I've been failing, badly.
Can I trouble you for some help?

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Cheers imperfictionimperfiction wrote:@Varek Raith
I'm going to assume you know how to merge tdocks. I've had a little progress merging the mods. basically...
Change the number of entries (in SRM) in the 3rd line of tdocks from 87 to 96 (to reflect the 9 dummy stations) then copy/paste/overwrite the fdn/pm entries in. You'll have to unpack and modify 9951-L044.pck because it contains wrong text which will mess up the merge. I just deleted them since the 9910-L044 does that anyway. So far it works ok on that end.
The problem I'm having now is the shipyard install which will add FDN Nodes but not the Relay or Trading Post. No problems with the PM. With the dock install fix most work but I've found a shipyard going blank in Siezewell. I'm just going to wait on script updates before i proceed any further.
I have the same issue and I only have FDN & PM installed. Must be FDN.imperfiction wrote:Probably not your fault LA, as the Teladi Shipyards in SRM are modified by Cadius xtra ship/station pack. It's only a model change tho.I wouldn't know where to start with that issue.
But yeah, blank when docked and the nodes/pms show up as products in sector map so it does function as a shipyard.
Logain Abler wrote:Aha!imperfiction wrote:@Varek Raith
I'm going to assume you know how to merge tdocks. I've had a little progress merging the mods. basically...
Change the number of entries (in SRM) in the 3rd line of tdocks from 87 to 96 (to reflect the 9 dummy stations) then copy/paste/overwrite the fdn/pm entries in. You'll have to unpack and modify 9951-L044.pck because it contains wrong text which will mess up the merge. I just deleted them since the 9910-L044 does that anyway. So far it works ok on that end.
The problem I'm having now is the shipyard install which will add FDN Nodes but not the Relay or Trading Post. No problems with the PM. With the dock install fix most work but I've found a shipyard going blank in Siezewell. I'm just going to wait on script updates before i proceed any further.
Thanks!
Merge successful.
LA .. this is the bug i have from pm v 6.01 ... the 1 we was talking about in pms .. hope u can get a fix for that ..Logain Abler wrote:BUG:
There is still an issue with FDN docks installed at race shipyards. For the majority it works, however there is one confirmed shipyard in Siezewell which I can confirm does not work.
I have updated the set-up file to skip all Teladi Shipyards until I can find the root cause.
FIX
Edit: Been testing all morning an the fix works with new game starts, as does the first fix.
Still not sure what caused the issue, still looking into it.
I'm starting a new game and will see if it happens as the game progresses.
LA
That will be a first!mark_a_condren wrote: Ok, i shut up now.
He who thinks he's funny wrote:That will be a first!![]()
Check player notoriety to sector owner race that shipyard is in.Logain Abler wrote:how do you keep good relations with a custom shipyard?
NO !!! People will just have to wait until you get the best workable solution ready for release. Rushing just leads to more problems. Take it from he who has already done that to often.Logain Abler wrote:but I do need to get something out within the next couple of days.
Midge wrote: *Listens for AL's screams of anguish at the amount of work involved*
*Prepares to dodge items thrown by other players*
If you're adding shipyards, why not go all out and stick your own brand all over it. Create an LI Corporation!Logain Abler wrote: Edit: How about adding additional shipyard for each race which only stocks LI stations. This would hopefully stop any issues with the existing shipyards; and the player can still buy custom stations based on their standing with a favoured race?
There will probably be other considerations; it’s more game changing than having a custom purchase process. At least with a custom menu you’re not affecting any existing game mechanics.
Not an Unknown Sector. I usually like to take those over for my illegal goods production.Maverick024 wrote:If you're adding shipyards, why not go all out and stick your own brand all over it. Create an LI Corporation!Logain Abler wrote: Edit: How about adding additional shipyard for each race which only stocks LI stations. This would hopefully stop any issues with the existing shipyards; and the player can still buy custom stations based on their standing with a favoured race?
There will probably be other considerations; it’s more game changing than having a custom purchase process. At least with a custom menu you’re not affecting any existing game mechanics.
I'm not suggesting a full on corporation mod. How about picking an Unknown Sector, such as Avarice, or one of the quieter pirate sectors, and put an LI shipyard in there. You can then have a one location superstore acting for all LI products.
Steal a super-shipyard model, or a Corporation HQ, and you can create quite an air of significance. It would also mean that acquiring and setting-up a network with FDN or PM would be significantly more work, which would be justified by the power of these scripts.
I think it makes more sense having a sole location for your products, too. Rather than have this unique point to point FTL transference system available from every shipyard for every race.
How you run it is still debatable though. The 'order' system sounds pretty good. If you took this idea, ordering your stations would suit the premise of dealing with a large corporation.
That is all I need to know. I will remove both of them from my game.Logain Abler wrote:GPR needs to be updated to work with 7, I’ll finish the update once I’ve addressed the shipyard issue.
Consider UM discontinued post version 7, I’m moving everything to Cycrow’s excellent Pugin Manager