EGOSOFT and Deep Silver announce X Rebirth

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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e1team
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Post by e1team »

OMG! I'm so exited I could shoot myself! I can't believe I lived to see another X game! I love you Ego!
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Terre
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Post by Terre »

bogatzky wrote:
Terre wrote:I've noticed that, either nothing has been done about anti-aliasing or what ever you are using, is not working.
...
A zoomed compressed jpeg- file can`t be compared or used to guess about the actual ingame graphics setting.
I am familiar with jpeg compression artefacts, and what I'm seeing is in the original and the video, along z-buffer flicker.
CBJ
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Post by CBJ »

I just want to reassure the cynics among you (Skeeter, I'm looking at you :P) that when we say we've started from scratch with the game engine, we really mean it. With the old game engine, the graphics engine part of it was replaced several times, and numerous changes were made to other parts of it in all of the games. As explained in the X-Universe News Q&A section, it served us well for a long time but it had reached the end of the line, and in order for us to be able to do new things we made a fresh start.
Apalapa
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Post by Apalapa »

After Egosoft withdrew cockpits i stopped playing the games, no cockpits ? No sale.

I think it was the way it was done that pissed me off, waiting for the new game release then told shortly before release cockpits had been removed !
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Post by brianwillis »

Will there be TrackIR support? It could really help in dogfighting.

Brian :)
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synctrance
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Post by synctrance »

I can only hopefully egosoft will do something about software mouse (mouse coupled to lag), so the game could be playable on lesser rigs.
naisha
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Post by naisha »

been browsing posts for hours about this, just awesome !

Altho i failed to find any hints or anything related to possible specs ?
I would hate to find out the game requires a new, more powerful rig to run the game at acceptable levels.
I hope its not as bad optimized as X3 was ... as it is i couldn't play X3R or even less X3TC very well and after days and days spent into trying to make them work acceptably (browsing trough tech forums, fixes and so on and on) i failed to make them playable so i gave up sadly, hoping it wont be the same for X:R
grbaker
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Post by grbaker »

Thank you Egosoft. I am looking forward t another of your games.
svzurich
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Post by svzurich »

Egosoft, thank you! :D
Syock
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Post by Syock »

Vanguard3000 wrote:Stunning!

Am I the only one who's a bit apprehensive about the new ship designs and general "feel" of the game. Not that this game doesn't look fantastic... it's just I really like the ship designs in TC, and I'll miss all the good times in the X3TC universe.
I had the same thoughts about moving to X3 from X2.
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BugMeister
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Post by BugMeister »

fiksal wrote:THAT IS REALLY HOT
massage received, fiks..

- heh, heh..!! :D :thumb_up:
- the whole universe is running in BETA mode - we're working on it.. beep..!! :D :thumb_up:
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fOSSil
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Post by fOSSil »

So excited! I'm imagining a huge open universe, with systems connected by fast-travel trade lanes and the odd jump hole shortcut in between. And I wish I could set up trade lanes myself to far out regions where my mines and factory complexes will be. No need for SETA anymore, no universe divided up into a rigid two dimensional sector matrix.

And I love imagining things :wink:. Thank you Egosoft!
Last edited by fOSSil on Thu, 21. Apr 11, 14:00, edited 1 time in total.
danleach
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Post by danleach »

I hope there is cockpits.
I dont like them usually, but I know for some people they are a game changer
pjknibbs
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Post by pjknibbs »

Apalapa wrote: I think it was the way it was done that pissed me off, waiting for the new game release then told shortly before release cockpits had been removed !
It was known for months in advance that X3 would not include cockpits, so I don't know where this "shortly before release" comes from.
Skeeter
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Post by Skeeter »

CBJ wrote:I just want to reassure the cynics among you (Skeeter, I'm looking at you :P) that when we say we've started from scratch with the game engine, we really mean it. With the old game engine, the graphics engine part of it was replaced several times, and numerous changes were made to other parts of it in all of the games. As explained in the X-Universe News Q&A section, it served us well for a long time but it had reached the end of the line, and in order for us to be able to do new things we made a fresh start.
If its really a new engine built from scratch then if the game comes out without dual or quad or more core support then we will be very sceptical its a new engine as the reasons behind the no quad core support of previous games was it would take too much to redo the engine. So hopefully with the "new" engine quad or better support is built in. Also dx10 at the least should be built in too if its a new engine there would be no reason not to.

