X-Verse Wing Wars
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X-Verse Wing Wars
X-Verse Wing Wars (or XWW) is a inter-player knockout tournament for smaller fleets with 3 entry categories:
1. DOGFIGHT
2. PATROL GROUP
3. SURVIVAL
1. DOGFIGHT
Dogfight is for Fighters Two opposing squadrons will square off in a fight to the death.A maximum of 50,000,000 credits can be spent. M3, M4 and M5 ships only.
2.PATROL GROUP
Patrol group is slightly bigger than dogfight. Its a fight to the death using small fleet .A maximum of 100,000,000 credits can be spent. no restrictions on ships.
3. SURVIVAL
This is a wave based contest, against increasingly more difficult enemies at least one ship must survive to move onto the next wave (there will be a reset of fleet between waves) a maximum of 150,000,000 credits can be spent, no restrictions.
Rules
Credit costs include ship, weapons and shields (and other wares) . rudder, engine and cargo upgrades are free (ships will be spawned with max of each) a fleet calculator can be found here
Ware and Ship Prices will be calculated from http://eng.x3tc.ru (ware average price)
Anything that can't be brought in Vanilla can't be used
All ships will be AI controlled
Battle is IS and will be recorded and uploaded to youtube
Once contest has begun no changes to fleets can be made
DEADLINE FOR FLEET SUBMISSIONS: 10th OCTOBER
1. DOGFIGHT
2. PATROL GROUP
3. SURVIVAL
1. DOGFIGHT
Dogfight is for Fighters Two opposing squadrons will square off in a fight to the death.A maximum of 50,000,000 credits can be spent. M3, M4 and M5 ships only.
2.PATROL GROUP
Patrol group is slightly bigger than dogfight. Its a fight to the death using small fleet .A maximum of 100,000,000 credits can be spent. no restrictions on ships.
3. SURVIVAL
This is a wave based contest, against increasingly more difficult enemies at least one ship must survive to move onto the next wave (there will be a reset of fleet between waves) a maximum of 150,000,000 credits can be spent, no restrictions.
Rules
Credit costs include ship, weapons and shields (and other wares) . rudder, engine and cargo upgrades are free (ships will be spawned with max of each) a fleet calculator can be found here
Ware and Ship Prices will be calculated from http://eng.x3tc.ru (ware average price)
Anything that can't be brought in Vanilla can't be used
All ships will be AI controlled
Battle is IS and will be recorded and uploaded to youtube
Once contest has begun no changes to fleets can be made
DEADLINE FOR FLEET SUBMISSIONS: 10th OCTOBER
Last edited by thecrazybear on Sat, 11. Sep 10, 04:57, edited 3 times in total.
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Excuse me if my english isn't good, I'm Italian!
OK, let's start with my wings:
Category Dogfight:
Category Patrol Group:
And for category Survival:
I hope my fleets are good enough...
OK, let's start with my wings:
Category Dogfight:
Code: Select all
15xFalcon Hauler: 31,268,175 cr
15x200mj shield: 2,337,240 cr
120xPBG: 15,425,760 cr
15xIRE: 70,140 cr
90xThunderbolt missile: 758,160 cr
135xDragonfly missile: 136,620 cr
------------------------------------
TOTAL: 49,996,095 cr
Code: Select all
5xDragon: 37,872,125 cr
10x200mj shield: 1,558,160 cr
40xPBG: 5,141,920 cr
5xIRE: 23,380 cr
45xTyphoon missile: 1,516,140 cr
------------------------------------
10xMamba: 16,106,800 cr
20x25mj shield: 1,714,000 cr
80xMass Driver: 9,349,120 cr
600xMD Ammo: 403,200 cr
90xTempest missile 1,212,840 cr
------------------------------------
10xAsp: 6,946,850 cr
10x25mj shield: 857,000 cr
60xMass Driver: 7,011,840 cr
450xMD Ammo: 302,400 cr
90xThunderbolt missile: 758,160 cr
------------------------------------
10xScorpion: 3,148,000 cr
20x5mj shield: 415,520 cr
40xMass Driver: 4,674,560 cr
300xMD Ammo: 201,600 cr
90xSilkworm missile: 454,680 cr
------------------------------------
TOTAL: 99,668,295 cr
Code: Select all
Wave 1:
18xMamba: 28,992,240 cr
36x25mj shield: 3,085,200 cr
126xPBG: 16,197,048 cr
198xThunderbolt missile:1,667,952 cr
------------------------------------
TOTAL for Wave 1: 49,942,440 cr
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Wave 2:
4xDragon: 30,297,700 cr
8x200mj shield: 1,246,528 cr
32xPBG: 4,113,536 cr
4xIRE: 18,704 cr
44xTyphoon missile: 1,482,448 cr
------------------------------------
12xAsp: 8,336,220 cr
12x25mj shield: 1,028,400 cr
72xPAC: 2,804,832 cr
132xSilkworm missile: 666,864 cr
------------------------------------
TOTAL for Wave 2: 49,995,232 cr
------------------------------------
Wave 3:
1xTiger: 36,309,152 cr
4x1gj shield: 1,196,672 cr
4xIBL: 3,365,648 cr
4xCIG: 1,795,008 cr
10xFAA: 6,232,680 cr
11xFirestorm Torpedo: 889,416 cr
------------------------------------
TOTAL for Wave 3: 49,788,576 cr
------------------------------------
TOTAL: 149,726,248 cr
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Ok, let's see... what did we learn from the XFF? Spam fleet wins all?
In all seriousness, let's try this for cost efficiency:
1. Dogfight
Yes, be very afraid, that's 300 Mass Drivers for you! 
2. Patrol Group
Should I really? Naaaaaaa
The PACs should go into the main guns of the Kessies here.
3. Survival
I'd say enough left for a serious victory celebration, right?
Hope you don't mind the slightly spammy nature of the first two fleets...
Also, please note, the numbers given are totals, divide by ship number to get the equipment for each ship. I do hope everything fits into their cargo holds

