[script/mod] ImprovedRaces R15.31 (24.04.2012)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

Nemesis_87
Posts: 732
Joined: Sat, 19. Mar 11, 16:26
x3tc

Post by Nemesis_87 »

Hi there, just curious about something

say if i was to install 1 of cycrows xsp ships the Xenon G - M0, would the xenon fly them in there systems?
A5PECT
Posts: 6191
Joined: Sun, 3. Sep 06, 02:31
x4

Post by A5PECT »

Nemesis_87 wrote:Hi there, just curious about something

say if i was to install 1 of cycrows xsp ships the Xenon G - M0, would the xenon fly them in there systems?
No. You would also have to add them to the Jobs.txt file to tell the game to issue G's to the Xenon. Only then would you see them flying around with the regular Xenon ships.
Admitting you have a problem is the first step in figuring out how to make it worse.
Mizuchi
Posts: 806
Joined: Thu, 10. Feb 11, 05:48

Post by Mizuchi »

KloHunt3r wrote:No. You would also have to add them to the Jobs.txt file to tell the game to issue G's to the Xenon. Only then would you see them flying around with the regular Xenon ships.
If it was marked as an M2 in the TShips file, however, IR would likely spawn them as part of invasion and guardian fleets.
User avatar
OOZ662
Posts: 1212
Joined: Tue, 8. Apr 08, 10:45
x4

Post by OOZ662 »

I'm curious as to what effect having SRM's Jobs installed will do in conjunction with IR now. Seems like there's going to be a massive number of patrols and stuff from Jobs (once we can get it to stop crashing :P); adding the scale of patrols IR used to spawn back when I used it sounds like a terrifying amount of ships roaming around. At least for my poor old heap of a computer.
Mizuchi
Posts: 806
Joined: Thu, 10. Feb 11, 05:48

Post by Mizuchi »

Actually, I think the Jobs IV actually has a lot less ships than Jobs III did.

The main difference is that Vkerinav has placed them all in a well thought-out and balanced way; so you what you see to be more patrols is actually a case of patrols being assigned intelligently and made better use of.

Or this might all be wishful thinking. I am pretty tired as I write this. :D
User avatar
Sh0klar
Posts: 32
Joined: Tue, 14. Oct 08, 13:08

Post by Sh0klar »

This is a remarkable piece of scripting, and I have an idea for a future upgrade.

I currently also use the script 'Dynamic coloured sector names' by h2o, could this idea be incorporated into the IR edition?
For example; when a sector is taken over via IR, to automatically signal that sector to change to the new race colour that took it.
Currently I have to manually update this via it's 'hot key'.

Sh0k.
User avatar
Jack08
Posts: 2993
Joined: Sun, 25. Dec 05, 10:42
x3tc

Post by Jack08 »

Sh0klar wrote:This is a remarkable piece of scripting, and I have an idea for a future upgrade.

I currently also use the script 'Dynamic coloured sector names' by h2o, could this idea be incorporated into the IR edition?
For example; when a sector is taken over via IR, to automatically signal that sector to change to the new race colour that took it.
Currently I have to manually update this via it's 'hot key'.

Sh0k.
Please see: http://forum.egosoft.com/viewtopic.php? ... 91#3609491
[ external image ]
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
User avatar
Sh0klar
Posts: 32
Joined: Tue, 14. Oct 08, 13:08

Post by Sh0klar »

While interesting to read; it was quite confusing, and nothing really concrete to address my post, but- will XTL be compatible with IR+Cadius' xtra ships etc? Will there be a 'standalone' version?
As I'm not even sure what 'XTL' even is at this point. I see the code that can change it but nobody seems to know where it might go..
User avatar
Jack08
Posts: 2993
Joined: Sun, 25. Dec 05, 10:42
x3tc

Post by Jack08 »

Sh0klar wrote:
While interesting to read; it was quite confusing, and nothing really concrete to address my post, but- will XTL be compatible with IR+Cadius' xtra ships etc? Will there be a 'standalone' version?
As I'm not even sure what 'XTL' even is at this point. I see the code that can change it but nobody seems to know where it might go..

