Overall, the mod's balance seems pretty solid now. Good work!

Moderators: Scripting / Modding Moderators, Moderators for English X Forum
It won't be the Cmod causing this.X2X_Freakazoid wrote:Don't know why but:
I can't load the Savegames.....
I'm starting on a spreadsheet (similar to the SRM stats) for CMOD weapons. In my new game I haven't discovered all weapons yet, so it's going to be a while. When it's done, I'll probably see if paulwheeler wants it so he can make it available for download. It should make weapon comparisons much easier than using the in-game Encyclopedia.Creyn wrote:I have to admit that I'm starting to get REALLY confused by the vast amount of different heavy weapons now. Not to mention that every time I update something this seems to overhaul many weapons right the moment I think I finally got it.
Some ships like Xenon or Pirates can mount quite a variety of them so I'm a bit lost on what to mount when.
If possible, could someone write some little comparison about the pros and cons of the heavy weapons, especially the various beams?
I don't have such a problem with light or medium weapons as it's far easier to observe them directly.
Thanks in advance
It is probably worth mentioning that the apparent imbalance between the new Kha'ak M7 and the Vanilla Kha'ak M1/M2 is not intended to last (or so I gather). I believe that Cadius is intending to replace the vanilla Kha'ak M1/M2 in a future update.paulwheeler wrote:NOTE RE: Gamma Kyon cargo size.
I have changed it to ST to mask it from Cadius' new Kha'ak frigate. It was very unbalanced that the frigate could mount so many Gamma Kyon's - far more than the Destroyer. Now it will only be able to mount Beta Kyons.
MODDERS - I highly recommend that you change the cargo compatibility of the Kha'ak Guardian to ST so it can use the Gamma Kyon. The Destroyer and Carrier are ST in vanilla already.
I take it you're not using my missile rebalance addon then as I've altered these acronyms...builder680 wrote:Offhand, does anyone know all of the two letter 'missile type' abbreviations used in game?
Example: IR = Image Recognition...
I need the ones that show up in your lower left when you load a missile. Abbreviations for the following:
Swarm
Proximity Detonation
Dumbfire
Manual Trigger
Requires a target
etc... I'm sure there's more. I need them all, if possible.
Well son of a gun! Where can I find that information? I imagine it's in some arcane cryptogram of a file named tlasers or something. I.e., beyond my reach! It should be in the Encyclopedia.Mizuchi wrote:Yes they do - with a value of 60, no less.builder680 wrote:Do Plasma Beam Cannons drain weapon energy from their target?
(Although I'm not entirely sure what "60" translates to in practical in-game terms.)
Nominal "name" for all bullets is Unknown Object but this name is a technicality (has no impact in the game). You should notice a pair of radio buttons at the top of the left hand pane, just ensure that the radio button with the label "ID" is selected and you should see a bunch of SS_BULLET_... strings instead of "Unknown Object". Just look for the bullet SS_BULLET_PBC.Mizuchi wrote:They all show as "Unknown Object" in the editor for me, so if that's the case on your machine then DON'T PANIC! You just need to pay attention to the "ID" value in the "General" tab, and it's pretty easy to work out which is which.
You won't mess anything up unless you manually and intentionally change the values and then save it, so don't worry.builder680 wrote:But I've been loathe to actually use it. It's very complicated looking and I don't want to mess up any files.