thanks that one worked.

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For A to work, both ships (the one you're in and the one you want to switch to) must be docked at the same station. Once they are, in the station menu, select landed ships. Then right click the ship you want to change to. Then mouse over advanced. Then click change ship. (or you could use the short cuts mentioned above)TTD wrote:a/ have both ships docked,highlight the ship .press [enter] key,press [x] key
Also works for ships docked at the one you are in.
b/ if ship you bought is in space... exit your ship with [shift/e] , move within 50m , target new ship , enter using [shift/e]
Xenon_Slayer wrote:maybe we'll have extreme weather pingpong at some point
Make 'im walk th' airlock! Arrrrr!Retribute wrote:I dont know how to enter the ships a buy for personal use.
Does my ship and the other ship have to be docked at the same time? Or do I eject from my ship and claim the other.......
Xenon_Slayer wrote:maybe we'll have extreme weather pingpong at some point
Xenon_Slayer wrote:maybe we'll have extreme weather pingpong at some point
Technojerk36 wrote: For B, you can't be docked and exit your ship. (I tried this when I was new to the game) Your ship must be in space for you to be able to exit it. Then just do what was stated above. (But I think it's within 25 m not 50 m. Can anyone confirm this?)
It's good to know that the guide helped youPliskin wrote:Awesome!
I just saw the box for this game is it piqued my interest. My only difficulty is the learning curve is somewhat high. It's guides like this that open up the universe for some people who would be too impatient to give the game the fair shot it deserves.
Thanks!
Yeah, we kinda meant both.Ormac wrote:It's a great Guide for the Absolute TC Beginner (Of which I am not One)![]()
In Starting Off you mention from the Humble Merchant Start you have a scout ship which won't be all that useful and proceed to instruct how to sell it off (and from the absolute TC Beginner viewpoint your right) because its not good for fighting I believe you meant not great for trading
If we get another edition published, we'll definitely include this.Ormac wrote:Where's the Repair Laser TC has one and This Guide is for TC Beginners. I think they'll want to know about it. It will save them thousands [it would cost in Reunion] after suffering some scratches in combat
Although this is a viable option for most who've played the game before, someone who hasn't played the game before and is following the guide wouldn't have discovered Light of Heart. Besides, even if they had discovered it, it wouldn't be familiar to them.Ormac wrote:When you mention about upgrading the Mistrals you suggest jumping back to Argon Prime but Light of Heart is also an option.
I was thinking of adding a picture but the next few pages had loads.Ormac wrote:Actually just read Create an Empire aside from finding it a bit loaded with text a better option for the beginner is to place the Cahoona Fab in The Wall. All the Resources are there (They Also need Wheat) and Argon Prime is only one sector away
Hmm, I guess you're right, it does depend on ship size.Ormac wrote:Technojerk36 wrote: For B, you can't be docked and exit your ship. (I tried this when I was new to the game) Your ship must be in space for you to be able to exit it. Then just do what was stated above. (But I think it's within 25 m not 50 m. Can anyone confirm this?)
I feel the Claim Range starts at about 25-30 meters though I feel this is related somewhat to the size of ship your laying claim to or entering I can Claim a TS from MUCH further away than an M5. of course further confirmation will be appreciated.
Well Thats All the Suggestions for Now
Xenon_Slayer wrote:maybe we'll have extreme weather pingpong at some point
Well, to be honest an M5 isn't really good for combat either, since it can't take much of a hit (which, admittedly is countered by its speed and manoeuvrability), and doesn't have much generator power. Besides, for the purposes of a beginner it would be a good idea to stay within the core sectors where there is almost never any hostile forces to need a combat vessel but always a need for extra credits.Ormac wrote: In Starting Off you mention from the Humble Merchant Start you have a scout ship which won't be all that useful and proceed to instruct how to sell it off (and from the absolute TC Beginner viewpoint your right) because its not good for fighting I believe you meant not great for trading
As Technojerk has said, player Cahoona Bakeries don't actually need wheat to operate, only Argnu Beef and Energy Cells. Argon Prime was only chosen since it was "the" central sector for the market plus the additional protection of Argon One. Though to be honest, any core sectors would probably work.Ormac wrote:...a better option for the beginner is to place the Cahoona Fab in The Wall. All the Resources are there (They Also need Wheat) and Argon Prime is only one sector away
I agree with with the situation that the M5 is largely unsuited for either trade or combat role I personally prefer an outfitted Split Jaguar for the Combat Capture role of particular targets Although the Teladi Harrier may work just about as well.K-64 wrote:Well, to be honest an M5 isn't really good for combat either, since it can't take much of a hit (which, admittedly is countered by its speed and manoeuvrability), and doesn't have much generator power. Besides, for the purposes of a beginner it would be a good idea to stay within the core sectors where there is almost never any hostile forces to need a combat vessel but always a need for extra credits.
Well I did not know that about a Player Owned Bakery. I've never own a Bakery Ever although I do enjoy selling them wheat. Here I was thinking aside from no secondary resources being needed for the Player The Primary Resources of the factories were the Same (aside from the SPP Crystals)K-64 wrote:As Technojerk has said, player Cahoona Bakeries don't actually need wheat to operate, only Argnu Beef and Energy Cells. Argon Prime was only chosen since it was "the" central sector for the market plus the additional protection of Argon One. Though to be honest, any core sectors would probably work.
I certainly understand that decision I only mentioned Light of Heart since you offered the fast path to Legends Home (with the map that includes Light of Heart) [mentioning docks=1]. OK they haven't flown through it at all so you have to assume they do not know about it. But it is on the map you have shown them.Technojerk36 wrote:Although this is a viable option for most who've played the game before, someone who hasn't played the game before and is following the guide wouldn't have discovered Light of Heart. Besides, even if they had discovered it, it wouldn't be familiar to them.
the GoD(GlObal Decision) engine is responsible for the economy, so it has the power to (magically) remove stations that it sees as redundant due to noone buying the goods and the station is kept full, or noone feeding the station and its kept empty. (and to replace stations, stations are loaded into a TL and placed normally.)Could you explain that a bit, please?