In all seriousness, let's try this for cost efficiency:
1. Dogfight
Code: Select all
150x Harrier --- 9,458,250 cr
150x 5MJ shield --- 3,116,400 cr
300x Mass Driver --- 35,059,200 cr
3450x Mass Driver Ammo --- 2,318,400 cr
====
Total: 49,952,250 cr

2. Patrol Group
Should I really? Naaaaaaa

Code: Select all
2x Shrike --- 59,580,400 cr
8x 1GJ shield --- 2,393,344 cr
16x FAA --- 9,972,288 cr
20x EBC --- 3,022,880 cr
40x EBC ammo --- 53,920 cr
60x Harrier --- 3,783,300 cr
60x 5MJ shield --- 1,246,560 cr
120x Mass Driver --- 14,023,680 cr
1200x Mass Driver ammo --- 806,400 cr
20x Kestrel --- 2,532,000 cr
20x 5MJ shield --- 415,520 cr
40x PAC --- 1,558,240 cr
40x IRE --- 187,040 cr
300x Wasp missile --- 404,400 cr
=====
Total: 99,979,972 cr
3. Survival
Code: Select all
1x Phoenix --- 68,560,758 cr
5x 2GJ shield --- 3,639,620 cr
24x PPC --- 22,437,696 cr
8x ISR --- 3,565,088 cr
4x FAA --- 2,493,072 cr
2x Heavy Osprey --- 32,719,676 cr
10x 200MJ shield --- 1,558,160 cr
16x EBC --- 2,418,304 cr
12x PBG --- 1,542,576 cr
80x EBC ammo --- 107,840 cr
25x Harrier --- 1,576,375 cr
25x 5MJ shield --- 519,400 cr
50x Mass Driver --- 5,843,200 cr
750x Mass Driver ammo --- 504,000 cr
=====
Total: 147,485,765 cr

Hope you don't mind the slightly spammy nature of the first two fleets...
Also, please note, the numbers given are totals, divide by ship number to get the equipment for each ship. I do hope everything fits into their cargo holds

"Do or do not, there is no try"
"My Other Overwhelming Mixed Assault Fleet is a Brigantine" -Seleucius, commenting on my ship naming scheme
"My Other Overwhelming Mixed Assault Fleet is a Brigantine" -Seleucius, commenting on my ship naming scheme
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Well, as long as it's just the one fleet... You should be fine. However, may I suggest that if you ever decide to repeat this and/or to change the rules, that you limit the amount of ships to a reasonable level? Find out what that level is for your PC, then use half of it as the fleet size limit.thecrazybear wrote:aww crap i hope my pc can handle that kind of fleet lag here I come

"Do or do not, there is no try"
"My Other Overwhelming Mixed Assault Fleet is a Brigantine" -Seleucius, commenting on my ship naming scheme
"My Other Overwhelming Mixed Assault Fleet is a Brigantine" -Seleucius, commenting on my ship naming scheme
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- Joined: Fri, 1. Aug 08, 07:18
Yeah i think that would be wise thought my credit limits would help oh well btw people I need opinions on the survival section:The plan is either one of 2 things i spawn a whole heap of random units to face your fleets or we make it like a 3 part battle between fleets with increasing power of ships e.g fighters to M6/M7 to M2? and survivor's get carried over to next wave with full repairs and rearmOlterin wrote: Well, as long as it's just the one fleet... You should be fine. However, may I suggest that if you ever decide to repeat this and/or to change the rules, that you limit the amount of ships to a reasonable level? Find out what that level is for your PC, then use half of it as the fleet size limit.
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