[SCRIPT] Improved Races: Chaos Edition v1.09 (25th June)

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Jack08
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Post by Jack08 »

  • Version 1.03
  • Fixed a critical conflict with EES (Page File 60001 Conflict)
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Mizuchi
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Post by Mizuchi »

Well, so far, IR:C is proving to be wonderful, and the embedding/support for CWP is having some equally superb effects with CMOD and (by association) SRM.

I was pleased to see that the Boron Heavy Weapons Platform in Menalaus Frontier is stocked to the gills with the Gamma PPC, and is pretty much the only thing standing between the Xenon hordes and the rest of the Commonwealth at the moment.

(As opposed to how it was in IR, when it'd usually get destroyed in the first major engagement).

I'm also seeing many more "Construction" TLs than I used to (as opposed to "virtually none" previously), so whatever you've done, you'd done it right. :)

My only concern at the moment (besides not knowing what the Yaki are doing, but we're only three hours into a new game) is that the Pirate Sectors are getting hit pretty hard.

Now a lot of this is to do with the fact that a lot of Pirate Sectors start off empty (or with very few defenses) and are pretty easy pickings; but Gunne's Crusade has just fallen to the Paranid (without a shot being fired), Maelstom is about to fall to the Argon (without a shot being fired), and Split Fire is about to come under an Argon assault.

Is there any way that IR:C could shore up the initial Pirate defenses a little (if only by ensuring there's at least one pirate patrol in a sector) to stop Commonwealth races just stealing the sectors?

Or, you know, something like that? :)
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TrixX
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Post by TrixX »

:D

You'll like the upcoming X-Timelines Map then. We are working on making Pirates viable, also attemtpting to get Yaki to a position they don't just die. Also though Gamma PPC are used a lot, we have worked out a way to not need them (we think) so we can use that slot for another weapon ;)
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Ikaruga
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Post by Ikaruga »

New Feature: Alliance Tactical Network
Hi, could you explain what this feature actually does, please ?
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Jack08
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Post by Jack08 »

Ikaruga wrote:
New Feature: Alliance Tactical Network
Hi, could you explain what this feature actually does, please ?
Open the IR-Comm, the rest is self explanatory :)
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Chestburster2
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Post by Chestburster2 »

I don't know what you fixed with the last patch, but the stuttering is gone and invasions still happen (900 ships, fighter/cap response and all the other goddies (no yaki) enabled).

11-12k running tasks after 8 hours of testing.

PS: WTB khaak exterminator.. these little cockroaches have invaded all sectors containing nvidium and harassed my mining-fleet :(

I love it *g*
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Jack08
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Post by Jack08 »

Interesting, must have been due to the confliction with EES - perhaps causing endless loops
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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths »

Jack08 wrote:Interesting, must have been due to the confliction with EES - perhaps causing endless loops
Unlikely, EES is not used unless explicitly called (no pro-active meddling with ship loadouts). The only thing that may cause excessive loadouts is if IR:CE and EES are sharing a global variable. As of the next update to EES, I will be changing the name of the main configuration global variable so as to avoid this potential conflict. Working on resolving the IRE spawning bug first.
Lenna (aka [SRK] The_Rabbit)

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Jack08
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Post by Jack08 »

Roger L.S. Griffiths wrote:
Jack08 wrote:Interesting, must have been due to the confliction with EES - perhaps causing endless loops
Unlikely, EES is not used unless explicitly called (no pro-active meddling with ship loadouts).
I didn't say they were EES endless loops, i said endless loops - either way, the evidence points to the confliction as to the cause of chestbuster's issues
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Jack08
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Post by Jack08 »

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Subsystem Tutorial: Alliance Tactical Network
The Alliance Tactical Network can be used to gather information about the current state of the galaxy

In Order to access the ATN (Alliance Tactical Network) you must first access the IR:CS (IR - Comm System) by using the hotkey you assigned to the IR:CS within Interface Hot keys

After Opening the IR:CS you can access the ATN as follows:
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After selecting the ATN Menu Entry the following window ill appear:
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  • This Menu is Non-Interactive, And Displays your Allies Movements
  • It will display the invasions of your enemy's providing they are located within a friendly system
  • The ======= Indicates the invasion has reached the target sector
  • A Red entry indicates the entry is Hostile to you
  • A Green entry indicates the entry is Friendly to you
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Mad_CatMk2
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Post by Mad_CatMk2 »

Very nice!

Now to kill some peskies along the way :twisted:
I fly an OWP. What about you?
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Clovis
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Post by Clovis »

Good work on the mod.
Osiris454
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Post by Osiris454 »

Something odd is happening. I've been getting several dozen smaller (M3, TM, etc) ships with "Terracorp HQ" listed as a homebase and clogging up that sector. I check around and the same thing is at the "Jonferco Headquarters". The don't have any specific titles, just "Argon Buster", and etc. in their names. Something is spawning these things like mad.

