X-Verse Fleet Fest I

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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imperium3
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Post by imperium3 »

X2-Eliah wrote:Myeah, TMs have the best price/docking point value - which incidentally shows that the pricing of TMs in X3:TC is really disbalanced against carriers and frigates.
Not necessarily, because all a TM is, is a flying hangar without anything really meaningful in the way of weapons or shielding. Carriers (plus Panther) provide lots of shielding for their fighters to hide behind, and capital-grade weaponry to assist them with.

I do think M1s are distinctly overpriced (and the Panther hugely underpriced) though. The M1 really needs a bit more strength, either in weaponry (to make a battlestar-type ship) or in shields/cargo bay (for a proper, defensive fleet carrier). The only M1 I really like is the Hoshi because it's so fast - faster than most M7s!
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X2-Eliah
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Post by X2-Eliah »

By the way, if you guys really think it will lag down Technojerk's computer, I don't mind changing it to about 50% of the shipcount (with alterations).. So if it is necessary, just say so.

But I'd like to retain this config if possible :D
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Post by Gavrushka »

I'd started with 370+ Harriers with MDs and well there were that many scripts trying to run it was a bit like a busy sector on 10x Seta with ships freezing - After that we'd discussed a ship cap and going further to say hangar space for every ship - Whereas your fleet does comply with the rules I don't know what whether the combat would be meaningful or not. - IF it doesn't freeze TJs computer I think it should be good to go.
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Post by travisdh1 »

X2-Eliah wrote:I'm curious how it would perform, and I didn't want to create the cookie-cutter "1M2, a few frigates, a few fighters" thing everyone else is doing.
You just took the opposite route I did, I tried to cram it down to as few ships as possible while still remaining viable. Now I'm curious as to how my little fleet would fair going at it with your fleet (ie would the ssc I'm mounting take out enough of you're fighters, it could be an interesting question methinks.)
GCU Grey Area
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Post by GCU Grey Area »

X2-Eliah wrote:By the way, if you guys really think it will lag down Technojerk's computer, I don't mind changing it to about 50% of the shipcount (with alterations).. So if it is necessary, just say so.

But I'd like to retain this config if possible :D
I think it's probably fine if he's got a reasonably powerful machine - it's all taking place in a single sector universe with nothing going on in the background (no NPC economy, etc). My only reservation is that a fleet should have a flagship, if only because it'll look better for the video - hundreds of fighters are going to be effectively invisible.

Doesn't need to be an exorbitantly expensive M1 or M2; I rather think people, including myself, who have gone for that option have possibly shot themselves in the foot - think theres a good chance this thing will be won by whoever has the best fighter swarm & you can get a huge number of fighters for the price of an M1 or M2.

However just a single M6 or M7 to act as a flagship would make it look more like a proper fleet (rather than a rabble) & produce a more interesting video to watch. Personally went for the most expensive M2 in the game because I'd much rather have a spectacular defeat than a dull victory.
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X2-Eliah
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Post by X2-Eliah »

Oh, don't worry, I have a few plans for the next fleet fest regarding eyecandy.. And besides, each of those 50 TMs could be considered a flagship :D
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Post by Gavrushka »

Some fleets will decimate other fleets - and in turn those decimated fleets will perform admirably against other fleets with different compositions - I would say that the Solanos would cripple most opposition but put them up against 2 /3 PSG Deimos and they'd not fare so well (Or that's what I have found from my testing).

This is why I'd like a league eventually where we choose 250,000,000 team from a 400,000,000 squad (decided at start of season) and the one with 'home advantage' gets to choose their team AFTER the away team submits theirs.
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X2-Eliah
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Post by X2-Eliah »

True. I didn't create my fleet just to "fighterspam" - I just wanted to see how it would do against well-balanced fleets.

