New X3TC guide

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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Reaper7
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Post by Reaper7 »

[quote="Technojerk36fine for me. But anyways filedropper was temporary download location until Filefront approved the guide.quote]

thanks that one worked. :)
K-64
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Post by K-64 »

I'm posting this just to say that there are multiple locations to get the guide now on the first post. If any of them stop working for any reason, be sure to say and I'll put it right
GT182
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Post by GT182 »

Thank you guys for this X3TC Guide for Dummies. I've a few forum friends that have gotten hooked, and are just getting into X3TC..... This is the manual that will do the trick and make them X3 Addicts. You have to understand that most just coming into X3 are used to a totally different type of gameplay and game engines. This is a new experience with a high learning curve that most aren't used too. At least X3 isn't a big cost for little rewards like so many other sims/games are.

Most of us newbies were so lost when we first got the Gold Edition that a few just gave up. Many just didn't know where to find the manual and once found found they were so confusing. Most of you here at the XUniverse forums started out in the beginning and have a few years experience over most. You've done a great job, one and all, and we are grateful for taking the time to show us the way with something understandable.

Long live :x3:, so say we all.
Retribute
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Post by Retribute »

hey guys IM new here, and wanted to thank the makers of the guide. Helped me understand a bunch of stuff in trading at least. However I have one question....

I am a noob, so laugh if you want....
I dont know how to enter the ships a buy for personal use.
Does my ship and the other ship have to be docked at the same time? Or do I eject from my ship and claim the other.......

Its little things like this that I could really use some help in, not so much what to do, but how to do it.

The guide really did help though, so thanks again.
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TTD
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Post by TTD »

a/ have both ships docked,highlight the ship .press [enter] key,press [x] key
Also works for ships docked at the one you are in.

b/ if ship you bought is in space... exit your ship with [shift/e] , move within 50m , target new ship , enter using [shift/e]
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Technojerk36
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Post by Technojerk36 »

TTD wrote:a/ have both ships docked,highlight the ship .press [enter] key,press [x] key
Also works for ships docked at the one you are in.

b/ if ship you bought is in space... exit your ship with [shift/e] , move within 50m , target new ship , enter using [shift/e]
For A to work, both ships (the one you're in and the one you want to switch to) must be docked at the same station. Once they are, in the station menu, select landed ships. Then right click the ship you want to change to. Then mouse over advanced. Then click change ship. (or you could use the short cuts mentioned above) :)

For B, you can't be docked and exit your ship. (I tried this when I was new to the game :P) Your ship must be in space for you to be able to exit it. Then just do what was stated above. (But I think it's within 25 m not 50 m. Can anyone confirm this?)
My "for Dummies" guides: Trade Command Software Mk III | Advanced Satellites | X3: TC (Co-author: K-64) | SETA Repair
Xenon_Slayer wrote:maybe we'll have extreme weather pingpong at some point
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Gazz
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Post by Gazz »

Retribute wrote:I dont know how to enter the ships a buy for personal use.
Does my ship and the other ship have to be docked at the same time? Or do I eject from my ship and claim the other.......
Make 'im walk th' airlock! Arrrrr!

Eject key works for both exiting and entering your own ships. (the targeted one anyway)
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Dukecdm3
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Post by Dukecdm3 »

where the hell is the SSP in the Ore Blelt
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Technojerk36
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Post by Technojerk36 »

It's above northeast-ish of the Plutarch HQ. Get yourself a triplex scanner and a fast ship and just fly around in that general direction. You'll find it. :)


EDIT: My bad, it's not northeast-ish of Plutarch HQ. It's actually almost directly south of it. :oops:
Last edited by Technojerk36 on Fri, 12. Mar 10, 18:46, edited 1 time in total.
My "for Dummies" guides: Trade Command Software Mk III | Advanced Satellites | X3: TC (Co-author: K-64) | SETA Repair
Xenon_Slayer wrote:maybe we'll have extreme weather pingpong at some point
sovereignT
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Post by sovereignT »

Since this is up on the front page, I thought I'd mention that this guide was an unbelievable help to me during my first week of play. Thanks a lot!
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Technojerk36
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Post by Technojerk36 »

We're glad that the guide helped you out! :D

If you have any suggestions for changes/additions to the guide, let us know and if we get enough suggestions/get a significant one we'll publish a second edition :)
My "for Dummies" guides: Trade Command Software Mk III | Advanced Satellites | X3: TC (Co-author: K-64) | SETA Repair
Xenon_Slayer wrote:maybe we'll have extreme weather pingpong at some point
Pliskin
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Post by Pliskin »

Awesome!

