First of all, let me say that this is an awesome mod. After playing with it for
a while, I don't think I could go back to playing without it. Unfortunately, it
looks like I may have to.
I have tried two new games with this enabled and both of them end up with infinite loop lockups and corrupted saves after roughly 24 hours of real time play. The first game was a bankrupt assassin start. The second time was a custom game with no plots, both ended the same way.
It starts out with an occasional freeze on jumping and eventually progresses to a corrupted save that will freeze within thirty seconds of loading. After the first game I removed a couple of scripts that I thought might have been causing a conflict, the first was Litcube's Phanon Corporation and the other one was Invasion Warnings by ThisIsHarsh. It was easy to imagine how Invasion warnings might cause a conflict and Phanon corporation creates ships so I got rid of it as well.
I started the second game with these scripts, adding each one, one at a time, letting it do it's thing and saving, adding RRF last:
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The spk's with the LH prefix are spk's from other authors that I packed myself, with their respective non-script files packed into my personal merge mod installed as a false patch. They are:
Complex Cleaner 4.06 by Gazz
Super Tractor Beam by Gazz
Mobile Repairs by Graxster
MARS by Gazz
Missile Safety by Gazz
OOS rebalance by Gazz
Both games started off great, everything was working, performance was great, but eventually ending up unplayable due to lockups. The custom game I just tried to play has a time of 1-04:25 on the last save.
LV, I read earlier in the thread about a debug option for RRF, I don't see it
in the current version. If there is a way to enable it maybe I can find out what's happening. Also, does anyone know of known incompatabilities with the scripts I'm running and RRF?