[MOD] X-Tra Ship/Station Pack - [V1.94 Available 3/9/2011]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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mr.WHO
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Post by mr.WHO »

Hey Cadius, if you plan some work with your gate replacement project, then it's worth to take a looks at this topic (author replace the Gate even horizon texture and it's looking very good):
http://forum.egosoft.com/viewtopic.php? ... ae69043f4c
Last edited by mr.WHO on Thu, 11. Nov 10, 12:07, edited 1 time in total.
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Chobittsu
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Post by Chobittsu »

mr.WHO wrote:Hey Cadius, if you plan some work with your gate replacement project, they it's work to take a looks at this topic (author replace the Gate even horizon texture and it's looking very good):
http://forum.egosoft.com/viewtopic.php? ... ae69043f4c
Betty: "Entering Sector..... Awesome Please."
Anubitus
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Post by Anubitus »

hey cadius,

i was wondering if it was alright with you if i used your Cadius Ship Pack.xml file as a template to learn, understand and hopefully add my ships to shipyards..

i have posted a small quote in my topic atm, trying to get a little explenation about it..

here is a link to my topic should you wanna follow up on what happens to your file.. or if you wanna follow my mod in general..

http://forum.egosoft.com/viewtopic.php? ... 23#3406923

hope you dont mind

sorry for the offtopic-ish post..

AnU
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Cadius
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Post by Cadius »

@mr.WHO:Those look awesome, Trixx has done it again.

@Anubitus: Sure, no problem. Heck I copied off Sorenson (with his permission). Using MD to add stuff to stations is alot less complicated than scripting them in.
Schnibbler
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Post by Schnibbler »

Thanks for the awesome Nagoya!
I play it with the Ship Rebalance Mod and the CMod. I love it!! :)

Edit: mhm, I just build the USC - Headquarter and i have some problems to dock and undock with some M6 (like ATF Vali), the ships crash with the Station and ... explode :( . Do you working on this problem? Or is there a solution?
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Chobittsu
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Post by Chobittsu »

Hey Cad, I had an idea last night for a Yokohama replacement if your interested.
[EDIT]: Well, its more accurately a series of M7 "Player Command Cruisers". Good cargo space, reasonable speed and maneuverability. Good hull and shields. internal hanger for 5-10 fighters and one external TS dock. A few capital ship weapons but mostly defensive.
[EDIT EDIT]: Heres a sketch I made, http://i45.photobucket.com/albums/f75/c ... reya-2.jpg , I call her the USC Freya (sure thats more of an ATF name but meh, what the hell! ) :D
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mr.WHO
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Post by mr.WHO »

It more looks like a kickass USC M6 than M7 (which USC already has plenty).
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Chobittsu
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Post by Chobittsu »

mr.WHO wrote:It more looks like a kickass USC M6 than M7 (which USC already has plenty).
I'm basing it off the current Yokohama which looks like a scaled up Katana (at it's core). And Freya has 11 docking hardpoints (1 TS external aft, 10 in hanger amidships), I'd love to see a Katana carry that sort of load.
I designed her to be an Omni-role vessel, can do everything but not always perfectly. If Cad doesn't make her, I'll ask some other modders if they're up for it.
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MadMan983
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Post by MadMan983 »

hmmm come to think of it i could use a new command ship to direct my fleets.
the hataka just isnt upto it
When ever people agree with me i always feel i must be wrong.
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Chobittsu
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Post by Chobittsu »

MadMan983 wrote:hmmm come to think of it i could use a new command ship to direct my fleets.
the hataka just isnt upto it
Hataka makes a great mobile trade dock. But is mainly just a support ship, she can't handle a prolonged brawl with anything higher then an M6.

I propose a series of M7s designed for Multirole use and Command. A one stop shop for everything a player needs in a ship. I'm sure everyones got ideas :P Lets hear em!
mark_a_condren
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Post by mark_a_condren »

chobit-389

I find your ship scetch strangly appealing. There is just something about it that i like. Well done, i hope you have success getting it into the game.

MarCon
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TrixX
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Post by TrixX »

Cadius the Lofn has 8 missile points in the UP turret which fire directly through the docked ships!

Also the Turrets are placed either out of sync with the cameradummy, or so they shoot through the ship.
"If you’re not prepared to be wrong, you’ll never come up with anything original."
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Chobittsu
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Post by Chobittsu »

mark_a_condren wrote:chobit-389

I find your ship scetch strangly appealing. There is just something about it that i like. Well done, i hope you have success getting it into the game.

MarCon
I'm drawing up a much higher quality version soon. :D
Magnabyte
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Post by Magnabyte »

Altough i understand the desire to have a jack of all trades class ship, wouldn't that take away from the stratigic planning and depth required to do fleet operations, I mean, if I had a ship capable of doing all roles reasonable well....then whats the point of specialising? If your going to create a command ship, I would probly think of it as more of an advanced carrier or something, a high cost vessel which can support operations in the field (carry ammo, E-Cells) and deploy screening wings of strike craft, but it should not carry anything larger than star bursts, and even they should be limited to having only basic coverable, doubled up with EMPC's and maybe M/AM's. What it definately should have is shielding, and I mean shielding that means it can take a blow from a full salvo of PSP from a Osaka and still be reasonable happy, even if it does have terrible manuverability, which it should have for balance. If you look at actual naval combat, the commander was never on a frigate or destroyer charging into the fray, no, they where on the Iron clads or carriers, observing the battle and making changes to the battle plan as neccessary while remaining relitivly safe and secure. Personally I figured Cad had this idea covered with his initial concept of an M0 class ship, a mothership capable of commanding and supporting a fleet, but not neccessarly charging the front lines.
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Chobittsu
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Post by Chobittsu »

