This small script will remove the need for crystals on Solar Power Plant. Of course you'll need to pay a lot of money for this feature. You'll need 10 million credits for a M SPP, 25 millions for a L and 50 millions for a XL one. A new command will appear in your station's menu called "Upgrade SPP to Xenon Technology", use it on a Solar Power Plant to upgrade it.
If you're using the Complex Cleaner mod/script, and want to add a crystal free SPP to your complex. Please proceed as follow (in that order):
1. Crunch the SPP into its CC format
2. Run the crystal remover script
3. Connect the SPP to the complex with a complex construction kit.
Gazz's script makes a duplicate station but in its own format and its collision free box. If there are no crystal requirements the output gets set very very low. But if the station is setup correctly in the right format and then the crystals are removed it works fine.
The third step is absolutely necessary, or the next time the crunch command is run from CC your SPP will get reset to almost no output. But if it is already part of a complex it gets ignored.
Thanks to Tasolth for this workaround
Last edited by X2-Illuminatus on Thu, 13. Jun 19, 20:23, edited 10 times in total.
Reason:Added additional download link
What I've found that works regarding crystal free SPP's and compelxes is:
First - Crunch the SPP into its CC format,
Second - run the crystal remover script
Third - Connect the SPP to the complex with a complex construction kit.
Why these steps ?
Gazz's script makes a duplicate station but in its own format and its collision free box. If there are no crystal requirements the output gets set very very low.
But if the station is setup correctly in the right format and then the crystals are removed it works fine.
The third step is absolutely necessary, or the next time the crunch command is run from CC your SPP will get reset to almost no output. But if it is already part of a complex it gets ignored.
Found this out the hard way with an older spp crystal free script.
It's probably a bit more "mod friendly" than the other one, the detection method to see if a station qualifies at being upgraded or not is different. M/L/XL factory detection method is also a bit different. Prices are somewhat higher.
1. Unzip in your X3 TC installation folder
2. Launch X3
3. If not already done, activate the script editor (change the name of the player to 'Thereshallbewings')
4. Save & Reload your game
5. Done !
usually the default directory is c:\program files\egosoft\terran conflict\ or something similar.
c:\program files\steam\steamapps\common\x3 terran conflict (default)
Scripts in c:\program files\steam\steamapps\common\x3 terran conflict\scripts
Text files in c:\program files\steam\steamapps\common\x3 terran conflict\t
Mods .cat and .dat files go into Steam\SteamApps\common\x3 terran conflict\mods
The early 1.00 was a bit rushed for obvious reasons. This 1.01 is now compatible with Complex Cleaner as long as you follow the steps explained in the first post.