GrieferBastard wrote:Not sure if this is the place for it but it does revolve around the ship balancing in SRM so I thought I'd put it here. I can move it if this thread is best served with mod-specific troubleshooting.
Missile Frigate Balance -
Just watched one Nagoyan wipe out an entire sector of Xenon. If I'm not in sector it's no big deal. If I'm there, it's a vast swarm of torpedos that just obliterate everything in its path. A Z, a couple Qs, some Ks, the Station, Ps, PXs, fighters, everything. Less than 20 minutes to clean the system of Xenon. I'm finding that if I'm in system, missile frigates obliterate everything, even without the missile upgrade mod and while keeping MARS active.
If I'm not in system obviously the value of the missile swarm of death isn't calculated and M7Ms get destroyed easily.
Due to the area of effect in missile explosions a swarm of fighters isn't more effective. If I'm in system, M7Ms with a full hold of missiles (which is to say NPCs, since no PC is going to spend ~200,000,000 credits worth of missiles to wipe out some AGI) are unstoppable. If I'm fighting system by system, say reclaiming a Xenon system, I'll send a scout in system, identify enemy missile frigates, then send in M2s and M7s to specifically target the enemy missile ships (Ps in this case, if I remember correctly) and then jump in system after they're dead, so that my fighters and heavies get their full calculated killing power. NPC missile frigates can quickly and easily wipe out a fleet of M2s, M7s and M1s not to mention swarms of fighters.
Is this good or bad? The logic of a missile frigate for massive governments that don't mind dropping a billion a battle to ensure victory isn't unreasonable. Admittedly it totally eliminates the use of M8s unless an M7M isn't available, but still - is this a bad thing balance-wise? Am I doing something wrong? Missing something? A tactical approach that balances this advantage? Not every ship class is made equal - is the heavy missile ship the supreme trump card for those who can afford it?
The reason that a single M7M can wipe out a whole sector is the retarget ability of the Hammer Torpedo. The M7M fires all its torpedos at one target, once thats destroyed the remaining Hammers then find a new target and so on until all the Hammers are destroyed or they reach their range limit.
This will be changing with the next CMOD4 release. The Hammers and all the other Frigate and Bomber torpedos will be losing their retarget ability. Flails will keep it though.
Yes, the M7Ms are very good ships. They have a high price tag because of this. Also Hammers are very expensive too and if you realistically want to deploy an M7M you need to set up factories making the Hammers/Flails, which brings a lot of additional expense.