Also if gates are still in the game then why? I think the main reason gates never were took out was because you didnt want to redo the whole game but now you guys are so im wondering why gates still i mean the odd few super gates would be good like freelancer but the rest of it could travel just with a jumpdrive?

I mean dont get me wrong i love the x games up untill they removed cockpits and internal docking so i hope those that have been around a long time know im still a fan and all. Just with being around from 1999 playing xbtf and other x games (did buy x3 but never played it as didnt like it) it just feels more of the same. I really was lookin forward to something fresh from egosoft i really wish they had the balls to try something brand new and not just restart the x games.

And Pjknibbs. It wasnt the best way to go about cockpits when x3 came out you have to admit as their wasnt an awful lot of public knowlage about cockpits not being in the game. It was hidden in certain topic or somit and not a very big announcment which was a very very large part of the x game franchise that people enjoyed alot because not many other games had or did cockpits as good as egosoft.

Oh and one thing i really hope with the new game (wont buy it if no cockpits tho) is that it has personality and substance. Many x games felt too sandboxed and not enough story driven gameplay. Involve all the races with animations and cutscenes and really bring out voice acting for alot of interaction. I hope they try at least to do this and avoid just putting stuff in a game and saying there you are you do what you want.

Ah well while im at editing this. I really hope they improve the effects and weapons and include damage when being shot at like visual damage and damage effecting weapons, shields, armor etc which while a diff game im loving the damage system on world of tanks and it would be awesome for egosoft to do. This is just a good example but i know space games do it i.e homeworld for damage effects and other space games.
Last edited by Skeeter on Thu, 21. Apr 11, 14:15, edited 2 times in total.
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amtct
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Post by amtct »

pjknibbs wrote:
Apalapa wrote: I think it was the way it was done that pissed me off, waiting for the new game release then told shortly before release cockpits had been removed !
It was known for months in advance that X3 would not include cockpits, so I don't know where this "shortly before release" comes from.
Also there are 4 or 5 cockpits mods in the scrip&modding forum :wink:
Syock
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Post by Syock »

fOSSil wrote:So excited! I'm imagining a huge open universe, with systems connected by fast-travel trade lanes and the odd jump hole shortcut in between. And I wish I could set up trade lanes myself to far out regions where my mines and factory complexes will be. No need for SETA anymore, no universe divided up into a rigid two dimensional sector matrix.

And I love imagining things :wink:. Thank you Egosoft!
You have been playing Freelancer recently haven't you? Those are nice mechanics though. I would prefer something like the "trade lane" or moving walkway from an airport for major routes, and leave exploration to a slower or more energy draining type of travel.

There actually has to be stuff worth exploring for and building for out there though, or you would just park all your stations next to existing trade lanes.

Earth and Beyond forced off path exploration for the best resources, which also happened to be where you would find pirate bases and stuff that generally would rather see you as space dust. They also had more than ore and silicon to work with as a resource list though.
Syock
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Post by Syock »

Ringo7 wrote:
logan86 wrote: Well I have to say that I totally disagree with you there. For me sound is hugely important in a game. Maybe I'm just a very sound oriented kind of person, after all I do make music..

That's a voice ...a computer voice .I don't hear people complaing about Crysis suit voice or about Enterprise's voice in Star Trek :P



The female voice in Star Trek always sounded like someone's grandmother. I actually like the voices in the X Series (except maybe for the station lady).
I liked the voice of British woman from the information station.
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perkint
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Post by perkint »

The fact that it is an X game is fairly irrelevant to gameplay. New environment completely to all intents and purposes, if the existing gates have failed/been destroyed. And I don't see how people can be complaining about the gameplay from the trailer. All it really shows you is a few ships in space and we all knew it was going to be a space game (Bernd had stated that a long time ago!). The trailer doesn't really tell you a thing about gameplay - it is really just a teaser :)

All assumptions about gameplay at this point are just that - gross assumptions!

Oh, and one of my (gross) assumptions is that those "trade lanes" are not really trade lanes but automated drones as part of a big station/complex :p

Tim
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Post by FalconGrey »

I know I went dark for a while... no comments... no anything... but I have to say after watching the trailer...


WOW! :o
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