The post was about the mod your referencing by h2o... It cant be implemented safely into IR without major potential issues



[off topic]
For information about XTL, look at the first bar of my signature
(note: download links for XTL are offline because phase 1 has not been released)
[/off topic]
[ external image ]
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
User avatar
Sh0klar
Posts: 32
Joined: Tue, 14. Oct 08, 13:08

Post by Sh0klar »

Hmm, I see. Since it cannot go into the victory part of the plugin, can it be implemented elsewhere - say the script that sends the 'player' the message about sector lost? I'm no scripter, and this is guesswork at best.
User avatar
Jack08
Posts: 2993
Joined: Sun, 25. Dec 05, 10:42
x3tc

Post by Jack08 »

Sh0klar wrote:Hmm, I see. Since it cannot go into the victory part of the plugin, can it be implemented elsewhere - say the script that sends the 'player' the message about sector lost? I'm no scripter, and this is guesswork at best.
Thats still victory.
Anything related to victory is shockingly, in victory :P
[ external image ]
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
Sn4kemaster
Posts: 1014
Joined: Wed, 17. Jun 09, 18:29
x4

Post by Sn4kemaster »

Hi,

I noticed that the gentle wave extra file says something about IR new ability that removes Khaak fighters.....what is this.

If you install IR don't the Khaak spawn fighters?

Thanks in adavance

Its ok i have found the changelog list with the explanation, looking forward to this while i await Pauls new XRM, then ill switch to the Chaos edition :)
User avatar
joelR
Posts: 2008
Joined: Mon, 9. Jul 07, 23:33
x3tc

Post by joelR »

I was thinking about giving RSM a try and was wondering if any of you use it with IR? Does it play nice with IR? The map gets pretty big with RSM and was wondering if it thins out IR forces too much or just gums up the game with IR races taking over sectors.
SVAndrei
Posts: 142
Joined: Tue, 7. Aug 07, 09:08
x3tc

Post by SVAndrei »

I know it's been probably asked before, but i can't find the answer. Is this compatible with New Horizons?

Thanks.
Mizuchi
Posts: 806
Joined: Thu, 10. Feb 11, 05:48

Post by Mizuchi »

SVAndrei wrote:I know it's been probably asked before, but i can't find the answer. Is this compatible with New Horizons?
Yes.
tianlongprc
Posts: 132
Joined: Tue, 18. Aug 09, 09:41
x3tc

Post by tianlongprc »

I have been having some issues with compatibility and I am starting to get emotional lol.

umm..... I am trying to use trade overview and improved boarding. Trade overview will not work as it will not record flight time. I can not find a ware for improved boarding. Is it possible that it is because of this mod. I have used a lot of mods together in the past with out problems, but this is the first time I am trying to use this.
djrygar
Posts: 1842
Joined: Mon, 10. Aug 09, 02:09
x3ap

Post by djrygar »

improved boarding works OK with IR (using myself)
no idea about Trade Overview
Osiris454
Posts: 741
Joined: Tue, 4. Jan 11, 22:03
x3tc

Post by Osiris454 »

I have to 2nd Mizuchi for the "Don't build in my sector" idea. I just had 3 TL's from several races build in my sector. Now the place is all cluttered. The Argon ships are attacking the Paranid stations and I for some reason have about 7 SPP's M sized all over the place. /sigh/
djrygar
Posts: 1842
Joined: Mon, 10. Aug 09, 02:09
x3ap

Post by djrygar »

all right, will look into this

hm... simplest solution... do not build anything if there is TL in this sector...

or even make it more interesting:
only build if there is player owned Trading Dock / Eq dock in sector
Osiris454
Posts: 741
Joined: Tue, 4. Jan 11, 22:03
x3tc

Post by Osiris454 »

djrygar wrote:all right, will look into this

hm... simplest solution... do not build anything if there is TL in this sector...

or even make it more interesting:
only build if there is player owned Trading Dock / Eq dock in sector
Or just "Economy Booster Allowed in a Player owned sector?" Yes/No.

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”