EDIT: Also, they don't actually dock with the station. They just move to it's position and stop. It's almost like they think it's an M1 or something.
Osiris454
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Post by Osiris454 »

Jack, I found a bug. If a ship that was a part of an assault force bails (NPC Bailing) and you capture it, the "Alliance Network" lists the captured ship as the assault leader for the team it was a part of, and since it is the only ship left, the assault team slot remains occupied forever. The fix is to clone the ship. Once cloned and the original destroyed, the slot opens up and the ship is no longer listed as the leader.
Chestburster2
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Post by Chestburster2 »

Osiris454 wrote:Something odd is happening. I've been getting several dozen smaller (M3, TM, etc) ships with "Terracorp HQ" listed as a homebase and clogging up that sector. I check around and the same thing is at the "Jonferco Headquarters". The don't have any specific titles, just "Argon Buster", and etc. in their names. Something is spawning these things like mad.

EDIT: Also, they don't actually dock with the station. They just move to it's position and stop. It's almost like they think it's an M1 or something.
Can confirm that bug in a different sector (Belt of Aguilar) with a different HQ (Jonferco). Hundreds of small ships (TM up to M3) from all races (but with Argon race) swarming the HQ :/
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Jack08
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Post by Jack08 »

Chestburster2 wrote:
Osiris454 wrote:Something odd is happening. I've been getting several dozen smaller (M3, TM, etc) ships with "Terracorp HQ" listed as a homebase and clogging up that sector. I check around and the same thing is at the "Jonferco Headquarters". The don't have any specific titles, just "Argon Buster", and etc. in their names. Something is spawning these things like mad.

EDIT: Also, they don't actually dock with the station. They just move to it's position and stop. It's almost like they think it's an M1 or something.
Can confirm that bug in a different sector (Belt of Aguilar) with a different HQ (Jonferco). Hundreds of small ships (TM up to M3) from all races (but with Argon race) swarming the HQ :/
Its happening in my game too - however it doesn't appear to be the work of IR, They have no local variables that are consistant with an IR spawned ship (in fact they have no local variables at all...)

Perhaps this is a job file issue?

edit:
i just saw a massive swarm of ships coming from the shipyard in argon prime going twords the Terracorp HQ, None of them have IR Local Variables

Also, When i cheat killed them all, some of them instantly respawned - i had to cheat kill the entire sector 4 times to get them to disappear completely...

This really seems like a job file error
Osiris454 wrote:Jack, I found a bug. If a ship that was a part of an assault force bails (NPC Bailing) and you capture it, the "Alliance Network" lists the captured ship as the assault leader for the team it was a part of, and since it is the only ship left, the assault team slot remains occupied forever. The fix is to clone the ship. Once cloned and the original destroyed, the slot opens up and the ship is no longer listed as the leader.
This is a known bug and has been for a while - we've tried to patch it but with no success, ill take a look again soon
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Osiris454
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Post by Osiris454 »

There is also something else. When 2 or more (mine was 3) races try to invade the same sector at the exact same time there are.... issues. I think. One race takes ownership of the sector and they are listed as the sector owners, but one of the other races begins to build stations there.

Example: Argon, Split, and Teladi.
1. The Split claimed "Hatikvah's Faith" but I got no claim message, even though I was there.
2. The Teladi begin to build stations in the sector. It's owned by the Split.
3. The Argon are left out but soon after they launch another assault force to "Hatikvah's Faith" but only consisting of 2 ships. The previous assault force is still 'IS' as well as the original Teladi assault force, only the Split moved on/disappeared.
4. I now have 4 slots assigned to "Hatikvah's Faith". Two from the Teladi, and two from the Argon.

I think they are confused.
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Jack08
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Post by Jack08 »

Osiris454 wrote:There is also something else. When 2 or more (mine was 3) races try to invade the same sector at the exact same time there are.... issues. I think. One race takes ownership of the sector and they are listed as the sector owners, but one of the other races begins to build stations there.

Example: Argon, Split, and Teladi.
1. The Split claimed "Hatikvah's Faith" but I got no claim message, even though I was there.
2. The Teladi begin to build stations in the sector. It's owned by the Split.
3. The Argon are left out but soon after they launch another assault force to "Hatikvah's Faith" but only consisting of 2 ships. The previous assault force is still 'IS' as well as the original Teladi assault force, only the Split moved on/disappeared.
4. I now have 4 slots assigned to "Hatikvah's Faith". Two from the Teladi, and two from the Argon.

I think they are confused.
Hmm, i knew i missed a work around - care to be a guinea pig?
Please download This File(Right Click, Save As) place it in your scripts folder and override the old one

Report back with the results :)

Because they have already started building more fleets to attack with, you will need to manually destroy the old ones with the cheat package, so long as the invasion target changes, or vanishes
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Jack08
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Post by Jack08 »

  • Version 1.04
    -- Changes Reverted, Please see version 1.05
Last edited by Jack08 on Sat, 7. May 11, 15:07, edited 1 time in total.
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Mizuchi
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Post by Mizuchi »

404'ing on the link, Jack.

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