
[ALP] BountyBoost 1.2 21/2/10
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- Sith Lord
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or turn the plugin off, wait 5-6 mins, turn it on and you get the option again 

LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
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- Sith Lord
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LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
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- Posts: 126
- Joined: Mon, 12. Nov 07, 05:48
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- Sith Lord
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- Joined: Wed, 6. Nov 02, 20:31
1.2 update
changes to payouts
streamlined for less cpu load
bugfixes
now attaches to secondary signals making safer for use of other scripts utilising signals
menu interface at pirate bases showing kills of race ships in their core sectors.
No longer writes to player logbook if logging is enabled but writes to log file 8831 in mydocs/egosoft from now on.
uninstaller (turn the plugin off) up to **forcegrip** standards
changes to payout
I'm open to feedback but now the initial baseline value is 100th of the price of the ships (checked through my lib scripts, so install them!), There are many magical values after this but that's where the costing now starts instead of pre-defined values for object classes.
Special Uninstall Instructions!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
If you have 1.1 installed, turn it off via the ALP menu
How To Use AL Plugins
once it messages you that it is uninstalled save your game and exit
remove 1.1 and install 1.2
reload the game up, turn the plugin on (if it's set to off) and away you go
changes to payouts
streamlined for less cpu load
bugfixes
now attaches to secondary signals making safer for use of other scripts utilising signals
menu interface at pirate bases showing kills of race ships in their core sectors.
No longer writes to player logbook if logging is enabled but writes to log file 8831 in mydocs/egosoft from now on.
uninstaller (turn the plugin off) up to **forcegrip** standards
changes to payout
I'm open to feedback but now the initial baseline value is 100th of the price of the ships (checked through my lib scripts, so install them!), There are many magical values after this but that's where the costing now starts instead of pre-defined values for object classes.
Special Uninstall Instructions!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
If you have 1.1 installed, turn it off via the ALP menu
How To Use AL Plugins
once it messages you that it is uninstalled save your game and exit
remove 1.1 and install 1.2
reload the game up, turn the plugin on (if it's set to off) and away you go

Code: Select all
001 goto first post
002 download library's and 1.2
003 follow instructions above
004 return null
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
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- Joined: Mon, 12. Nov 07, 05:48
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I installed bounty boost 1.2 and start new game,
but when kill enemy M5 and M4 I only got 20-60 payment.
Here is log http://www.mediafire.com/?zyufjd2mzhi
Could you fix it?
Thanks.
but when kill enemy M5 and M4 I only got 20-60 payment.
Here is log http://www.mediafire.com/?zyufjd2mzhi
Could you fix it?
Thanks.
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- Posts: 511
- Joined: Mon, 8. Jun 09, 14:40
So what's up with this pirate bank thingy. I killed a couple argon discos in argon prime and the 7k didn't come to me.
Do I have to go collect it from somewhere?
Do I have to go collect it from somewhere?
Incoming Message (4 New Messages)
Your Xenon K has Blue Screen of Death'd.
Your #deca CPU ship has 404'd.
Your Xenon P was docking and has stopped responding.
Your #deca.cefa has limited or no network connectivity.
Your Xenon K has Blue Screen of Death'd.
Your #deca CPU ship has 404'd.
Your Xenon P was docking and has stopped responding.
Your #deca.cefa has limited or no network connectivity.
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I've been using 1.1 forever and love it. I tried updating to 1.2 and downloaded the spk version. The spk installer says TC.Bountyboost.1.2 but once the plugin manager tries installing it it says it's version 1.1 and updated a long time ago. Anyone else having this problem? I followed all the steps to uninstall 1.1.
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- Sith Lord
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- Joined: Wed, 6. Nov 02, 20:31
It's a typo on the 1.2 install info, if the spk is 1.2 it's fine
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
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I agree with woolridge - personally I prefer external logfiles for bug hunting, crash analysis or something in that direction, but if it's game-related, it should be available in-game, respectively. 
I never used the v1.1 version, but if those log entries served a purpose beyond tracking bugs or issues, it would probably be nice to have them available directly in-game..
In case of doubt, one could always let users choose whether to write the log to an external text file, or alternatively to the player's log in-game, through a plugin configuration option?

I never used the v1.1 version, but if those log entries served a purpose beyond tracking bugs or issues, it would probably be nice to have them available directly in-game..
In case of doubt, one could always let users choose whether to write the log to an external text file, or alternatively to the player's log in-game, through a plugin configuration option?
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- Sith Lord
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click the link in my sig saying "readme links" and then click the "installing scripts and mods" tutorial link
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses