EGOSOFT and Deep Silver announce X Rebirth

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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JClosed
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Post by JClosed »

Hmm...

About not steering capital ships "from the bridge"...

In my opinion that does not mean you are not able to steer the ship. I DO think it is fully possible you do not "sit" on the "bridge" managing every aspect and everything at the same time, but take tasks (like steering) by taking a separate seat (a pilot, a bombardier, managing laser guns, managing defences etc.). The other tasks you do not take yourself are done by simple commands to the crew.

In that case you are not "running around" trying to manage every little aspect of the capital ship yourself in the heat of a big battle, but you could only concentrate on those tasks that are (in your opinion) the most critical at that moment.

I would welcome such a lay-out, because it is far more fun to do the things you really like and leave the "boring" stuff to the crew. That is not to say that wrong commands to the crew could not have disastrous effects. You still have to think thorough and well before commanding.

This is just pure speculation. I like however, to give some other "points of view" to take in consideration (I am sure there are more possibilities), and don't go the "negative" paths I see above.

Anyway - we are only speculating. For me - I will wait until an "official" detailed announcement (or the final game itself) is given, before starting to go mad or angry (or going extremely happy) about anything - especially when something is pure speculation... :)
builder680
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Post by builder680 »

@ JClosed:

That sounds like a lot of fun. In many ways we can do that now with creative use of autopilot, but I know what you're saying. Cool idea, hope it's something like that.
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T.S.Zatoichi
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Post by T.S.Zatoichi »

JClosed wrote:Hmm...

About not steering capital ships "from the bridge"...

In my opinion that does not mean you are not able to steer the ship. I DO think it is fully possible you do not "sit" on the "bridge" managing every aspect and everything at the same time, but take tasks (like steering) by taking a separate seat (a pilot, a bombardier, managing laser guns, managing defences etc.). The other tasks you do not take yourself are done by simple commands to the crew.

In that case you are not "running around" trying to manage every little aspect of the capital ship yourself in the heat of a big battle, but you could only concentrate on those tasks that are (in your opinion) the most critical at that moment.
That sounds like B-17 Flying Fortress. Jump to 2:13, you'll see him start jumping through gunner positions. You could play any position; pilot, navigator, bomber, etc. The cool thing about it was, if you jumped out of the pilots seat (or anywhere) to do something else, the plane would go on autopilot automatically. And you had crew members with skills that would improve over time.

Awesome game, though my rig at the time could just barely run it. I wonder if I can find it now... :gruebel:
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PTR
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Post by PTR »

Did anyone noticed the last part?

-Loosley translated-
Bernd Lehahn wrote:... but you can just fly over other stations and try to spy on them by scanning. Some types of scanning are legal, others illegal, and if you get caught you get in trouble. Scanning is a useful tool during fighting. Previously it was not important where you aimed and fired on a ship. Now, the player can identify critical systems and perform a tactically clever attack.
So targeting subsystems is in!
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mr.WHO
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Post by mr.WHO »

So targeting subsystems is in!
YES! HOOORAAYYYY :)
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Tycow
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Post by Tycow »

Yay for being able to blow subsystems up. :D
Mad_CatMk2 wrote:Random OT: jkflipfop89, really, that kind of comment on youtube? C'mon... :cry:
Just ignore the troll. :)
Apsody243
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Post by Apsody243 »

You know as far as Cap ship control is concerned they could do it sort of like it was done in Independence Wars 1.

Where you had a gunner a helmsmen and so forth, you could alternate between the positions or leave those things to the AI to handle while you issue high level orders.

Another thing that I'm curious about is now that its been confirmed that subsystem targeting is in, how big do you think the effects of destroying said subsystems will be.

To go back to the I-War example earlier in that game destroying say thruster control could put your ship in a uncontrollable state where your ships main engine and stabilizers had failed and you were effectively stuck on whatever bearing you had prior to their destruction unable to maneuver or even stop.
God bless inertia in a vacuum. :P
98abaile
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Post by 98abaile »

Target engines: cripple or immobilize the ship.
Target the turrets: No more turrets.
Target the coms array, reduced sensor range, can't use guided missiles.
Target the shield generators: Max shield capacity goes down.
Stuff like that I imagine.

I would at least like the option to directly control the capital ships. Also, if we really are confined to one ship and if modders can't fix that, then I don't think XR will last me very long. I want to swoop and soar through space, not do a 9-5 office job.
builder680
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Post by builder680 »

I got to thinking... cap ship control could be along the lines some of you are mentioning (task switching), with the added twist of autopilot "attack patterns (eg... Attack Pattern... Alpha)," "evasive maneuvers," "general retreat," etc... All of these could be commed to your fleet so that your fleet moved harmoniously and in sync, rather than the independent bathtub toys they can look like now, even with Follow commands or formations. Perhaps even formations such as HW had... Wall being one you might use for your own capships when facing enemy capships. Looser controls and more independent vessel movement within a fleet could be achieved by picking and choosing what "groups" of capships get "group" orders.

