[Jobs] SRM[8/6] and Xtra[20/4]

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vkerinav
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Post by vkerinav »

Puruco wrote:Yes, Im using "jobs-NoCivs-ReunionNaming.txt". Ok, I will give them time to see if they disappear. Also if Im starting a new game, is normal to give them time to disappear?

Thank you vkerinav.
Sounds like something isn't working. Did you rename the Jobs file to 'Jobs.txt'? Is there a Jobs.pck file in the types folder?
Puruco
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Post by Puruco »

vkerinav wrote:
Puruco wrote:Yes, Im using "jobs-NoCivs-ReunionNaming.txt". Ok, I will give them time to see if they disappear. Also if Im starting a new game, is normal to give them time to disappear?

Thank you vkerinav.
Sounds like something isn't working. Did you rename the Jobs file to 'Jobs.txt'? Is there a Jobs.pck file in the types folder?
I have in types folder a "Jobs.txt" and "Jobswings" but no jobs.pck. Maybe that is the problem. How i get the .pck file?

The way I install the file is, I drag the "Jobwings" file from the downloaded folder to types folder. The same thing with the "Jobs" file but in the type folder I rename the "Jobs" file adding the .txt.
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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths »

Varek Raith wrote:The ships are a new class added by the SRM called an M5 Explorer. They are just the M5s loaded with a triplex and explorer software and are faster. This seems to mainly effect the Argon and Paranid. I don't recall seeing any other races explorers stalled.

Here are their cargo sizes. min/max cargo.

Code: Select all

Discoverer Explorer 15/60 Medium
Octopus Explorer 20/34 Medium
Pegasus Explorer 5/22 Medium
Jaguar Explorer 9/27 Medium
Harrier Explorer 36/115 Medium
Rapier Explorer 10/50 Medium
Fujin Explorer 5/30 Medium
Valkyrie Explorer 15/65 Medium
The results will depend on how much cargo space the shields take up, compared with the cargo size of the selected weapon, in addition to the cargo space the ship has been upgraded to... all in all there are too many variables to be absolutely definitive.

What would help is to know the shield capacities and weapon compatabilities for these ships.

I have produced my first alpha release (obsolete) of the EES Configuration Tool which currently just allows you to view the configuration in a little more user friendly way. I have plans to provide editing facilities, but I am currently working out the details. Any feedback or suggestions would be appreciated.
Last edited by Sam L.R. Griffiths on Sat, 5. Mar 11, 16:25, edited 2 times in total.
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams
Varek Raith
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Post by Varek Raith »

Code: Select all

Discoverer Explorer - 2x 1MJ, 2x IRE
Octopus Explorer - 2x 1MJ, 2x IRE
Pegasus Explorer - 3x 1MJ, 2x IRE
Jaguar Explorer - 1x 1MJ, 4x IRE
Harrier Explorer - 4x 1MJ, 2x IRE
Rapier Explorer - 3x 1MJ, 2x EMP or EMRG
Fujin Explorer - 2x 1MJ, 4x IRE or PAC
Valkyrie Explorer - 2x 1MJ, 5x EMP or EMRG
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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths »

Varek Raith wrote:

Code: Select all

Discoverer Explorer - 2x 1MJ, 2x IRE
Octopus Explorer - 2x 1MJ, 2x IRE
Pegasus Explorer - 3x 1MJ, 2x IRE
Jaguar Explorer - 1x 1MJ, 4x IRE
Harrier Explorer - 4x 1MJ, 2x IRE
Rapier Explorer - 3x 1MJ, 2x EMP or EMRG
Fujin Explorer - 2x 1MJ, 4x IRE or PAC
Valkyrie Explorer - 2x 1MJ, 5x EMP or EMRG
Based on this I am at a loss - 1 MJ shields and IRE lasers only take up a single unit of cargo each. So even with minimum cargo capacity and maximum shields each of these should have at least 1 laser spawned. As the issue only seems to affect Argon and Paranid explorers, I would *guess* that there is something weird about their EES configurations.
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams
vkerinav
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Post by vkerinav »

Roger L.S. Griffiths wrote:I would *guess* that there is something weird about their EES configurations.
At a glance, nothing appears to be wrong. I'll check the ships in game when I get the chance. I'd also like to know if other Disco/Pegasus variants spawn weapons or not.

I'll check out your tool, as well. Wrong OS, at the moment.
vkerinav
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Post by vkerinav »

Puruco wrote:I have in types folder a "Jobs.txt" and "Jobswings" but no jobs.pck. Maybe that is the problem. How i get the .pck file?

The way I install the file is, I drag the "Jobwings" file from the downloaded folder to types folder. The same thing with the "Jobs" file but in the type folder I rename the "Jobs" file adding the .txt.
There shouldn't be a Jobs.pck file. I asked because its the only thing that will override a Jobs.txt.

Can you confirm that you're seeing the AI flying non-vanilla ships?
Sn4kemaster
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Post by Sn4kemaster »

vkerinav wrote:
Puruco wrote:I have in types folder a "Jobs.txt" and "Jobswings" but no jobs.pck. Maybe that is the problem. How i get the .pck file?

The way I install the file is, I drag the "Jobwings" file from the downloaded folder to types folder. The same thing with the "Jobs" file but in the type folder I rename the "Jobs" file adding the .txt.
There shouldn't be a Jobs.pck file. I asked because its the only thing that will override a Jobs.txt.

Can you confirm that you're seeing the AI flying non-vanilla ships?
I think i know whats the problemn is.......

You should have 2 new files in your XTC Types folder for it to work correctly....they should read exactly as below

Jobs

Jobwings


Now this is important, it should not be.......