I just saw the box for this game is it piqued my interest. My only difficulty is the learning curve is somewhat high. It's guides like this that open up the universe for some people who would be too impatient to give the game the fair shot it deserves.

Thanks!
Ormac
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Post by Ormac »

It's a great Guide for the Absolute TC Beginner (Of which I am not One) :D

In Starting Off you mention from the Humble Merchant Start you have a scout ship which won't be all that useful and proceed to instruct how to sell it off (and from the absolute TC Beginner viewpoint your right) because its not good for fighting I believe you meant not great for trading

Where's the Repair Laser TC has one and This Guide is for TC Beginners. I think they'll want to know about it. It will save them thousands [it would cost in Reunion] after suffering some scratches in combat

When you mention about upgrading the Mistrals you suggest jumping back to Argon Prime but Light of Heart is also an option.

Actually just read Create an Empire aside from finding it a bit loaded with text a better option for the beginner is to place the Cahoona Fab in The Wall. All the Resources are there (They Also need Wheat) and Argon Prime is only one sector away
Technojerk36 wrote: For B, you can't be docked and exit your ship. (I tried this when I was new to the game :P) Your ship must be in space for you to be able to exit it. Then just do what was stated above. (But I think it's within 25 m not 50 m. Can anyone confirm this?)


I feel the Claim Range starts at about 25-30 meters though I feel this is related somewhat to the size of ship your laying claim to or entering I can Claim a TS from MUCH further away than an M5. of course further confirmation will be appreciated.

Well Thats All the Suggestions for Now
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Technojerk36
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Post by Technojerk36 »

Pliskin wrote:Awesome!

I just saw the box for this game is it piqued my interest. My only difficulty is the learning curve is somewhat high. It's guides like this that open up the universe for some people who would be too impatient to give the game the fair shot it deserves.

Thanks!
It's good to know that the guide helped you :)
Ormac wrote:It's a great Guide for the Absolute TC Beginner (Of which I am not One) :D

In Starting Off you mention from the Humble Merchant Start you have a scout ship which won't be all that useful and proceed to instruct how to sell it off (and from the absolute TC Beginner viewpoint your right) because its not good for fighting I believe you meant not great for trading
Yeah, we kinda meant both. :P
Ormac wrote:Where's the Repair Laser TC has one and This Guide is for TC Beginners. I think they'll want to know about it. It will save them thousands [it would cost in Reunion] after suffering some scratches in combat
If we get another edition published, we'll definitely include this.
Ormac wrote:When you mention about upgrading the Mistrals you suggest jumping back to Argon Prime but Light of Heart is also an option.
Although this is a viable option for most who've played the game before, someone who hasn't played the game before and is following the guide wouldn't have discovered Light of Heart. Besides, even if they had discovered it, it wouldn't be familiar to them.
Ormac wrote:Actually just read Create an Empire aside from finding it a bit loaded with text a better option for the beginner is to place the Cahoona Fab in The Wall. All the Resources are there (They Also need Wheat) and Argon Prime is only one sector away
I was thinking of adding a picture but the next few pages had loads.

Player Cahoona Bakeries do not need Wheat. Only NPC Bakeries need them.
Ormac wrote:
Technojerk36 wrote: For B, you can't be docked and exit your ship. (I tried this when I was new to the game :P) Your ship must be in space for you to be able to exit it. Then just do what was stated above. (But I think it's within 25 m not 50 m. Can anyone confirm this?)


I feel the Claim Range starts at about 25-30 meters though I feel this is related somewhat to the size of ship your laying claim to or entering I can Claim a TS from MUCH further away than an M5. of course further confirmation will be appreciated.

Well Thats All the Suggestions for Now
Hmm, I guess you're right, it does depend on ship size.