That would be interesting indeed, and more so as long as you're allowed to do so from onboard the ship in question if you so desire.
Apsody243
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Post by Apsody243 »

I kind of hope that there will be some more depth to the sub system targeting, or rather that the negative impact of loosing a subsystem will be greater.

I mean taking a torpedo up your exhaust should do more than simply reduce your mobility, there should be secondary damage resulting from such an event. Heck it could lead to a complete destruction of the ship on some occasions.

Also I doubt that we will be confined to only one ship. ES aren't that blind to the interests of the community I hope. :roll:
I could however see them implementing a modular command section that's interchangeable between ships, this would explain the one cockpit comment.
jkflipflop98
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Post by jkflipflop98 »

So instead of pointing out the glaring issues with the game we don't like, I should just fling unconditional praise at Ego with undying loyalty and acceptance that whatever they do is considered "good"?


NO! You make something great by attacking and reworking the parts that suck.


Flying a single ship SUCKS.
The AI / autopilot system REALLY BLOWS. (I pray it's been rewritten, but I'm not holding my breath since Ego won't just come out and say "Yes, it's a new system from the ground up.")
No co-op mode is a stupid idea that ensures your game will never grow.

There's a million more little niggles that need to be ironed out, but those are the main ones.
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X2-Eliah
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Post by X2-Eliah »

First two niggles are only in your head - nobody's saying (besides you) that X:R even has them.
The third niggle applies only to part of players, not all, and is hardly a universal truth of any kind.

Can we now stop regurgitating the same things over and over, please? Trolling/regurgitating half-truths also does nothing to improve the game, nor does it help with planning. Criticism != constructive criticism != senseless bashing.
Last edited by X2-Eliah on Wed, 4. May 11, 13:14, edited 1 time in total.
jkflipflop98
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Post by jkflipflop98 »

The subsystem targeting sounds AWESOME! Reminds me of Freespace 2. Fighting capital ships in that game was so much fun because of the size and the strategy needed to bring that big monster down. I hope they get a feeling that's kind of like that.
jkflipflop98
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Post by jkflipflop98 »

X2-Eliah wrote: Can we now stop regurgitating the same things over and over, please?

Can we please stop attacking anyone that doesn't post something that tries to make the game look better than it actually does?
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X2-Eliah
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Post by X2-Eliah »

*shrug* you got it. Have fun.
Oldman
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Post by Oldman »

Good morning everyone :D

Okay, I've poured over this topic, looked at the links to some of the 'official' news of this new game, and frankly I'm getting bewildered! :)

Could anybody tell me what 'IS' known for certain now about the content of XRebirth, at this present stage in time? :?

Oldman :)
jkflipflop98
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Post by jkflipflop98 »

Oldman wrote:Good morning everyone :D

Okay, I've poured over this topic, looked at the links to some of the 'official' news of this new game, and frankly I'm getting bewildered! :)

Could anybody tell me what 'IS' known for certain now about the content of XRebirth, at this present stage in time? :?

Oldman :)
Well, it's not CONFIRMED, but it's strongly hinted at that you only get to fly one ship, Nate Gunn's ship from BTF.
builder680
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Post by builder680 »

Would probably be good to have an official "What do we KNOW about X-Rebirth?" thread, I agree. Speculation would abound but the OP could be kept current with what can be deduced for certain from all sources so far. Two reasons I haven't made one are

1) The OP of this thread would be the best place for it
2) We have enough speculation threads that a new thread about X-Rebirth, even if ostensibly only for what's 'known,' and stated as such in the OP along with an indication that it would be kept updated, would probably be closed for initially looking too much like all the other threads.
Apsody243
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Post by Apsody243 »

But that's the thing we don't know if we are flying only one ship or not, there simply hasn't been anything to affirm or deny it. So its still too early to press the panic button.

As far as the autopilot is concerned, they said that this game in built on a totally new engine, and given the complaints about the auto-pillock over the recent years and the fact that there will be more combat near the stations I find it hard to believe that it wont be rewritten from the ground up.
builder680
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Post by builder680 »

Nah, we don't know that, but we do know a few things.

There's at least one cockpit.
Communication with NPC's will be a bigger part of the "menus"
We'll have a female companion

There's quite a lot more, I'm sure. Just not motivated to dig for everything again.
Last edited by builder680 on Wed, 4. May 11, 13:24, edited 1 time in total.

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