[MOD/MD Missions]KOG mod release V0.02Beta [08/5 XRM compatible out]

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rbettele
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Post by rbettele »

If it helps this is what it says:...

Safe Browsing
Diagnostic page for killerog.co.uk

What is the current listing status for killerog.co.uk?

Site is listed as suspicious - visiting this website may harm your computer.

Part of this site was listed for suspicious activity 1 time(s) over the past 90 days.

What happened when Google visited this site?

Of the 2 pages that we tested on the site over the past 90 days, 2 page(s) resulted in malicious software being downloaded and installed without user consent. The last time that Google visited this site was on 2010-08-31, and the last time that suspicious content was found on this site was on 2010-08-31.

Malicious software is hosted on 1 domain(s), including nuttypiano.com/.

This site was hosted on 1 network(s) including AS35732 (UKWEBHOSTING).

Has this site acted as an intermediary resulting in further distribution of malware?

Over the past 90 days, killerog.co.uk did not appear to function as an intermediary for the infection of any sites.

Has this site hosted malware?

No, this site has not hosted malicious software over the past 90 days.

How did this happen?

In some cases, third parties can add malicious code to legitimate sites, which would cause us to show the warning message.



Rgds
Rich
Dont blame me it's all my parents fault !
killerog
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Post by killerog »

Hmm that's when I updated the KOG page. Ill do a scan on my pc and site.
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killerog
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Post by killerog »

Just uploaded the whole site from my pc which scanned clean, as I couldn't find anything wrong with my site(no code injected anywhere) so helpfully once its review it will be clean.
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Captain CAVEMAN!!!
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Post by Captain CAVEMAN!!! »

Im a fan of your work Killerog and you never fail to have me on the edge of my seat waiting for your mods :P

I like the M1 most but is the ship yelow or is it just the system its in makiong it appear yellow another screenie of it in better light would be appreciated :D

Keep Up The good Work
Captain C.
killerog
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Post by killerog »

Its the sector making it yellow (KOG sector). Ill see about getting some screening in a white light sector. Once I have scanned my pc and site for the 10000th time.
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killerog
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Post by killerog »

Websites sorted now. Should be unblocked for everyone by tomorrow.
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killerog
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Post by killerog »

New M1 images of the current M1. Still thinking what to do about the front.

Images show the first time you see the ship fight in the missions.

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Killjaeden
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Post by Killjaeden »

the antennas look out of place, as they have massive detail. So either cut them down to be less detailed or make the ship more detailed, or a combination of both ;)
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Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
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killerog
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Post by killerog »

The antennas have already been mentioned on page 1, I have already removed them and am seeing what can be put there it there place.

Op updated with M2 and new M1 pic.
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mr.WHO
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Post by mr.WHO »

No antennas - very good :)
M2 - again, too similar to M1 :(
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TrixX
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Post by TrixX »

The front could easily a wedge on the vertical (think naval frigate with no taper). Would really setoff that design, or seeing as it's an M1 it could be a fighter rapid deployment dock. Animated doors being a bonus ;D

Must agree the M5/M4 are too similar. Like the designs, just way too similar. Side pod's and tails could be used to differentiate (tails similar to Longsword Mk1 and Mk2 from Mass Effect). Also cockpit position while good could be further back on the M4 to help differentiate.
"If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson
killerog
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Post by killerog »

M2 images at the moment just showing the different front to the M1 as I uploaded the new M1 front. Should of said that really.

I am thinking about changing, varying the tails between each of the fighters.

Consider each of the models as a base working design, with working scene files ect so I can carry on with the MD code.
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TrixX
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Post by TrixX »

LOL at the turret fest!

I guess you could house two/four big cannons that are frontal firing, but the turrets look very odd. The clean lines (except the antenna array) was very good initially. Really like the base shape though.

As for the fighters what about giving the M4 or M5 more in the way of engines in the side pods to signify one is faster (or even go for an X shape similar to an X-Wing). Would differentiate them nicely.
"If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson
killerog
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Post by killerog »

Turret placement is limited by the eng. I really dislike turrets that can shoot though parts of the model. Meaning that all turrets have to stick out from the mesh.

M4/M5 engining pods are different but again the images don't show this. Ill think about making the difference's more obvious,
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killerog
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Post by killerog »

Op updated with updated M2 (new side, and shorter still need to create some new turrets for its frount). Also shows off an early version of the new cap weapon.
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Captain CAVEMAN!!!
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Post by Captain CAVEMAN!!! »

mary mother of joseph!

are those big badass mega blasters new to the KoG mod as shown on the m2 pic because they make the already kickass looking ship look well....

Awesome :D

Captain.C
killerog
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Post by killerog »

Yeh there completely new. Took me a while to get them working, texture wasn't showing up and the trail took lots of tweaking to get rightish.
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Captain CAVEMAN!!!
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Post by Captain CAVEMAN!!! »

well your work i appreciated :D

Keep it up
Captain C.
killerog
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Post by killerog »

Should be long before I release an early beta. Just one or two things I want to tweak if all goes well.
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TrixX
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Post by TrixX »

Are you using your own shader for the ships? Or is it the terran shader with different textures?
"If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson

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