Thanks for your suggestions :)
My "for Dummies" guides: Trade Command Software Mk III | Advanced Satellites | X3: TC (Co-author: K-64) | SETA Repair
Xenon_Slayer wrote:maybe we'll have extreme weather pingpong at some point
K-64
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Post by K-64 »

Ormac wrote: In Starting Off you mention from the Humble Merchant Start you have a scout ship which won't be all that useful and proceed to instruct how to sell it off (and from the absolute TC Beginner viewpoint your right) because its not good for fighting I believe you meant not great for trading
Well, to be honest an M5 isn't really good for combat either, since it can't take much of a hit (which, admittedly is countered by its speed and manoeuvrability), and doesn't have much generator power. Besides, for the purposes of a beginner it would be a good idea to stay within the core sectors where there is almost never any hostile forces to need a combat vessel but always a need for extra credits.
Ormac wrote:...a better option for the beginner is to place the Cahoona Fab in The Wall. All the Resources are there (They Also need Wheat) and Argon Prime is only one sector away
As Technojerk has said, player Cahoona Bakeries don't actually need wheat to operate, only Argnu Beef and Energy Cells. Argon Prime was only chosen since it was "the" central sector for the market plus the additional protection of Argon One. Though to be honest, any core sectors would probably work.
Ormac
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Post by Ormac »

K-64 wrote:Well, to be honest an M5 isn't really good for combat either, since it can't take much of a hit (which, admittedly is countered by its speed and manoeuvrability), and doesn't have much generator power. Besides, for the purposes of a beginner it would be a good idea to stay within the core sectors where there is almost never any hostile forces to need a combat vessel but always a need for extra credits.
I agree with with the situation that the M5 is largely unsuited for either trade or combat role I personally prefer an outfitted Split Jaguar for the Combat Capture role of particular targets Although the Teladi Harrier may work just about as well.

Though this is beyond the absolute beginner or even a less well practised beginner so selling it is probably the better option for either case.
K-64 wrote:As Technojerk has said, player Cahoona Bakeries don't actually need wheat to operate, only Argnu Beef and Energy Cells. Argon Prime was only chosen since it was "the" central sector for the market plus the additional protection of Argon One. Though to be honest, any core sectors would probably work.
Well I did not know that about a Player Owned Bakery. I've never own a Bakery Ever although I do enjoy selling them wheat. Here I was thinking aside from no secondary resources being needed for the Player The Primary Resources of the factories were the Same (aside from the SPP Crystals)

But the 0 sector distance for the NPC freighter may work in the Players favour for selling the Meatsteaks in Argon Prime as the original suggestion
Technojerk36 wrote:Although this is a viable option for most who've played the game before, someone who hasn't played the game before and is following the guide wouldn't have discovered Light of Heart. Besides, even if they had discovered it, it wouldn't be familiar to them.
I certainly understand that decision I only mentioned Light of Heart since you offered the fast path to Legends Home (with the map that includes Light of Heart) [mentioning docks=1]. OK they haven't flown through it at all so you have to assume they do not know about it. But it is on the map you have shown them.

You also may want to explain what a Corporation Or Why Are places like Plutarch and OTAS Special

Another suggestion is to add to the Encyclopaedia. Very handy to check missile stats amongst other things.

Speaking of missiles how about including how to cycle through the missile load on your craft for the purposes of combat. You've already suggested they use the right missile for the right target maybe mention that another difference between M4s and M3s is also M3s can utilise more Firepower options both Guns and Missiles than the M4 (Why does the M3 have a bigger generator than an M4?)

So there are a few more suggestion for you
I look forward to seeing the Next Edition
cherub96
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Post by cherub96 »

This game is so frustrating it's unbelievable. I made my way to the Ore Belt to start trading energy cells - but where THE F*** IS THE BLOODY SSD?
:evil:
I've been flying around in the system for an hour now, how am I supposed to find it?
Catra
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Post by Catra »

cherub96 wrote: I've been flying around in the system for an hour now, how am I supposed to find it?
you dont. its been removed by GoD.
cherub96
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Post by cherub96 »

you dont. its been removed by GoD.
Could you explain that a bit, please?

Oh and I meant "Solar Power Plant", not "SSD".
Catra
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Post by Catra »

Could you explain that a bit, please?
the GoD(GlObal Decision) engine is responsible for the economy, so it has the power to (magically) remove stations that it sees as redundant due to noone buying the goods and the station is kept full, or noone feeding the station and its kept empty. (and to replace stations, stations are loaded into a TL and placed normally.)

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