Lord Boreal wrote:I remember using a script of yours a while back that outfitted a ship with a load of software, and another that added a jumpdrive and some Ecells. I would like to use it again as I find equipping my ST/UTs alot easier with it! Also, is it possible to edit it to charge me rather than supply it for free?
The scripts are in both of the mods. I dont think I released them separately.
From AMS :
ap.setup.apricot.ship.equip.xml and rename it in the script editor to just setup...... so it runs on game startup to create the commands.
apricot.outfit.basics does the work when the command is run. The prices are already there, but not active. You would need to edit the file and activate each price line and change the value if you want.
This is set up for Apricot ships, but the logic can be changed or added for any ship type you use.
apricot.outfit.jump does the outfitting of jump drive and ecells but I never put in a price line, so you would need to add it.
Note that the script also sets up top level UT on creation, so no levelling up time needed. If you want it to start at basic level, delete the line that sets it.
Same scripts in the AMM, but may be named slightly differently.
The ap.setup script is designed to be called once from a higher script to set the commands up on the second load, but by removing the ap. bit, it will run by itself.