Jobs.txt

Jobwings

I only know this as im an idiot and did the above and typed .txt after Jobs to find excatly the same issue ......... although to be fair the instructions at the start of the thread do tell you to do that.......
HotSake
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Post by HotSake »

Sn4kemaster wrote:I think i know whats the problemn is.......

You should have 2 new files in your XTC Types folder for it to work correctly....they should read exactly as below

Jobs

Jobwings


Now this is important, it should not be.......

Jobs.txt

Jobwings

I only know this as im an idiot and did the above and typed .txt after Jobs to find excatly the same issue ......... although to be fair the instructions at the start of the thread do tell you to do that.......
To be clear: the actual filenames should be "Jobs.txt" and "Jobwings.txt" because they are both, in fact, text files. Depending on your display settings in Windows, you may have file extensions hidden, in which case the filenames will appear to be "Jobs" and "Jobwings" because the ".txt" is hidden from you. If this is the case, then renaming the file so it appears to be "Jobs.txt" will cause the true filename to be "Jobs.txt.txt" and the game will no longer recognize it. Similarly, if your display settings do not hide file extensions, then renaming the file to "Jobs" is also incorrect, because the game will not recognize it. That's something you're going to have to figure out for yourself because the installation instructions can't be tailored to your particular combination of display settings. If you don't know how to tell the full name of a file, then you should probably learn these basic computer skills before attempting to mod a game. :)
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Sam L.R. Griffiths
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Re: [Jobs + Script] SRM[3/3] and Xtra Jobs[19/01], Enhanced Equipment Spawner[11/1]

Post by Sam L.R. Griffiths »

(Obsolete) EES Configuration Tool v0.2 (release notes)
Last edited by Sam L.R. Griffiths on Sun, 13. Mar 11, 01:05, edited 1 time in total.
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams
vkerinav
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Post by vkerinav »

On the IRE--I took a look around, and it isn't just the Explorers. All commonwealth M5s are all unarmed regardless of race or variation, except for a rare few. EMR/EMPC both spawn properly on Terran and Xenon M5s.
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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths »

vkerinav wrote:On the IRE--I took a look around, and it isn't just the Explorers. All commonwealth M5s are all unarmed regardless of race or variation, except for a rare few. EMR/EMPC both spawn properly on Terran and Xenon M5s.
Do you notice a similar lack of weapons on any other ships/turrets that can only equip one weapon type?
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams
Puruco
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Post by Puruco »

OK, i was doing some testing and HotSake was rigth. I unchek hide extension in foldes options and now both jobs file work perfectly. In this case (unchek hide extensions) both jobs files have to show ".txt".

Also not related to this srm jobs post but mentioning for information purpose only. I have to start a new game without the jobs files because the "all plots completed" script, for some unknow reason dont give the money for the last mission. I just start without the jobs took the money save and reload with the jobs file. Offcourse I get a lot of nameless ship but run the script for that and fix it. Now Im giving time to see if the new ships appears, but got no more civ ships. TYVM all for the help.
vkerinav
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Post by vkerinav »

Roger L.S. Griffiths wrote:
vkerinav wrote:On the IRE--I took a look around, and it isn't just the Explorers. All commonwealth M5s are all unarmed regardless of race or variation, except for a rare few. EMR/EMPC both spawn properly on Terran and Xenon M5s.
Do you notice a similar lack of weapons on any other ships/turrets that can only equip one weapon type?
I checked the only ship I could think of that meets that qualification, Terran freighters. They're fully equipped. Its only IREs that don't spawn.

I also checked the Kha'ak. AKE spawn properly on all scouts.
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Sam L.R. Griffiths
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Re: [Jobs + Script] SRM[3/3] and Xtra Jobs[19/01], Enhanced Equipment Spawner[11/1]

Post by Sam L.R. Griffiths »

(Obsolete) EES Configuration Tool v1.0 (release notes)

This version is nearly fully functional, just some additional nice to have functionality to make it easier to create multiple lists that are identical or similar to each other.

If you wish to use the output configuration files with the current release of EES then you will need to back-port the EES Configuration file using v0.2 (Import it then Export it again).

Please feel free to provide any appropriate feedback.
Last edited by Sam L.R. Griffiths on Sun, 13. Mar 11, 01:05, edited 1 time in total.
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams
Varek Raith
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Post by Varek Raith »

Any progress on what causes the spawning issues with M5s and IREs?
Solawing
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Post by Solawing »

For SRM users, should I only install the SRM jobs.zip or both EES and SRM job.zip? :?
JrK
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Post by JrK »

Both, they work together afaik. Use the jobs files from the SRM zip.
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Sinnerman264
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Post by Sinnerman264 »

JrK wrote:Both, they work together afaik. Use the jobs files from the SRM zip.
What do you mean by "both"? We can only use one Jobs.txt file and since there are two supplied in OP, I believe it can cause some confusion.

Should we use just the SRM one? (248Kb compared to 200 from EES)
Varek Raith
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Post by Varek Raith »

Sinnerman264 wrote:
JrK wrote:Both, they work together afaik. Use the jobs files from the SRM zip.
What do you mean by "both"? We can only use one Jobs.txt file and since there are two supplied in OP, I believe it can cause some confusion.

Should we use just the SRM one? (248Kb compared to 200 from EES)
Use the SRM jobs fileif you're using the SRM. The one in the EES is a vanilla jobs file modified to work with EES.
:)
Last edited by Varek Raith on Tue, 8. Mar 11, 15:33, edited 1 time in total.

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