the message about sector lost? I'm no scripter, and this is guesswork at best.
Anything related to victory is shockingly, in victory

[ external image ]
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
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Hi,
I noticed that the gentle wave extra file says something about IR new ability that removes Khaak fighters.....what is this.
If you install IR don't the Khaak spawn fighters?
Thanks in adavance
Its ok i have found the changelog list with the explanation, looking forward to this while i await Pauls new XRM, then ill switch to the Chaos edition
I noticed that the gentle wave extra file says something about IR new ability that removes Khaak fighters.....what is this.
If you install IR don't the Khaak spawn fighters?
Thanks in adavance
Its ok i have found the changelog list with the explanation, looking forward to this while i await Pauls new XRM, then ill switch to the Chaos edition

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I have been having some issues with compatibility and I am starting to get emotional lol.
umm..... I am trying to use trade overview and improved boarding. Trade overview will not work as it will not record flight time. I can not find a ware for improved boarding. Is it possible that it is because of this mod. I have used a lot of mods together in the past with out problems, but this is the first time I am trying to use this.
umm..... I am trying to use trade overview and improved boarding. Trade overview will not work as it will not record flight time. I can not find a ware for improved boarding. Is it possible that it is because of this mod. I have used a lot of mods together in the past with out problems, but this is the first time I am trying to use this.
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