Magnabyte wrote:Altough i understand the desire to have a jack of all trades class ship, wouldn't that take away from the stratigic planning and depth required to do fleet operations, I mean, if I had a ship capable of doing all roles reasonable well....then whats the point of specialising? If your going to create a command ship, I would probly think of it as more of an advanced carrier or something, a high cost vessel which can support operations in the field (carry ammo, E-Cells) and deploy screening wings of strike craft, but it should not carry anything larger than star bursts, and even they should be limited to having only basic coverable, doubled up with EMPC's and maybe M/AM's. What it definately should have is shielding, and I mean shielding that means it can take a blow from a full salvo of PSP from a Osaka and still be reasonable happy, even if it does have terrible manuverability, which it should have for balance. If you look at actual naval combat, the commander was never on a frigate or destroyer charging into the fray, no, they where on the Iron clads or carriers, observing the battle and making changes to the battle plan as neccessary while remaining relitivly safe and secure. Personally I figured Cad had this idea covered with his initial concept of an M0 class ship, a mothership capable of commanding and supporting a fleet, but not neccessarly charging the front lines.
Actually, Thats bout what I was thinking, if you'll permit me to explain. :P

USC Freya - Operations Command M7+ Battlecruiser
http://i45.photobucket.com/albums/f75/c ... ed-2-5.jpg
[with max upgrades]
Speed: 65 m/s
Acceleration: 9 m/s
Steering: 0.7 rot/min
Power: 12000 MW
Hull Strength: 350000
Shield Type: 5 x 2 GJ
Weapon Energy: 300000 MJ
Weapon Recharge Rate: 4500 MW
Cargo: 12000 XL
Price: 104,690,000 cr
Compatible Weapons: Starburst Shockwave Cannon, Matter / Anti-Matter Launcher, Electromagnetic Plasma Cannon, Repair Laser, Tractor Beam
Compatible Missiles: All Terran Missiles, Rockets and Torpedoes plus Boarding Pods.
Hanger space: 10 internal for M5, M4, M3. (hanger on port side, 3 launch tubes on starboard) 1 external for TS, TP, TM, M6, M8. (ventral aft, between rear engines)

I designed her to be that heavy cruiser that leads large convoys or the ship that a fleet captain directs action from when a battleship ISN'T available. Not every battlegroup has the Yamato or Bismarck in the lead.
Freya carries fighters but not really enough to effect a major battle, more or less just scouts or the players personal toys. The aft external dock is meant for a cargo ferry as an M7 can't dock at all stations. (I personally plan to use the Gauntlet for this job). Freya isn't a "jack of all trades", shes just well rounded and gives the player a solid base of operations to direct they're trading empire, if they're into military action then they'll have they're shiny M0.
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mr.WHO
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Post by mr.WHO »

I still think that it looks more like M6 or MTL (military TL).
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Chobittsu
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Post by Chobittsu »

Well, its a tad bigger then a Yokohama if that helps clear anything up
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Cadius
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Post by Cadius »

I think it looks like an M6 because those windows are pretty huge. I like the design although abit reluctant about giving USC more toys, some of their current stuff aren't even used. I'll put the Freya in to replace the Morioka, at it's current state the Morioka is abit pointless without a drone control and minelayer script.

Also, coming in the next update:

Argon Cyclops Assault Cruiser
http://img151.imageshack.us/img151/3623/cyclops1.jpg
http://img547.imageshack.us/img547/497/cyclops2.jpg
http://img521.imageshack.us/img521/9005/cyclops3.jpg

The Cyclops may not mount as many guns as a Split or Terran cruiser class but it makes up for with a wide frontal firing arc. It's Left/Right turrets is positioned at an angle to allow them to overlap with the front turret firing arc. This should allows the Cyclops to concentrate all it's fire power on one target should the need arise. Drawback is that it gives the Cyclops some blindspots here and there, but not enough to raise concern among Argon captains.
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TrixX
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Post by TrixX »

I'd probably have the Freya replace the Hakata as that ship really doesn't suit the USC design philosophy (IE re-use the baldric for everything...).

Hakata looks more ATF than USC.



Cyclops looks interesting, though the sponsons need to curve a bit more to suit the Argon style :)
"If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson
Mad_CatMk2
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Post by Mad_CatMk2 »

Cadius wrote:I think it looks like an M6 because those windows are pretty huge. I like the design although abit reluctant about giving USC more toys, some of their current stuff aren't even used. I'll put the Freya in to replace the Morioka, at it's current state the Morioka is abit pointless without a drone control and minelayer script.

Also, coming in the next update:

Argon Cyclops Assault Cruiser
http://img151.imageshack.us/img151/3623/cyclops1.jpg
http://img547.imageshack.us/img547/497/cyclops2.jpg
http://img521.imageshack.us/img521/9005/cyclops3.jpg

The Cyclops may not mount as many guns as a Split or Terran cruiser class but it makes up for with a wide frontal firing arc. It's Left/Right turrets is positioned at an angle to allow them to overlap with the front turret firing arc. This should allows the Cyclops to concentrate all it's fire power on one target should the need arise. Drawback is that it gives the Cyclops some blindspots here and there, but not enough to raise concern among Argon captains.
Sweet, an Argon Attack M7.

I agree with Trixx too, the sponsons are a little too boxy for Argon standards :p
I fly an OWP. What about you?

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