Military Competition

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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Derkylos
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Post by Derkylos »

EmperorJon wrote: Worked out the damage that would be done per second with the MDs.

It's over 200,000.

A few seconds and an M2 would be dead.
Plus, any shields the enemy buy are just a waste of cash against that setup.

I was thinking along similar lines, but with Scorpions instead of Harriers...hmm, long shot, but, are any of the buyable Scorp variants faster than the Harrier? They certainly have more firepower each, and aren't an enormous step up in price...
Sum, ergo cogito.
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EmperorJon
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Post by EmperorJon »

Scorpion Raider is 296m/s, but can only moun 6 MDs.

Plus, the energy boost is useless due to not needing it.


And they have the same shielding.

Oh, and cost 472k.

I think Harriers are more feasable. :lol:
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I'm Jon. I'm mostly not around any more. If you want to talk, please message me! It's cool.
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Triaxx2
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Post by Triaxx2 »

On the other hand, there's the Pirate Buzzard which mounts 6MD's and double the shields for a loss of 50 m/s.
Lord Dakier
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Post by Lord Dakier »

Then an M7M launches it's mass flails and MD abusing ships go Kabooom!

or

Then PBE Mamba's go and wreak havoc on the enemy fighters.

Do remember it is the AI controlling these... the computers about as effective as Andrex is to a man suffering from Diarrhoea after a curry.
Derkylos
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Post by Derkylos »

Triaxx2 wrote:On the other hand, there's the Pirate Buzzard which mounts 6MD's and double the shields for a loss of 50 m/s.
And is also unbuyable, which means it has to contend with the M5-speeds of the Scorpion Prototype...
Sum, ergo cogito.
Triaxx2
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Post by Triaxx2 »

Except that since it's unbuyable, it's basically free, and thus I can have as many as I want for the price of the guns and ammo. :P

Besides, the Scorpion is ugly.
Paladin-Solo
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Post by Paladin-Solo »

Triaxx2 wrote:Except that since it's unbuyable, it's basically free, and thus I can have as many as I want for the price of the guns and ammo. :P

Besides, the Scorpion is ugly.
Nah, even ships you can't buy still have a price, just check the encyclopedia.
Mutiny
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Post by Mutiny »

Gazz wrote:Best case you can still see the capital ships and their turret fire but fighters are 1-2 pixels at any scale that still shows a fight between 2 capital ships.
Ive had a go at some recording and do agree that from a distance you cannot see the fighting between smaller craft, but i was expecting the recording to be done in and amongst the fighting where it is easy to see the m3-m5 class
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Gazz
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Post by Gazz »

But that price was never considered for "balance". Like with some Xenon ships...


Making a movie and getting good scenes takes far more work than casually filming a "real" battle. =)
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
sovereignT
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Post by sovereignT »

Gazz wrote:Making a movie and getting good scenes takes far more work than casually filming a "real" battle. =)
Well it depends what you're going for. If he's just looking to record the raw footage for an objective overview of what happened during the battle, then not much editing will be required. But if he's going for a really entertaining "show" then that could be a lot more work.
Triaxx2
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Post by Triaxx2 »

Precisely. :D

You'll probably need to exploit the monitors to get good capital fight footage. While your ship whips in and around the fighter tussle. You'll probably either want to be invincible yourself, or flying an M5 modded to carry 10GJ shields.

For the monitors, Drop a Sat somewhere that it can see the fighting, but won't be in the way and lock it into the second monitor so you can adjust the picture it's getting. Another Sat might also be used to get a second angle, but then you have to make sure you don't accidentally deselect it and loose picture.
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Technojerk36
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Post by Technojerk36 »

Or I could just target a fighter in the thick of it and hit F3 :P
My "for Dummies" guides: Trade Command Software Mk III | Advanced Satellites | X3: TC (Co-author: K-64) | SETA Repair
Xenon_Slayer wrote:maybe we'll have extreme weather pingpong at some point
Triaxx2
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Post by Triaxx2 »

Sure, until it gets blowed up, probably by a stray PPC shot from the big guns.
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Technojerk36
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Post by Technojerk36 »

Yeah, I'll probably place a few nav sats down or use a fast M5 which is marked as invincible.

