[MOD/MD Missions]KOG mod release V0.02Beta [08/5 XRM compatible out]
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Just tried it out,
The new ships look very promising, something wrong with the engines though, they show up pink in my game
The sector doesn't have a name either, perhaps a problem with my install?
Other then that
P.s. Killerog, what did you change in JobWings?



The new ships look very promising, something wrong with the engines though, they show up pink in my game

The sector doesn't have a name either, perhaps a problem with my install?
Other then that

P.s. Killerog, what did you change in JobWings?
Fantasy is the impossible made probable. Science fiction is the improbable made possible.
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Sector name is a bug which needs to be fixed for the next version. Sometimes its picks the name up sometimes it doesn't joys of being a beta.
Some sector lights make red look pink, happens with other colours as well. bit odd.
I didn't change the jobwings.
Glad your are liking it any feedback would be great. Get a lack of that any more on these forums. Makes its very hard to fix and improve things when no one gets back to you
Some sector lights make red look pink, happens with other colours as well. bit odd.
I didn't change the jobwings.
Glad your are liking it any feedback would be great. Get a lack of that any more on these forums. Makes its very hard to fix and improve things when no one gets back to you


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Will test it out in the next couple of days, will get back to you with any feedback. No reason to let a good mod sit idle
Are you sure about the JobWings, because it's included in the KOG mod package (SRM version), is it just a copy of the original?

Are you sure about the JobWings, because it's included in the KOG mod package (SRM version), is it just a copy of the original?
Fantasy is the impossible made probable. Science fiction is the improbable made possible.
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Bit hard to get the urge to carry on with a mod when so few people seem interested in it. Even harder when I have limited time.Igor.tverd wrote:Will test it out in the next couple of days, will get back to you with any feedback. No reason to let a good mod sit idle![]()
Are you sure about the JobWings, because it's included in the KOG mod package (SRM version), is it just a copy of the original?[/quote]
Igor.tverd wrote:
Hmm I did edit it but then added the ships to mission director code instead. Best to get rid of it. Ill add that to my list of things to change.

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I'm sure a lot of people will get interested in it once it picks up speed. I did some preliminary testing, here some early feedback.
+ Ships look good
+ The new shipyard is

- Inferno Destroyer in home sector has No pilot + 0 bravato.
- Inferno Destroyer has "Dock at shipyard" order, is this correct? It seems to be just flying around.
- Goner ranger cannot dock at KOG shipyard, it won't even show up in docking options.
- Connection line to the new sector doesn't show up
- The engines are pink in most of the sectors, I hadn't had this happen with any other ships.
http://i16.photobucket.com/albums/b18/h ... n00030.jpg
Suggestions:
Ask the player to jump to Freadoms reach, and have him go though the gate, instead of teleporting him to the sector.
Q: How to I get the new engine effects and trails to show up?
My install order:
13 - Immerse backgrounds
14 - X3R shaders
15 - Hole asteroids
16 - Bigger gates
17 - Complex Cleaner
18 - SRM
19 - 3.1 Beta
20 - SRM version of your Trail pack B
21 - KOG
22 - CMOD4
23 - No station wrecks
24 - Gamestarts
Thank you in advance, looking forward to going though the missions
+ Ships look good
+ The new shipyard is



- Inferno Destroyer in home sector has No pilot + 0 bravato.
- Inferno Destroyer has "Dock at shipyard" order, is this correct? It seems to be just flying around.
- Goner ranger cannot dock at KOG shipyard, it won't even show up in docking options.
- Connection line to the new sector doesn't show up
- The engines are pink in most of the sectors, I hadn't had this happen with any other ships.
http://i16.photobucket.com/albums/b18/h ... n00030.jpg
Suggestions:
Ask the player to jump to Freadoms reach, and have him go though the gate, instead of teleporting him to the sector.
Q: How to I get the new engine effects and trails to show up?
My install order:
13 - Immerse backgrounds
14 - X3R shaders
15 - Hole asteroids
16 - Bigger gates
17 - Complex Cleaner
18 - SRM
19 - 3.1 Beta
20 - SRM version of your Trail pack B
21 - KOG
22 - CMOD4
23 - No station wrecks
24 - Gamestarts
Thank you in advance, looking forward to going though the missions

Fantasy is the impossible made probable. Science fiction is the improbable made possible.
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Only the Trails on KOG ships are not showing up, I tried with both Trail backs and without them, no luckkillerog wrote:Thats for that.
I have never seen the engines look like that. Very odd. The map line I know how to fix, should be in the next version.
Your order looks fine to me, what trails are not showing up ? Could be a compatibility problem between KOG and the trails but there shouldn't be.

Fantasy is the impossible made probable. Science fiction is the improbable made possible.
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killerog wrote:Hmm ok, i think its due to teh fact that the trail packs do not have the kog trails included, give me 5 mins and ill place a fixed one up.


Could you do an SRM version?

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My bad, I was wrong. All KOG fighters have trails. I was retesting every time with M1 and M2, which don't. Sorry
Could you add engine emitters to KOG ships in the next version, it looks little bit strange having cap ships move around with no effect?
Btw, the dock doors on M1 = awesome, stargate, shield like effect

Could you add engine emitters to KOG ships in the next version, it looks little bit strange having cap ships move around with no effect?
Btw, the dock doors on M1 = awesome, stargate, shield like effect

Fantasy is the impossible made probable. Science fiction is the improbable made possible.
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Exactly the same problem....carrack090 wrote:Check your XSP files, Killrog. I uploaded the patch with the plugin manager and it had absolutly no effect, no new kog sector, and the ships werent present either. mods i have running are improved races and cycrow's xtra ship fake patch.
Shame because this mod looks very very interesting!
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Heh, well, I bet you anything it's just some odd quirk in the engine or some weird setup on my system.killerog wrote:How very odd. I do know Freedoms reach has to be have been found for it to work, tested this a lot. So this is odd. Mouse/enter key thing is also odd and I cant see that being anything to do with the mod as all I can do is create the button, nothing to do with how you click it.
So, no worries.
Works fine now.
