Battlestar Galactica "total conversion" coming...

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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killerog
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Post by killerog »

This mod is different from the german one.

Our hope is for this to be realesed this year, but can not yet give a date.
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Elffin
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Post by Elffin »

Ice Dragon's models have been in development for over two years - thats not just making, but learning how to model as well.

Its our intent to do a quality job that should be challenging and fun to play - after all, we are all fans,
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Darrosquall
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Post by Darrosquall »

This will be a dream that becomes real, good work and really thanks.
njet
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Post by njet »

Cant wait for this mod.
Its more then a mod its a new game.
Cant wait to see a sneak preview on the cylon taskforce.
//Michael
Invisibleguy
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Post by Invisibleguy »

i've been an X3 player for a while now, figured i didn't need to spend $10-$20 on X3-TC (as i was happy with x3 + a few good mods), well... that is until i noticed this "little" mod. it's a first for me, buying a game simply to play a mod. one that isn't even out yet too. lol
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mr.WHO
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Post by mr.WHO »

It would be fun to have a game-start, where Cylon virus has been discovered and disabled before attack and all out 2nd Cylon war start (I would really like to see those 120 battlestars in large fleet actions and long campaign with final siege of Cylon worldship).
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ezra-r
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Post by ezra-r »

Sorry if this has been asked... Any chance we'll see Cylon starbase from the new series?

http://fc03.deviantart.net/fs25/f/2008/ ... Seraph.jpg



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ThisIsHarsh
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Post by ThisIsHarsh »

Is this mod even still in development? It was all the way back in January the last post by a team member...
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ladyboy
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Post by ladyboy »

I really hope this isn't dead...but I haven't heard anything from the other team members in a while.

When i was asked to join the team i knew literally nothing about scripting and now i spend most of my time (according to steam 800+ hours) writing them so if some working ships are released i'll happily modify what i've written and release them. :)

If anybody is looking for a specific script PM me and maybe i can help.. maybe i'll start a thread purely for BSG related scripts.. who knows :?

If one thing is for certain. I'm not dead and until i am i'm not giving up on BSG in X3TC :lol:
All those moments will be lost.. in time, like tears.. in rain.
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Invisibleguy
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Post by Invisibleguy »

ThisIsHarsh wrote:Is this mod even still in development? It was all the way back in January the last post by a team member...
oh... hmm, didn't even notice that. i just hope the team members are so hard at work on the mod that they haven't had time to post. well, at least i only spent 10 bucks on tc if the mod is no more.
DannyDSC
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Post by DannyDSC »

this project is not dead :) . Simply Stu and Observe are busy but the BSG mod is not dead
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marcusdavidus
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Post by marcusdavidus »

no newtonian physic = crap btsg
ladyboy
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Post by ladyboy »

marcusdavidus wrote:no newtonian physic = crap btsg
Have you ever tried landing a Viper on a battlestar with newtonian physics??

it's not as easy as they make it look in the show... took me almost 20 attempts. it's not very fun.
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DannyDSC
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Post by DannyDSC »

marcusdavidus wrote:no newtonian physic = crap btsg
it's a intelligent question for this topic?
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Chobittsu
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Post by Chobittsu »

Will the mod also have the other races from the original BSG series? or just the (boring and repetitive) Cylon v.s. Human encounters of the new series?
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vukica
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Post by vukica »

DannyD wrote:this project is not dead :) . Simply Stu and Observe are busy but the BSG mod is not dead
you know that for a fact?
Split say NEED MORE FIREPOWER!!
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Observe
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Post by Observe »

vukica wrote:
DannyD wrote:this project is not dead :) . Simply Stu and Observe are busy but the BSG mod is not dead
you know that for a fact?
Correct in that our BSG mod is NOT dead. Having said that, we will soon be providing status update on this as well as our other in-process mods. :)
Makita
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Post by Makita »

Observe wrote:
vukica wrote:
DannyD wrote:this project is not dead :) . Simply Stu and Observe are busy but the BSG mod is not dead
you know that for a fact?
Correct in that our BSG mod is NOT dead. Having said that, we will soon be providing status update on this as well as our other in-process mods. :)


Woot that's VERY good news!!!
DannyDSC
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Post by DannyDSC »

I'm only a translator..yes I know, but I know Stu and Observe and all member's team well, and you can be sure that they work as best they can do to make a " perfect mod " . Not only texture or sound, or script...

Make a mod is ....difficult, but made a BSG mod...

we can create any other mod as we want, but if we want make a mod like BSG, we must respect some guidelines wich sometimes, are complicated.

Otherwise it wouldn't BSG ;)
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vukica
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Post by vukica »

Observe wrote: Correct in that our BSG mod is NOT dead. Having said that, we will soon be providing status update on this as well as our other in-process mods. :)
Thanks! That's really great to hear :) ... read. Yeah.
Split say NEED MORE FIREPOWER!!

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