________________________________________________

Alright, time for an update.

<19.03.10>

I have gotten the full version of FRAPS. I haven't been able to fully test it yet. I'll get to testing it tomorrow. I'm also working on getting that LAA thing running.

<21.03.10>

My game can now use more than 2GB of RAM. Also, I'm getting a constant rate of 35-40 FPS when watching a large battle and recording. Next step is to start a new game and get the dreaded (at least for me it is) **MODIFIED** tag.

<22.03.10>

Updated rules and names, tested the cheat pack.

We still need to settle on a name.

<27.03.10>

Chosen a name and the English post has been posted. (That sounds odd :P)


________________________________________________

Names for the competition:

>Fleet Fest
>Blue Flag
>Task Force League (TFL)/Task Force Tournament
>TF141
>First X-Verse Fleetbowl/X-Verse Fleetbowl I
>Total Wipeout

>X-verse Fleet Fest (XFF) has been chosen as the name of this competition. :)

________________________________________________

Rules:

You will get 250 million credits to build your own fleet. (We're reasonable, 10,000 credits over no one is really going to mind)

Ship prices are calculated as the average buying price (taken from encyclopedia) of the shield that comes with the S version of the ship subtracted from the S versions price. (Capital ships only have one version so the price will be calculated from that value).

All shields, weapons, crates of ammo, pieces of equipment and software are worth their average buying price (taken from encyclopedia).

Non-buyable ships (eg Xenon and Kha'ak; Yaki are allowed), weapons and warheads/missiles are not allowed. (Except the PALC which is allowed)

Ships will be spawned in with max Cargo, Engine, and Rudder tunings. These will not be factored into the cost of your fleet.

Fighter drones, mines and lasertowers are NOT allowed because since this is the AI controlling the ships, fighter drones won't be deployed (unless you spawn them outside any ship but then their energy won't last long), mines won't be deployed and lasertowers will probably not be able to hit anything due to their not being able to move. OWPs are also not allowed since they cannot be bought.

All ships will be AI controlled.

For turret commands and such, I will spawn one fleet under the race setting of Xenon and the other as Argon. So it will be default AI commands.

Battle will take place in a empty sector.

By taking part in the contest you agree that Technojerk36 is awesome :P

If I've missed anything or if you have suggestions, let me know :D
Last edited by Technojerk36 on Sat, 27. Mar 10, 08:35, edited 14 times in total.
My "for Dummies" guides: Trade Command Software Mk III | Advanced Satellites | X3: TC (Co-author: K-64) | SETA Repair
Xenon_Slayer wrote:maybe we'll have extreme weather pingpong at some point
Cpt.Jericho
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Post by Cpt.Jericho »

Are non-buyable ships allowed? I seem to remember that those were supposed to be excluded. As well as non-buyable weapons and warheads?
Can the extra shields that are included in the basic version of ships (1MJ in fighters etc and 200MJ in caps) be used to outfit other ships?
Are fighterdrones, mines or lasertowers allowed?

These would be things I'd like to know + how the turrets will be set (no command, no mayem (and that's what this is all about if I'm not mistaken :D))
Winner of 350 Mil class of X-Verse Fleet Fest Italiano
Boycotting Steam since 2003
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Technojerk36
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Post by Technojerk36 »

Non-buyable ships, weapons and warheads are not allowed. Ships will be spawned in completely empty so there will be no shields included with it (that's why it's the base cost - default shields cost).

Fighter drones, mines and lasertowers are allowed but since this is the AI controlling the ships, fighter drones won't be deployed (unless you spawn them outside any ship but then their energy won't last long), mines won't be deployed and lasertowers will probably not be able to hit anything due to their not being able to move.

I will spawn one fleet under the race setting of Xenon and the other as Argon. So it will be default AI commands.