P.S. Updated fleet list with one minor change to use up extra credits. Now less than a thousand left.
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Post by GCU Grey Area »

Gavrushka wrote:Some fleets will decimate other fleets - and in turn those decimated fleets will perform admirably against other fleets with different compositions - I would say that the Solanos would cripple most opposition but put them up against 2 /3 PSG Deimos and they'd not fare so well (Or that's what I have found from my testing).
Been wondering about PSGs - got a pair of Deimos M7s in the fleet already (was aiming for an all Yaki fleet but, like the other Yaki M7s, the Kariudo Hauler isn't available in the vanilla game - Deimos is the nearest equivalent & looks the same). They're currently equipped with ISR main guns & FAA turrets (due to worries about friendly fire) but I guess, on the principle that it'll kill the enemy fighters as well, I might reconsider their loadout.
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Killjaeden
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Post by Killjaeden »

Ok vanilla "balancing"... you just asked for it :lol:

fleet is called: "TeH Sludgeworm Accident (tm)

Zephyrus 474.663 Cr-155.816 Cr
FSW MK I+II 2.416 Cr. + 3.508 Cr.
2x PAC (Frontweapons) 2x 38.956 Cr.
4x PAC (2 front, 2 rear) 4x 38.956 Cr.
3x 200MJ Shields 3x 155.816 Cr
2x Thunderbolt 2x 8.242 Cr.
1.042.439 per unit

250m/price= 239 units...

239 Zephyrus with the setting from above please muhaha

Cr left: 800k something... for that i take an Aspis and to watch how my sludgeworm army slugs it out (doesn't count as combat participant) *g*
Last edited by Killjaeden on Tue, 13. Apr 10, 18:41, edited 2 times in total.
Alex Vanderbilt
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Post by Alex Vanderbilt »

perkint wrote:Can't you simply update it in your profile page?

Tim
Not possible anymorer for over 2 to 3 years now due to security reasons. Contacting an Admin or Mod is the only way to change the name.
My change was only temporary for a test of the ingame devchat. ^^

@Topic You both, Eli and KJ, stabbed the topic! Shame on you! :D

AV
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stemardue
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Post by stemardue »

My entry, for fun ^^

The Desperate Ronins
==============

22 Maxxed out Terran Katana

base price........................................ 6330429
12 x empc........................................ 3870480
5 x 200Mj ........................................ 779080
duplex scan, MKI and MKII fighter sw..... 10136

10.990.125 C each x 22 = 241.782.750

plus, 2420 x Poltergeist missiles (110 each ship) = 2420x3368 = 8.150.560

For a grand total of 249.933.310 C

I'm curious to see if they will be able to get in fire range of a Capship based fleet before annihilation ^^
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perkint
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Post by perkint »

@X2-Eliah - nice fleet. That was the second option I was considering. TMs for cheap (disposable) docking ports and shed loads of decent M4's (or M4+). Glad someone put that fleet in :)

I might have been tempted to drop a few ships and get zephyrus' equipped with thunderbolts, just to get some heavy hitters into the mix...

Tim
Struggling to find something from the forums - Google it!!! :D
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Killjaeden
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Post by Killjaeden »

Oh well, alex, i just want to show that this
imperium3 wrote:Not necessarily, because all a TM is, is a flying hangar without anything really meaningful in the way of weapons or shielding
might not be quite right :D
143,4 GJ of sludgeworm power might make you think about it twice *g*
Last edited by Killjaeden on Tue, 13. Apr 10, 18:43, edited 1 time in total.
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stemardue
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Post by stemardue »

On a general thinking:

Would the missile fire chance be raised - please? Having it at default 5% would be silly for a short time, intense fight... due to cooldown times most missiles would just remain in the cargo bays...

;)
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Tenlar Scarflame
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Post by Tenlar Scarflame »

Maaaan... why's there always a big fighter swarm with mass drivers... :roll:
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Gavrushka
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Post by Gavrushka »

Tenlar Scarflame wrote:Maaaan... why's there always a big fighter swarm with mass drivers... :roll:
It escape me.... I'd never consider acting so callously no siree! :roll:
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imperium3
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Post by imperium3 »

Killjaeden wrote:Oh well, alex, i just want to show that this
imperium3 wrote:Not necessarily, because all a TM is, is a flying hangar without anything really meaningful in the way of weapons or shielding
might not be quite right :D
121.8GJ of sludgeworm power might make you think about it twice *g*
That could be fun, though not necessarily long-lived :mrgreen:

Somebody should throw in a fleet of Mistrals as well, they're reasonably armed! :lol:
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Tenlar Scarflame
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Post by Tenlar Scarflame »

Interestingly, no TJ yet today...

Personally, I'm excited to see the Round 1 bracket once it shapes up. Do we know how it's going to be decided? Random dice roll perhaps? Place all fleets in an array and monkeysort them a few times?
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Gavrushka
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Post by Gavrushka »

TJs Mum picks the teams as I remember.

There are a few I don't want to meet in RND 1 for sure...

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