I've also updated my initial post with these rules.
My "for Dummies" guides: Trade Command Software Mk III | Advanced Satellites | X3: TC (Co-author: K-64) | SETA Repair
Xenon_Slayer wrote:maybe we'll have extreme weather pingpong at some point
Mutiny
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Post by Mutiny »

nice set of rules cheers techno
ill post this into the original post for the new viewers and

if one of the races is xenon wont they attack the player's ship who is videoing?

*EDIT* i have also said anyone wishing to enter should PM me
Last edited by Mutiny on Sat, 20. Mar 10, 15:01, edited 1 time in total.
Lord Dakier
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Post by Lord Dakier »

Theres a simple script command which makes you pretty much invisible to AI if I remember rightly.
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Jimyd
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Post by Jimyd »

Pokemon SoulSilver has stole my soul, haven't been willing to play much else right now.

So good luck with this. :P
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Jimyd
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Post by Jimyd »

I'll give you guys/gals some advice.

If you want to go with the credit system, only use it for the Ship Cost.

Make everything else free(besides Drones). Lasertowers/OWPs/Mines should not be allowed, or can be used by the A.I. properly.

This will save some number crunching, complexity of these War Games.

I guess to save yourself some trouble, you can exclude on non-buyable ships.

However, the Xenon can technically be bought, same with the Yaki Ships.

I am pretty sure every Ship in the game has a Credit Value, if you look at the Ingame Encyclopedia.

PALC should be allowed, none of the other Special Race Beam Weapons(besides Kyons obviously). Aran should not be allowed.

Aldrin Ships can be allowed, but you artificially increase its price by 3 times.

So if the Springblossom were to cost 1 Million Credits, then it costs 3 Million Credits for the Fleet Setup.

3X/5X could work for Aldrin Ships.

*****

That should be everything for just doing that. Explaining how to specifically initiate scripts/commands/positioning of the Fleets I haven't said how to do, because it would take a bit to put it in a way that is plain and simple to follow and read.

Maybe a simple trial and error setup could be:

Fleet 1 Race Spawned Neutral
Fleet 2 Race Spawned Neutral

Fleet 1 Protects Designated Fleet 1 Lead Ship
Fleet 3 Protects Designated Fleet 2 Lead Ship
(Players choose 1 Ship as the Fleet Lead Ship, including Formation for it, to choose their "customized" starting position.)

Global Script Command set both Fleets Hostile to eachother.

Additional: Global Script Command to Attack All Enemies(to cancel the Protect Ship Command).

*****

List of Formations are ingame.

Also remember that Missile Fire Probability I said, that should be chosen for each Ship Class. So all M7Ms = 50%, all M2s = 25%, etc. and such.

*Player can choose between Default%/10%/25%/50%/75%/90% for Missle Fire Rate per a Ship Class.
(No 100% because of the very obvious reasons. I'll state them if you really do not understand why.)

*****

Yes, base it upon the S Variant Credit Value. That is the best one. Maybe also for simplification problems, ALL SHIPS ARE REQUIRED TO EQUIP FULL SHIELDS. That will save Fleet Creation Time on the Player's end and the Game Creator's end. (I think this is a really good idea after thinking about it while typing everything in this post.)

So for each Person creating his/her Fleet you pick: Ships/Weapons for Ships/Ammos for Ships/Missiles for Ships/Lead Ship for Setup Phase/Fleet Formation for All Ships during Setup Phase/Individual Missle Fire Probability for each individual Class of Ships.

Bam done, simple and easy. (I hope these colors are readable by the colorblinded people.)

*****

Like I said before, notes or concerns... just PM me. I'll try to break away from being a Pokemon Master all over again from time to time. [I caught all 151 Pokemon for the old Gameboy Color Red/Blue/Yellow cartridges, and all 250 Pokemon for Silver/Gold (never owned Crystal or obtained an Event Celebi =|) at the time BTW. I am one of those completionist type of players, so ya I have plenty to achieve for awhile. Silly me, I know.]

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